[games_access] NSF grant for the development of an accessibleclient for secondlife

Thomas Westin thomas at pininteractive.com
Tue Aug 7 05:33:00 EDT 2007


cool Eelke!
/thomas

7 aug 2007 kl. 10.46 skrev d. michelle hinn:


> interesting -- kevin and i are collaborating and we didn't even

> know it! kevin -- wanna check what's going on at RIT and i'll check

> with UIUC and maybe we can get some accessibility input into this!

>

> michelle

>

>> By the way, just got this in:

>>

>> August 06, 2007

>> Library of Congress announces grants for preservation of digital

>> games

>> Posted by Henry Lowood, category preservation

>>

>> The U.S. Library of Congress has announced the recipients of a

>> group of major grants in the new digital preservation program

>> called Preserving Creative America (PCA). This program reprsents a

>> new phase of the National Digital Information Infrastructure and

>> Preservation Program (NDIIPP).

>>

>> The best news, for How They Got Game, is that we are part of this

>> project. We will be participating as one of four primary partners

>> in the "Preserving Virtual Worlds" project, led by the University

>> of Illinois. Project teams are at U. Illinois, the University of

>> Maryland, Rochester Inst. of Technology, and our group in the

>> Stanford Humanities Laboratory, in close collaboration with the

>> Stanford University Libraries & Academic Information Resources.

>> "Preserving Virtual Worlds" will address three forms of game-

>> related interactive media: early digital games (see the Digital

>> Game Canon project for a list of likely candidates), electronic

>> literature, and virtual worlds (Second Life).

>>

>> So, what are we going to do?

>>

>> A number of partners, from Linden Lab to e-fiction writers, will

>> join the university partners to develop generalizable mechanisms

>> and methods for preserving digital games and interactive fiction,

>> working with several test cases from early game and electronic

>> literature collections and sample projects in Second Life.

>>

>> Major activities will include:

>> 1. assessing the different types of preservation problems

>> posed by representative test cases Includes

>> developing a beginning framework for characterizing game and

>> interactive fiction by preservation problem

>> assessing methods and potential sources for preserving complex

>> interactive user-behavior

>> 2. developing basic standards for metadata and content

>> representation, e.g.,

>> determining what types of information should be preserved to

>> support future use of these content types, including emulation and

>> migration and supporting existing preservation policies

>> developing recommendations for the use of existing wrapper formats

>> 3. investigating real-world archiving issues by ingesting

>> several representative test cases into institutional repositories,

>> including

>> implementation and testing of new metadata schema

>> further assessment of preservation problems posed by different

>> content types

>>

>> The main goal of the project is to help develop generalizable

>> mechanisms and methods for preserving digital games and

>> interactive fiction, and to begin to test these mechanism through

>> the archiving of selected test cases. Key deliverables include the

>> development of metadata schema and wrapper recommendations, and

>> the long-term curation of archived cases.

>>

>> Much of the Second Life work will be conducted at Stanford, and we

>> also expect that the Cabrinety Collection in the Libraries will

>> provide examples of game software that we will use for the

>> preservation tests. Second Life content participants include Life

>> to the Second Power, Democracy Island and the International

>> Spaceflight Museum.

>>

>> We are eager to enlist more partners interested in working with us

>> to solve the huge preservation problem faced by interactive media

>> such as games and virtual worlds.

>>

>> Henry

>> Henry Lowood, Ph.D.

>> Curator for History of Science & Technology Collections

>> Curator for Germanic Collections; Film & Media Collections

>> HRG, Green Library, 557 Escondido Mall

>> Stanford University Libraries

>> Stanford CA 94305-6004

>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>>

>>

>>

>> ----- Original Message -----

>> From: Eelke Folmer

>> To: IGDA Games Accessibility SIG Mailing List

>> Sent: Tuesday, August 07, 2007 4:09 AM

>> Subject: [games_access] NSF grant for the development of an

>> accessibleclient for secondlife

>>

>> Hi folks,

>>

>> I just received a 90k SGER grant from NSF to explore developing a

>> blind-accessible client for Secondlife. A proposal I have been

>> working on for quite some time. This grant will allow me to hire

>> some more grad students and help us get a better insight in what

>> can make virtual communities/3d games more accessible to a variety

>> of disabilities.

>>

>>

>> I've been secretly working on an accessible client myself the last

>> few months and I developed a prototype which can be controlled

>> using voice (its mac only for now) and provides some minimum voice

>> output. I will release a prototype within the next few weeks, and

>> I'm hoping you some of you can provide me with feedback.

>>

>> The NSF program director that I contacted prior to submitting my

>> proposal is very very nice and interested in games &

>> accessibility. His feedback & support was very helpful in securing

>> the grant, and I hope this proposal will open up opportunities for

>> us all to submit grants to NSF in the future; helping people with

>> disabilities play games & gain a better understanding of what

>> exactly makes games accessible. I think there is still lots to be

>> discovered.

>>

>>

>> Cheers Eelke

>>

>>

>>

>>

>>

>> --

>> ---------------------------------------------------------------------

>> -------

>> Eelke Folmer Assistant Professor

>> Department of CS&E/171

>> University of Nevada Reno, Nevada 89557

>> Game interaction design www.helpyouplay.com

>> ------------------------------------------------------------

>> ----------------

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__________________________________
Thomas Westin
VD / CEO

Pin Interactive AB

:: Digital Culture Analysis :: Tools :: Worlds

__________________________________
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