[games_access] NSF grant for the development of an accessibleclient for secondlife

Thomas Westin thomas at pininteractive.com
Tue Aug 7 05:33:00 EDT 2007


cool Eelke!
/thomas

7 aug 2007 kl. 10.46 skrev d. michelle hinn:

> interesting -- kevin and i are collaborating and we didn't even  
> know it! kevin -- wanna check what's going on at RIT and i'll check  
> with UIUC and maybe we can get some accessibility input into this!
>
> michelle
>
>> By the way, just got this in:
>>
>> August 06, 2007
>> Library of Congress announces grants for preservation of digital  
>> games
>> Posted by Henry Lowood, category preservation
>>
>> The U.S. Library of Congress has announced the recipients of a  
>> group of major grants in the new digital preservation program  
>> called Preserving Creative America (PCA). This program reprsents a  
>> new phase of the National Digital Information Infrastructure and  
>> Preservation Program (NDIIPP).
>>
>> The best news, for How They Got Game, is that we are part of this  
>> project. We will be participating as one of four primary partners  
>> in the "Preserving Virtual Worlds" project, led by the University  
>> of Illinois. Project teams are at U. Illinois, the University of  
>> Maryland, Rochester Inst. of Technology, and our group in the  
>> Stanford Humanities Laboratory, in close collaboration with the  
>> Stanford University Libraries & Academic Information Resources.  
>> "Preserving Virtual Worlds" will address three forms of game- 
>> related interactive media: early digital games (see the Digital  
>> Game Canon project for a list of likely candidates), electronic  
>> literature, and virtual worlds (Second Life).
>>
>> So, what are we going to do?
>>
>> A number of partners, from Linden Lab to e-fiction writers, will  
>> join the university partners to develop generalizable mechanisms  
>> and methods for preserving digital games and interactive fiction,  
>> working with several test cases from early game and electronic  
>> literature collections and sample projects in Second Life.
>>
>> Major activities will include:
>> 1.      assessing the different types of preservation problems  
>> posed by representative test cases Includes
>> developing a beginning framework for characterizing game and  
>> interactive fiction by preservation problem
>> assessing methods and potential sources for preserving complex  
>> interactive user-behavior
>> 2.      developing basic standards for metadata and content  
>> representation, e.g.,
>> determining what types of information should be preserved to  
>> support future use of these content types, including emulation and  
>> migration and supporting existing preservation policies
>> developing recommendations for the use of existing wrapper formats
>> 3.      investigating real-world archiving issues by ingesting  
>> several representative test cases into institutional repositories,  
>> including
>> implementation and testing of new metadata schema
>> further assessment of preservation problems posed by different  
>> content types
>>
>> The main goal of the project is to help develop generalizable  
>> mechanisms and methods for preserving digital games and  
>> interactive fiction, and to begin to test these mechanism through  
>> the archiving of selected test cases. Key deliverables include the  
>> development of metadata schema and wrapper recommendations, and  
>> the long-term curation of archived cases.
>>
>> Much of the Second Life work will be conducted at Stanford, and we  
>> also expect that the Cabrinety Collection in the Libraries will  
>> provide examples of game software that we will use for the  
>> preservation tests. Second Life content participants include Life  
>> to the Second Power, Democracy Island and the International  
>> Spaceflight Museum.
>>
>> We are eager to enlist more partners interested in working with us  
>> to solve the huge preservation problem faced by interactive media  
>> such as games and virtual worlds.
>>
>> Henry
>> Henry Lowood, Ph.D.
>> Curator for History of Science & Technology Collections
>> Curator for Germanic Collections; Film & Media Collections
>> HRG, Green Library, 557 Escondido Mall
>> Stanford University Libraries
>> Stanford CA 94305-6004
>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
>>
>>
>>
>> ----- Original Message -----
>> From: Eelke Folmer
>> To: IGDA Games Accessibility SIG Mailing List
>> Sent: Tuesday, August 07, 2007 4:09 AM
>> Subject: [games_access] NSF grant for the development of an  
>> accessibleclient for secondlife
>>
>> Hi folks,
>>
>> I just received a 90k SGER grant from NSF to explore developing a  
>> blind-accessible client for Secondlife. A proposal I have been  
>> working on for quite some time. This grant will allow me to hire  
>> some more grad students and help us get a better insight in what  
>> can make virtual communities/3d games more accessible to a variety  
>> of disabilities.
>>
>>
>> I've been secretly working on an accessible client myself the last  
>> few months and I developed a prototype which can be controlled  
>> using voice (its mac only for now) and provides some minimum voice  
>> output. I will release a prototype within the next few weeks, and  
>> I'm hoping you some of you can provide me with feedback.
>>
>> The NSF program director that I contacted prior to submitting my  
>> proposal is very very nice and interested in games &  
>> accessibility. His feedback & support was very helpful in securing  
>> the grant, and I hope this proposal will open up opportunities for  
>> us all to submit grants to NSF in the future; helping people with  
>> disabilities play games & gain a better understanding of what  
>> exactly makes games accessible. I think there is still lots to be  
>> discovered.
>>
>>
>> Cheers Eelke
>>
>>
>>
>>
>>
>> --
>> --------------------------------------------------------------------- 
>> -------
>> Eelke Folmer                           Assistant Professor
>> Department of CS&E/171
>> University of Nevada              Reno, Nevada 89557
>> Game interaction design        www.helpyouplay.com
>> ------------------------------------------------------------  
>> ----------------
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:: Digital Culture Analysis :: Tools :: Worlds
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