[games_access] Second life, Web2.0 and AJAX

Barrie Ellis barrie.ellis at oneswitch.org.uk
Tue Aug 21 14:42:39 EDT 2007


Most people registered blind would have some sense of 2D and 3D - Blind people with zero sight are in the minority to my knowledge. Personally I'd be a lot more pro-3D interfaces such as the one in half-life if they didn't make me want to vomit after 5 minutes usage.

Barrie

  ----- Original Message ----- 
  From: Eelke Folmer 
  To: IGDA Games Accessibility SIG Mailing List 
  Sent: Tuesday, August 21, 2007 7:24 PM
  Subject: Re: [games_access] Second life, Web2.0 and AJAX


  Hi Reid,


  On 8/21/07, Reid Kimball <reid at rbkdesign.com > wrote:
    3D would make the web much less accessible and has been tried in the
    past with online virtual worlds, remember VRML? 

  Only blind people would not be able to "see" 3d but they cannot see 2D either, but it is possible to put a 2D text or audio interface on top of a 3d environment (like what i'm doing with 2ndlife now) that gives a similar experience. For other disabilities, moving a character around in 3d is easier and more intuitive than lets say navigating a webpage. Try navigating a webpage using voice. ;-) (i know its not that comparable).  


  There are other advantages to having a 3d environment where you can meet real life avatars, it is much more interactive than static webpages. You can interact with people. I see that as some sort of "accessibility" too. Compare it with writing letters to a friend, versus having him over. Or reading about the eiffel tower on the wikipedia versus seeing the eiffel tower in 3d and being able to climb it (especially if you IRL are in a wheelchair) (and still being able to learn about the eiffel tower by reading the billboards, providing the same information & interactivity as a static webpage).   

   
    Web 2.0 is what it
    is... a clever use of technologies that make the web much more useful.
    Instead of displaying data, we now have more application like websites
    that not only display, but also manipulate data to be useful for its 
    users.

  Functionally web 2.0 is exactly the same as web 1.0 its nice to talk to a server without pressing buttons but you could do that already with java applets, the only difference now is that its embedded in a webpage using Ajax so its only the packaging that has changed.  


  Cheers Eelke





    -Reid

    On 8/21/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:
    > Hi,
    >
    > On 8/21/07, "~:'' ありがとうございました。" < j.chetwynd at btinternet.com> wrote:
    > > Second life, Web2.0 and AJAX
    > >
    > > following on from Eelke's facebook suggestion..
    > >
    > > I've been wondering for some time about these 2 issues: 
    > >
    > > How accessible is 2nd life?
    >
    >
    > It is not. I'm working on a paper right now that lists the most common
    > accessibility problems with SL that we identified.
    > > is there an Accessibility SIG? 
    >
    >
    > There is an accessibility SIG. You are part of it ;-)
    >
    > > all the fuss around Web2.0 and AJAX but how about accessibility?
    >
    >
    > Web 2.0 is just a marketing slogan & a name for fancy corporate logos. 
    > http://www.flickr.com/photos/stabilo-boss/93136022/
    > Web 2.0 doesn't offer anything new that we couldn't do with web 1.0
    > technology. Web 2.0 should be something like secondlife since that really 
    > brings 3D to the web.
    >
    > Cheers Eelke
    >
    >
    > > apologies to those who find this offtopic
    > >
    > > regards
    > >
    > > Jonathan Chetwynd
    > > 
    > >
    > >
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    >
    >
    >
    > --
    > ----------------------------------------------------------------------------
    > Eelke Folmer                            Assistant Professor 
    > Department of CS&E/171
    > University of Nevada              Reno, Nevada 89557
    > Game interaction design         www.helpyouplay.com
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  -- 
  ---------------------------------------------------------------------------- 
  Eelke Folmer                           Assistant Professor
  Department of CS&E/171
  University of Nevada              Reno, Nevada 89557
  Game interaction design         www.helpyouplay.com 
  ---------------------------------------------------------------------------- 


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