[games_access] Second life, Web2.0 and AJAX

d. michelle hinn hinn at uiuc.edu
Wed Aug 22 08:00:49 EDT 2007

To follow up -- there's been some research on 3D
and visual thinking that suggest that those with
certain types of cognitive disabilities (dyslexia
is one) may be MORE suited to a higher level
visual experience. So strong visual experiences
make more sense, essentially, to "visual
learners" like those with certain types of
learning disabilities. So a game with a well
designed and not necessarily linear visual
interface (free world exploration for example --
the gamers feel more at ease exploring than
following any official "rules"). This perhaps
also extends to those with autism as well who
often "think in pictures."

Yes, earlier in life this was my research area. :)


>Yes, I agree, 3D brings accessibility in itself

>to certain groups, for instance that is what

>Göran Langes talk at GDC 2007 was all about.

>Kids who excel in 3D games but fail in school

>which is also based on text just as the web. And

>not only kids by the way, Göran has the same

>experience, he is 63 years old. So I certainly

>see a place for web 3D (despite the fate of







>21 aug 2007 kl. 20.24 skrev Eelke Folmer:


>>There are other advantages to having a 3d

>>environment where you can meet real life

>>avatars, it is much more interactive than

>>static webpages. You can interact with people.

>>I see that as some sort of "accessibility" too.

>>Compare it with writing letters to a friend,

>>versus having him over. Or reading about the

>>eiffel tower on the wikipedia versus seeing the

>>eiffel tower in 3d and being able to climb it

>>(especially if you IRL are in a wheelchair)

>>(and still being able to learn about the eiffel

>>tower by reading the billboards, providing the

>>same information & interactivity as a static





>Thomas Westin



>Pin Interactive AB

>:: Digital Culture Analysis :: Tools :: Worlds


>Award Winning Developer






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