[games_access] GAIM 0.02 updated

Robert Florio arthit73 at cablespeed.com
Tue Dec 11 12:02:23 EST 2007


Looks awesome. I don't know scripting or programming so I would be lost.
Is there a way to do this without the programming? I mean I would suggest
picking a genre and then at a certain point of design you can start, having
developers and everyone see that page that would be necessary to start
making it accessible. I've done this with top-secret.

The problem is if no one else supports the idea the accessible features get
dropped just like top-secret is doing if I don't contact I think they will
not even care to make the parts accessible that I already designed.

Here is what you wrote. " There are descriptions such as guidelines, design
patterns and white papers. There are also a quite large number of games and
other resources. The missing link, as I see it, is in-between the
descriptions and the actual implementations."

You might want to give an example of what this in-between stage it is
because I'm confused. What else is there in between I think the actual act
of doing it is the implementation I don't know what is in-between.

Thanks
Robert

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Thomas Westin
Sent: Tuesday, December 11, 2007 10:12 AM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] GAIM 0.02 updated

Hello all,

I have updated GAIM with yet another diagram (more to come... all work
in progress so please give feedback!)

at the bottom of this page you find links to the current documents

http://people.dsv.su.se/~thomasw/gaim

/Thomas

Pin Interactive AB

:: Digital Culture Analysis :: Tools :: Worlds


+46 (0)706 400 402

Time zone: GMT+1 , PST+9

_______________________________________________
games_access mailing list
games_access at igda.org
http://seven.pairlist.net/mailman/listinfo/games_access



More information about the games_access mailing list