[games_access] GAIM 0.02 updated

Thomas Westin thomas at pininteractive.com
Sat Dec 15 03:24:25 EST 2007


Hello Eelke,

yes I agree, I just took the guideline as an example, but at the GAIM
site I also mention design patterns; as I go along I'll work on
connecting both guidelines and patterns to each model.

Right now I'm focusing on demystifying game accessibility
implementations by describing them in UML

/Thomas

15 dec 2007 kl. 00.46 skrev Eelke Folmer:


> In order to make guidelines more usable as design tools i suggest they

> should be used in conjunction with a richer description format;

> interaction design patterns.

> </shameless_self_promotion> ;-)




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