[games_access] GAIM 0.02 updated
thomas at pininteractive.com
Sat Dec 15 03:24:25 EST 2007
yes I agree, I just took the guideline as an example, but at the GAIM
site I also mention design patterns; as I go along I'll work on
connecting both guidelines and patterns to each model.
Right now I'm focusing on demystifying game accessibility
implementations by describing them in UML
15 dec 2007 kl. 00.46 skrev Eelke Folmer:
> In order to make guidelines more usable as design tools i suggest they
> should be used in conjunction with a richer description format;
> interaction design patterns.
> </shameless_self_promotion> ;-)
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