[games_access] Harmonix needs our help!

AudioGames.net richard at audiogames.net
Sun Dec 16 07:00:20 EST 2007


Hi,

You don't really need to "blow" into a mic to trigger it. Simple whisper the
right letter (anything with "P" will do - that's why plop-filters were
invented), maybe add a noise gate and it'll work as a trigger.

Greets,

Richard



----- Original Message -----
From: "Reid Kimball" <reid at rbkdesign.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Sunday, December 16, 2007 3:25 AM
Subject: Re: [games_access] Harmonix needs our help!



> This is a difficult problem to solve. I think in the future a sip/puff

> mechanism should be considered. Rock Band 2: On Tour or whatever it

> will be called could ship with headset microphones for everyone, or

> why couldn't players use their current gaming headsets? You wear it,

> assuming it's snug enough to stay on with the head thrashing and blow

> into it to use the kick pedal.

>

> Other than that, I say give the players what they want, if they are

> requesting that the kick stand action be automatic, best to do that in

> a future patch.

>

> I think people who are new to games and not technically disabled will

> benefit from game modes that automate difficult actions, such as EA's

> Family Play controls for their Wii sports games.

>

> -Reid

>

> On Dec 15, 2007 4:45 PM, AudioGames.net <richard at audiogames.net> wrote:

>>

>> Great question!

>>

>> First thing to jump to mind is to do something with the gamer's

>> mouth/vocal

>> options because it's free and available. Two ideas would then be either

>> some

>> very simple bite/sip/puff controller or a very simple head mic-setup (of

>> course you need to be careful in a room full of sound with placing mics).

>> A

>> sip/puff/bite controller has the issue of hygiene which can be a pretty

>> big

>> problem. If so, go for the mic (which is simple hardware as well). The

>> only

>> thing you need from either the mic or the sip/puff/bite controller is a

>> trigger of some sort. A player would then use his arms for the standard

>> hi-hat/snare/toms/riot/crashes/cowbell-stuff, and "sing" the kick:

>> "boom"+hihat > hihat > hihat+snare > "boomboom"+hihat > etc. A benefit of

>> this solution is that I think it can actually add to the fun of the game.

>> The drummers in the bands I used to play in were always the types of guys

>> who would always mimic what they were playing with their voice:

>> "boom-tjak-ka-boomboom-tjakcrash"- that sort of thing (especially in the

>> bar

>> after practice ;). Also, when synced with samples of a kick-drum, gamers

>> might be awed, thinking it is really cool to "boom" in a mic and hear a

>> kickdrum from the machine ;) It might even turned out to make the game a

>> bit

>> easier... ? Alex, is there is a lot of double kickdrum in there?

>>

>> Greets,

>>

>> Richard

>>

>>

>>

>> ----- Original Message -----

>> From: "d. michelle hinn" <hinn at uiuc.edu>

>> To: <games_access at igda.org>

>> Sent: Sunday, December 16, 2007 12:30 AM

>> Subject: [games_access] Harmonix needs our help!

>>

>>

>>

>> > Hey everyone,

>> >

>> > So I've been talking to the CEO of Harmonix about Accessibility and

>> > "Rock

>> > Band." If you haven't yet seen it (ie, you were definitely not at a

>> > booth

>> > right across from them at E for All!) -- Harmonix was also behind

>> > Guitar

>> > Hero 1, 2, and 80s but then they spun that off to focus on Rock Band

>> > (which works with up to two guitars, a drum kit, and a mic). Right now

>> > it's available (USB wired) for Xbox 360, (wireless --

>> > I think...) for PS3, and then (wired again) for PS2 (they have a USB

>> > hub

>> > that plugs into the USB slot to allow for 4 separate USB devices).

>> >

>> > Here's the situation from Alex:

>> >

>> > "One obvious thing that has already become apparent in the forums is

>> > that

>> > there's a demand among

>> > paraplegic gamers for a mode of the drumming game in Rock Band that

>> > doesn't require the kick pedal."

>> >

>> > I was thinking about hardware solutions that might work, that perhaps a

>> > set of drumsticks that has some kind of squeeze mechanism might work

>> > but

>> > that might be tough to pull off while you are drumming. Having the foot

>> > pedal in as a hat sensor would be difficult for those who want to

>> > "ROCK!"

>> > (hehe...head banging). The thing is that there are times when you have

>> > to

>> > hit the drum pads with both sticks and the foot pedal all at the same

>> > time...so simply not using the pedal is not an option if you want to

>> > progress through the game.

>> >

>> > One thing for sure is the drums? It's the toughest thing on Rock

>> > Band -- I

>> > brought it to a party last night and we had three people playing as

>> > "the

>> > drummer" at the same time in order to avoid our "band" from getting

>> > kicked

>> > off stage again and again -- even then the point difference between the

>> > guitar and vocal versus the drums...guitar and vocal were in the 80s

>> > and

>> > 90s/100 on "easy" and drums got to about as high as 60/100 also on

>> > "easy."

>> > And this was from people who had never played Sing Star or Guitar Hero

>> > on

>> > the other instruments. So there's some balance issues that are coupled

>> > along with it.

>> >

>> > So I'm thinking that a mode that didn't involve the kick pedal might be

>> > more attractive in general...perhaps as some sort of patch (harder with

>> > consoles if you don't have it hooked up to the net but they might be

>> > willing to send out a patch on a game disk for free or the cost of

>> > shipping and handling). Or it might just be a "for the next version"

>> > kind

>> > of thing.

>> >

>> > But can anything be done NOW with regard to a hardware alternative for

>> > this version of Rock Band that has just come out? If there is a

>> > software

>> > solution, what would we need access to in order to implement something?

>> >

>> > Thoughts? We have their attention! We might be able to really influence

>> > this game. Certainly I'll make Alex aware of Eelke's design solution

>> > for

>> > Guitar Hero for the visually impaired. But this is a rare direct

>> > opportunity for us to work with a major game company on current and

>> > future

>> > versions of this so we can get an inside look at what it takes to

>> > implement any one solution in a company. If it works out, this gives us

>> > some "street cred" as a group and be able to talk about the process at,

>> > say, next year's GDC with them.

>> >

>> > Hey, it could happen -- this is the CEO we're talking to!

>> >

>> > Michelle

>> > _______________________________________________

>> > games_access mailing list

>> > games_access at igda.org

>> > http://seven.pairlist.net/mailman/listinfo/games_access

>>

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