[games_access] Harmonix needs our help!

AudioGames.net richard at audiogames.net
Sun Dec 16 07:08:40 EST 2007


Which, by the way, could be the start of RapBand*, consisting of one Human
Beatbox-controller, a turntable-controller and 2 mics :)


*Babes, Bling and Cars not included


----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Sunday, December 16, 2007 1:00 PM
Subject: Re: [games_access] Harmonix needs our help!



> Hi,

>

> You don't really need to "blow" into a mic to trigger it. Simple whisper

> the right letter (anything with "P" will do - that's why plop-filters were

> invented), maybe add a noise gate and it'll work as a trigger.

>

> Greets,

>

> Richard

>

>

>

> ----- Original Message -----

> From: "Reid Kimball" <reid at rbkdesign.com>

> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

> Sent: Sunday, December 16, 2007 3:25 AM

> Subject: Re: [games_access] Harmonix needs our help!

>

>

>> This is a difficult problem to solve. I think in the future a sip/puff

>> mechanism should be considered. Rock Band 2: On Tour or whatever it

>> will be called could ship with headset microphones for everyone, or

>> why couldn't players use their current gaming headsets? You wear it,

>> assuming it's snug enough to stay on with the head thrashing and blow

>> into it to use the kick pedal.

>>

>> Other than that, I say give the players what they want, if they are

>> requesting that the kick stand action be automatic, best to do that in

>> a future patch.

>>

>> I think people who are new to games and not technically disabled will

>> benefit from game modes that automate difficult actions, such as EA's

>> Family Play controls for their Wii sports games.

>>

>> -Reid

>>

>> On Dec 15, 2007 4:45 PM, AudioGames.net <richard at audiogames.net> wrote:

>>>

>>> Great question!

>>>

>>> First thing to jump to mind is to do something with the gamer's

>>> mouth/vocal

>>> options because it's free and available. Two ideas would then be either

>>> some

>>> very simple bite/sip/puff controller or a very simple head mic-setup (of

>>> course you need to be careful in a room full of sound with placing

>>> mics). A

>>> sip/puff/bite controller has the issue of hygiene which can be a pretty

>>> big

>>> problem. If so, go for the mic (which is simple hardware as well). The

>>> only

>>> thing you need from either the mic or the sip/puff/bite controller is a

>>> trigger of some sort. A player would then use his arms for the standard

>>> hi-hat/snare/toms/riot/crashes/cowbell-stuff, and "sing" the kick:

>>> "boom"+hihat > hihat > hihat+snare > "boomboom"+hihat > etc. A benefit

>>> of

>>> this solution is that I think it can actually add to the fun of the

>>> game.

>>> The drummers in the bands I used to play in were always the types of

>>> guys

>>> who would always mimic what they were playing with their voice:

>>> "boom-tjak-ka-boomboom-tjakcrash"- that sort of thing (especially in the

>>> bar

>>> after practice ;). Also, when synced with samples of a kick-drum,

>>> gamers

>>> might be awed, thinking it is really cool to "boom" in a mic and hear a

>>> kickdrum from the machine ;) It might even turned out to make the game a

>>> bit

>>> easier... ? Alex, is there is a lot of double kickdrum in there?

>>>

>>> Greets,

>>>

>>> Richard

>>>

>>>

>>>

>>> ----- Original Message -----

>>> From: "d. michelle hinn" <hinn at uiuc.edu>

>>> To: <games_access at igda.org>

>>> Sent: Sunday, December 16, 2007 12:30 AM

>>> Subject: [games_access] Harmonix needs our help!

>>>

>>>

>>>

>>> > Hey everyone,

>>> >

>>> > So I've been talking to the CEO of Harmonix about Accessibility and

>>> > "Rock

>>> > Band." If you haven't yet seen it (ie, you were definitely not at a

>>> > booth

>>> > right across from them at E for All!) -- Harmonix was also behind

>>> > Guitar

>>> > Hero 1, 2, and 80s but then they spun that off to focus on Rock Band

>>> > (which works with up to two guitars, a drum kit, and a mic). Right now

>>> > it's available (USB wired) for Xbox 360, (wireless --

>>> > I think...) for PS3, and then (wired again) for PS2 (they have a USB

>>> > hub

>>> > that plugs into the USB slot to allow for 4 separate USB devices).

>>> >

>>> > Here's the situation from Alex:

>>> >

>>> > "One obvious thing that has already become apparent in the forums is

>>> > that

>>> > there's a demand among

>>> > paraplegic gamers for a mode of the drumming game in Rock Band that

>>> > doesn't require the kick pedal."

>>> >

>>> > I was thinking about hardware solutions that might work, that perhaps

>>> > a

>>> > set of drumsticks that has some kind of squeeze mechanism might work

>>> > but

>>> > that might be tough to pull off while you are drumming. Having the

>>> > foot

>>> > pedal in as a hat sensor would be difficult for those who want to

>>> > "ROCK!"

>>> > (hehe...head banging). The thing is that there are times when you have

>>> > to

>>> > hit the drum pads with both sticks and the foot pedal all at the same

>>> > time...so simply not using the pedal is not an option if you want to

>>> > progress through the game.

>>> >

>>> > One thing for sure is the drums? It's the toughest thing on Rock

>>> > Band -- I

>>> > brought it to a party last night and we had three people playing as

>>> > "the

>>> > drummer" at the same time in order to avoid our "band" from getting

>>> > kicked

>>> > off stage again and again -- even then the point difference between

>>> > the

>>> > guitar and vocal versus the drums...guitar and vocal were in the 80s

>>> > and

>>> > 90s/100 on "easy" and drums got to about as high as 60/100 also on

>>> > "easy."

>>> > And this was from people who had never played Sing Star or Guitar Hero

>>> > on

>>> > the other instruments. So there's some balance issues that are coupled

>>> > along with it.

>>> >

>>> > So I'm thinking that a mode that didn't involve the kick pedal might

>>> > be

>>> > more attractive in general...perhaps as some sort of patch (harder

>>> > with

>>> > consoles if you don't have it hooked up to the net but they might be

>>> > willing to send out a patch on a game disk for free or the cost of

>>> > shipping and handling). Or it might just be a "for the next version"

>>> > kind

>>> > of thing.

>>> >

>>> > But can anything be done NOW with regard to a hardware alternative for

>>> > this version of Rock Band that has just come out? If there is a

>>> > software

>>> > solution, what would we need access to in order to implement

>>> > something?

>>> >

>>> > Thoughts? We have their attention! We might be able to really

>>> > influence

>>> > this game. Certainly I'll make Alex aware of Eelke's design solution

>>> > for

>>> > Guitar Hero for the visually impaired. But this is a rare direct

>>> > opportunity for us to work with a major game company on current and

>>> > future

>>> > versions of this so we can get an inside look at what it takes to

>>> > implement any one solution in a company. If it works out, this gives

>>> > us

>>> > some "street cred" as a group and be able to talk about the process

>>> > at,

>>> > say, next year's GDC with them.

>>> >

>>> > Hey, it could happen -- this is the CEO we're talking to!

>>> >

>>> > Michelle

>>> > _______________________________________________

>>> > games_access mailing list

>>> > games_access at igda.org

>>> > http://seven.pairlist.net/mailman/listinfo/games_access

>>>

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>>>

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