[games_access] article in escapist magazine

Barrie Ellis barrie.ellis at oneswitch.org.uk
Mon Dec 17 19:00:13 EST 2007


Definitely an important consideration for some games. FYI - TV subtitles in
the UK
contain positional information for both analogue and digital teletext.
Pretty essential
to stop the text blocking out what's going on, and especially any rude bits!


> ----- Original Message -----

> From: "Eelke Folmer" <eelke.folmer at gmail.com>

> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

> Sent: Monday, December 17, 2007 11:44 PM

> Subject: Re: [games_access] article in escapist magazine

>

>

>> Hi,

>>

>> Talking about closed captioning. I just bought Assassin's creed for my

>> ps3. It is an incredible great game but I discovered that it doesn't

>> even have subtitles! The dialogues are really hard to understand so I

>> wanted to turn subtitles on only to discover they are not there! How

>> can such a polished game (it looks really great) miss such an

>> important feature?

>>

>> So within Closed captions is there also a variety that displays

>> positional captions? E.g. normally the subtitles go at the bottom or

>> top of the screen but in japanese anime I sometimes see translations

>> of signs being translated right on the spot. I know they do it as

>> closed captions e.g. make it part of the video signal but I guess

>> subtitles could be extended to include positional information which

>> also makes it easier to support multiple languages.

>>

>> Cheers Eelke

>>

>>

>>

>>

>> On 11/12/2007, Reid Kimball <reid at rbkdesign.com> wrote:

>>> Oh, someone else wrote the escapist article, very cool.

>>>

>>> Unfortunately, GTA: San Andreas is not captioned as the author states.

>>> What she's talking about is subtitles.

>>>

>>> - Subtitles = dialog

>>> - Captions = dialog + sound effects and music

>>> - Open Captions = equal captions that are burned into the video signal

>>> and can't be turned off

>>> - Closed captions = equal captions that are encoded into the video or

>>> game data and can be turned on or off at will

>>>

>>> -Reid

>>>

>>> On Dec 11, 2007 4:56 PM, Reid Kimball <reid at rbkdesign.com> wrote:

>>> > You're also in the latest Game Developer mag. Nice job!

>>> >

>>> >

>>> > On Dec 11, 2007 4:53 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:

>>> > > http://www.escapistmagazine.com/articles/view/issues/issue_127/2708-Gaming-Ability

>>> > >

>>> > > --

>>> > > ----------------------------------------------------------------------------

>>> > > Eelke Folmer Assistant Professor

>>> > > Department of CS&E/171

>>> > > University of Nevada Reno, Nevada 89557

>>> > > Game interaction design www.helpyouplay.com

>>> > > ----------------------------------------------------------------------------

>>> > > _______________________________________________

>>> > > games_access mailing list

>>> > > games_access at igda.org

>>> > > http://seven.pairlist.net/mailman/listinfo/games_access

>>> > >

>>> >

>>> _______________________________________________

>>> games_access mailing list

>>> games_access at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>

>>

>> --

>> ----------------------------------------------------------------------------

>> Eelke Folmer Assistant Professor

>> Department of CS&E/171

>> University of Nevada Reno, Nevada 89557

>> Game interaction design www.helpyouplay.com

>> ----------------------------------------------------------------------------

>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access

>






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