[games_access] Question concerning making force feedback accessible?

Reid Kimball reid at rbkdesign.com
Mon Dec 17 19:53:17 EST 2007


I think a developer should represent feedback when it's necessary.
Currently force feedback isn't the focus of games, except for haptic
devices like Novint. Usually in the games I work on, force feedback
supplements already existing feedback, such as sounds and animation.
Then it becomes a task to make sure the sounds are converted into
other media and animations are easily seen for low-vision players.

Otherwise, you may see redundant feedback, such as:

(DISTANT EXPLOSION) for a sound caption
(SOFT EXPLOSION RUMBLE) for the force feedback

-Reid

On Dec 17, 2007 12:26 PM, AudioGames.net <richard at audiogames.net> wrote:

>

>

> Hi,

>

> I'm busy making a diagram of how to map one medium to another medium, for

> instance the path from auditory information to a text description of this

> auditory information in the form of a closed caption. I was

> enthousiastically drawing a path for adapting force-feedback information to

> other media like sound and visuals when it dawned on me: does this

> information need to be adapted to other media?

>

> On one hand I'd say yes, if it communicates important information which is

> not communicated by the game through other means and thus not available when

> force feedback cannot be perceived (for instance because the player uses

> output hardware that do not support force feedback). But I was thinking of

> examples of this and couldn't think of any. Does anyone have an example of

> where force feedback is used to communicate important information that is

> not communicated via other means (like sound or visuals) by the game?

>

> Also: do you think it is important to consider making force feedback

> information accessible by adapting it to different media, even though it

> might not be used much? Or would you simply say to game designers: "Do not

> communicate important information through force feedback ONLY, but also add

> an alternative"?

>

> Greets,

>

> Richard

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