[games_access] article in escapist magazine
Eelke Folmer
eelke.folmer at gmail.com
Mon Dec 17 18:44:46 EST 2007
Hi,
Talking about closed captioning. I just bought Assassin's creed for my
ps3. It is an incredible great game but I discovered that it doesn't
even have subtitles! The dialogues are really hard to understand so I
wanted to turn subtitles on only to discover they are not there! How
can such a polished game (it looks really great) miss such an
important feature?
So within Closed captions is there also a variety that displays
positional captions? E.g. normally the subtitles go at the bottom or
top of the screen but in japanese anime I sometimes see translations
of signs being translated right on the spot. I know they do it as
closed captions e.g. make it part of the video signal but I guess
subtitles could be extended to include positional information which
also makes it easier to support multiple languages.
Cheers Eelke
On 11/12/2007, Reid Kimball <reid at rbkdesign.com> wrote:
> Oh, someone else wrote the escapist article, very cool.
>
> Unfortunately, GTA: San Andreas is not captioned as the author states.
> What she's talking about is subtitles.
>
> - Subtitles = dialog
> - Captions = dialog + sound effects and music
> - Open Captions = equal captions that are burned into the video signal
> and can't be turned off
> - Closed captions = equal captions that are encoded into the video or
> game data and can be turned on or off at will
>
> -Reid
>
> On Dec 11, 2007 4:56 PM, Reid Kimball <reid at rbkdesign.com> wrote:
> > You're also in the latest Game Developer mag. Nice job!
> >
> >
> > On Dec 11, 2007 4:53 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
> > > http://www.escapistmagazine.com/articles/view/issues/issue_127/2708-Gaming-Ability
> > >
> > > --
> > > ----------------------------------------------------------------------------
> > > Eelke Folmer Assistant Professor
> > > Department of CS&E/171
> > > University of Nevada Reno, Nevada 89557
> > > Game interaction design www.helpyouplay.com
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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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