[games_access] article in escapist magazine
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Mon Dec 17 19:00:13 EST 2007
Definitely an important consideration for some games. FYI - TV subtitles in
the UK
contain positional information for both analogue and digital teletext.
Pretty essential
to stop the text blocking out what's going on, and especially any rude bits!
> ----- Original Message -----
> From: "Eelke Folmer" <eelke.folmer at gmail.com>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Monday, December 17, 2007 11:44 PM
> Subject: Re: [games_access] article in escapist magazine
>
>
>> Hi,
>>
>> Talking about closed captioning. I just bought Assassin's creed for my
>> ps3. It is an incredible great game but I discovered that it doesn't
>> even have subtitles! The dialogues are really hard to understand so I
>> wanted to turn subtitles on only to discover they are not there! How
>> can such a polished game (it looks really great) miss such an
>> important feature?
>>
>> So within Closed captions is there also a variety that displays
>> positional captions? E.g. normally the subtitles go at the bottom or
>> top of the screen but in japanese anime I sometimes see translations
>> of signs being translated right on the spot. I know they do it as
>> closed captions e.g. make it part of the video signal but I guess
>> subtitles could be extended to include positional information which
>> also makes it easier to support multiple languages.
>>
>> Cheers Eelke
>>
>>
>>
>>
>> On 11/12/2007, Reid Kimball <reid at rbkdesign.com> wrote:
>>> Oh, someone else wrote the escapist article, very cool.
>>>
>>> Unfortunately, GTA: San Andreas is not captioned as the author states.
>>> What she's talking about is subtitles.
>>>
>>> - Subtitles = dialog
>>> - Captions = dialog + sound effects and music
>>> - Open Captions = equal captions that are burned into the video signal
>>> and can't be turned off
>>> - Closed captions = equal captions that are encoded into the video or
>>> game data and can be turned on or off at will
>>>
>>> -Reid
>>>
>>> On Dec 11, 2007 4:56 PM, Reid Kimball <reid at rbkdesign.com> wrote:
>>> > You're also in the latest Game Developer mag. Nice job!
>>> >
>>> >
>>> > On Dec 11, 2007 4:53 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>>> > > http://www.escapistmagazine.com/articles/view/issues/issue_127/2708-Gaming-Ability
>>> > >
>>> > > --
>>> > > ----------------------------------------------------------------------------
>>> > > Eelke Folmer Assistant Professor
>>> > > Department of CS&E/171
>>> > > University of Nevada Reno, Nevada 89557
>>> > > Game interaction design www.helpyouplay.com
>>> > > ----------------------------------------------------------------------------
>>> > > _______________________________________________
>>> > > games_access mailing list
>>> > > games_access at igda.org
>>> > > http://seven.pairlist.net/mailman/listinfo/games_access
>>> > >
>>> >
>>> _______________________________________________
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>>
>>
>> --
>> ----------------------------------------------------------------------------
>> Eelke Folmer Assistant Professor
>> Department of CS&E/171
>> University of Nevada Reno, Nevada 89557
>> Game interaction design www.helpyouplay.com
>> ----------------------------------------------------------------------------
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>
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