[games_access] SIG Accessibilty Guidelines
thomas at pininteractive.com
Mon Dec 17 15:29:37 EST 2007
yes, the thesis was based on two years of work with Terraformers so I
pretty much had most of it in my head :) So all I needed to do was to
describe the dev process from existing docs :) I agree, it was super
fast, and I don't expect GAIM to be as fast to finish, but I'm
dedicated on finishing it this spring
17 dec 2007 kl. 17.13 skrev d. michelle hinn:
> Thomas...a few days to write your other thesis??? Either you are the
> fastest researcher/writer ever or we have some major differences in
> what goes into a thesis. My master's thesis took a year (year two of
> a two year program where I was also still taking classes)...we won't
> go into my doctoral dissertation ;)
> Michelle (I mean no harm -- I'm just amazed at that turn around
> time! Was torture involved?)
>> Hello John
>> I'm going to bold and say my thesis won't take forever. (I wrote
>> another thesis, although smaller in just a few days).
>> I'm planning to contact you and others in the SIG: I just wanted to
>> start with models based on Terraformers which I already had, just
>> made some corrections. This is to give you all an idea of what GAIM
>> is aiming for
>> Great that you plan to do guidelines of your own, but if we can
>> cooperate it's even better. Perhaps agree on UML formats etc.
>> What's your e-mail adress so I can contact you off list?
>> My plan is to include all contributors in GAIM, right now there's a
>> placeholder tag in the main GAIM doc for contributors.
>> I've also created a Creative Commons License for GAIM, with
>> BY - Author credits, just to get sure people give some creds to the
>> NC - No commercial, unless asked for
>> SA - Share alike, so people can extend my work if they share alike
>> their work
>> 16 dec 2007 kl. 23.48 skrev John Bannick:
>>> It looks like Thomas' GAIM project and the associated discussion
>>> could eventually result is some sort of practical SIG guidelines.
>>> Since that could take awhile (my thesis took forever) I'm going to
>>> go ahead on my own and try to assemble a succinct and practical
>>> set of guidelines for our own company.
>> games_access mailing list
>> games_access at igda.org
> games_access mailing list
> games_access at igda.org
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