[games_access] [SPAM]Re: Sorry for absence- question about the use of AItechniques for developing adaptive, accessible games, question/comment about Wii
arthit73 at cablespeed.com
Sun Jan 7 15:11:11 EST 2007
You're definitely right Reid but don't have a ton of money right now for the
new systems at all I wish I did what I've been thinking about the controller
devotion that it offers is something that is possible except I think about
all the delicate hand movements that are required and it's disappointing.
It has potential but the game is to be developed for someone with limited
function in mine otherwise I could strap it to my wheelchair on my arm
possibly trying to mimic what it was designed for the right hand movement
just so frustrating. Soon as I get one I will be sure to say what it should
I would actually propose our group start working with the new Windows game
developing software for free something called XNA I believe. And which our
group would start developing something.
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Reid Kimball
Sent: Sunday, January 07, 2007 1:22 PM
To: lynnvm at carolina.rr.com; IGDA Games Accessibility SIG Mailing List
Subject: [SPAM]Re: [games_access] Sorry for absence- question about the use
of AItechniques for developing adaptive, accessible games,question/comment
As far as this list is concerned there hasn't been much discussion
about how the Wii can be made more accessible. I don't know if anyone
of us has a Wii and has spent a lot of time with it. Robert, who is a
quadriplegic unfortunately can't use the Wii. However, I think maybe
making a head worn Wii compatible motion sensing device could help
make the Wii more accessible to people such as Robert.
I agree that it probably has better applications in rehabilitation
right now. Apparently, it can take both small and large movements. A
therapist can change the sensitivity at first to accept small
movements and as the player improves, the therapist changes the
sensitivity to require more extreme motions.
On 1/7/07, lynnvm at carolina.rr.com <lynnvm at carolina.rr.com> wrote:
> Happy New Year!
> Sorry for not interacting much on this listserv lately. I was very busy
> with work, school, and travel.
> (For those of you who don't know me, I'm Lynn Marentette. I live in
> Charlotte, N.C. I'm a female school psychologist who has been taking
> computer classes for the past few years part-time, including some game
> classes, programming, VR, and educational technology. I've worked with
> students with a range of disabilities. Currently I work in a special
> program for students who have multiple or severe disabilities, including
> and autism.)
> I recently finished a class last semester -"Artificial Intelligence for
> Interactive Game Development". Although the class was often a bit over my
> head, I learned so much! I believe that AI techniques have potential for
> facilitating accessibility in games. I'd like to know if anyone is doing
> work or research in this area. I know AI techniques are used in
> games to adapt to learner progress, but I couldn't find much information
> about accessibility.
> If I won the lottery, the first thing that I would do would be to hire
> of the computer programming whizzes from my class to work on this aspect
> game development.
> I bought a Wii with my 23 year-old daughter for Christmas and I love it!
> Since I haven't read many of the Games Access posts lately, I am not sure
> if there was a discussion about the Wii and accessibility. After playing
> with the Wii for a while, I started to think that it has many
> for accessibility as well as rehabilitation. Does Nintendo have anyone
> is responsible for accessibility?
> I did read about the guy who programmed his Wii remote controller to
> his Roomba vacuum cleaner. (I think there is a video clip on YouTube)
> That got me thinking about some possibilities. At any rate, I'd like to
> out more about what is going on with the Wii and accessibility and how the
> controllers can be modified.
> Lynn Marentette
> Interactive Multimedia Technology
> games_access mailing list
> games_access at igda.org
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