[games_access] Sorry for absence- question about the use of AItechniques for developing adaptive, accessible games, question/comment about Wii
barrie.ellis at oneswitch.org.uk
Sun Jan 7 14:28:42 EST 2007
Yet to get one, so can't really comment. Seems that there are more and more
non-one handed games coming out that require the Nunchuk extra controller -
that concerns me from an accessibility stand point.
----- Original Message -----
From: "Reid Kimball" <reid at rbkdesign.com>
To: <lynnvm at carolina.rr.com>; "IGDA Games Accessibility SIG Mailing List"
<games_access at igda.org>
Sent: Sunday, January 07, 2007 6:21 PM
Subject: Re: [games_access] Sorry for absence- question about the use of
AItechniques for developing adaptive, accessible games,question/comment
As far as this list is concerned there hasn't been much discussion
about how the Wii can be made more accessible. I don't know if anyone
of us has a Wii and has spent a lot of time with it. Robert, who is a
quadriplegic unfortunately can't use the Wii. However, I think maybe
making a head worn Wii compatible motion sensing device could help
make the Wii more accessible to people such as Robert.
I agree that it probably has better applications in rehabilitation
right now. Apparently, it can take both small and large movements. A
therapist can change the sensitivity at first to accept small
movements and as the player improves, the therapist changes the
sensitivity to require more extreme motions.
On 1/7/07, lynnvm at carolina.rr.com <lynnvm at carolina.rr.com> wrote:
> Happy New Year!
> Sorry for not interacting much on this listserv lately. I was very busy
> with work, school, and travel.
> (For those of you who don't know me, I'm Lynn Marentette. I live in
> Charlotte, N.C. I'm a female school psychologist who has been taking
> computer classes for the past few years part-time, including some game
> classes, programming, VR, and educational technology. I've worked with
> students with a range of disabilities. Currently I work in a special
> program for students who have multiple or severe disabilities, including
> and autism.)
> I recently finished a class last semester –"Artificial Intelligence for
> Interactive Game Development". Although the class was often a bit over my
> head, I learned so much! I believe that AI techniques have potential for
> facilitating accessibility in games. I'd like to know if anyone is doing
> work or research in this area. I know AI techniques are used in
> games to adapt to learner progress, but I couldn't find much information
> about accessibility.
> If I won the lottery, the first thing that I would do would be to hire
> of the computer programming whizzes from my class to work on this aspect
> game development.
> I bought a Wii with my 23 year-old daughter for Christmas and I love it!
> Since I haven't read many of the Games Access posts lately, I am not sure
> if there was a discussion about the Wii and accessibility. After playing
> with the Wii for a while, I started to think that it has many
> for accessibility as well as rehabilitation. Does Nintendo have anyone
> is responsible for accessibility?
> I did read about the guy who programmed his Wii remote controller to
> his Roomba vacuum cleaner. (I think there is a video clip on YouTube)
> That got me thinking about some possibilities. At any rate, I'd like to
> out more about what is going on with the Wii and accessibility and how the
> controllers can be modified.
> Lynn Marentette
> Interactive Multimedia Technology
> games_access mailing list
> games_access at igda.org
games_access mailing list
games_access at igda.org
More information about the games_access