[games_access] The Wii and Next SIG Meeting?

d. michelle hinn hinn at uiuc.edu
Sun Jan 7 19:57:05 EST 2007


This is true -- while it could be amazing for some it's also a big 
disaster for others. I do have a Wii now actually and it does come 
with "classic controllers" -- actually it doesn't come with it...you 
buy those extra. I'm waiting for mine to arrive to see how they allow 
you to play the Wii games. With an accessible controller...it might 
be able to work with systems like Robert uses. But I don't know this 
yet and I have been so busy with the GDC stuff that my head's 
spinning so I haven't yet looked that up.

So that the list's been so quiet lately gang -- the deadline for 
final info for the GDC program is the 15th and I'm trying to get 
together everything possible. So if you are one of my GDC 
people...you'll probably be getting a few emails from me shortly!!

On that note...how is  this Wednesday (Jan 10) at around noon New 
York Time (sorry...don't have that clock thing handy that Barrie 
always has to remind me about...Barrie? remind me? ;) for a meeting 
to talk about GDC issues and start making the plan for how this is 
all going to work. We've got FIVE sessions...woooooooo!!!!

Michelle

>As far as this list is concerned there hasn't been much discussion
>about how the Wii can be made more accessible. I don't know if anyone
>of us has a Wii and has spent a lot of time with it. Robert, who is a
>quadriplegic unfortunately can't use the Wii. However, I think maybe
>making a head worn Wii compatible motion sensing device could help
>make the Wii more accessible to people such as Robert.
>
>I agree that it probably has better applications in rehabilitation
>right now. Apparently, it can take both small and large movements. A
>therapist can change the sensitivity at first to accept small
>movements and as the player improves, the therapist changes the
>sensitivity to require more extreme motions.
>
>-Reid
>
>On 1/7/07, lynnvm at carolina.rr.com <lynnvm at carolina.rr.com> wrote:
>>
>>
>>
>>
>>  Happy New Year!
>>
>>
>>
>>  Sorry for not interacting much on this listserv lately.   I was very busy
>>  with work, school, and travel.
>>
>>  (For those of you who don't know me, I'm Lynn Marentette.  I live in
>>  Charlotte, N.C.  I'm a female school psychologist who has been taking
>>  computer classes for the past few years part-time, including some game
>>  classes, programming, VR, and educational technology. I've worked with
>>  students with a range of disabilities.  Currently I work in a special
>>  program for students who have multiple or severe disabilities, including CP
>>  and autism.)
>>
>>
>>
>>  AI
>>
>>  I recently finished a class last semester -"Artificial Intelligence for
>>  Interactive Game Development".  Although the class was often a bit over my
>>  head, I learned so much!  I believe that AI techniques have potential for
>>  facilitating accessibility in games. I'd like to know if anyone is doing
>>  work or research in this area.  I know AI techniques are used in educational
>>  games to adapt to learner progress, but I couldn't find much information
>>  about accessibility.
>>
>>  If I won the lottery, the first thing that I would do would be to hire some
>>  of the computer programming whizzes from my class to work on this aspect of
>>  game development.
>>
>>
>>
>>  Wii
>>
>>  I bought a Wii with my 23 year-old daughter for Christmas and I love it!
>>
>>  Since I haven't read many of the Games Access posts lately,  I am not sure
>>  if there was a discussion about the Wii and accessibility.  After playing
>>  with the Wii for a while, I started to think that it has many possibilities
>>  for accessibility as well as rehabilitation.  Does Nintendo have anyone that
>>  is responsible for accessibility?
>>
>>  I did read about the guy who programmed his Wii remote controller to control
>>  his Roomba vacuum cleaner. (I think there is a video clip on YouTube)
>>
>>  That got me thinking about some possibilities. At any rate, I'd like to find
>>  out more about what is going on with the Wii and accessibility and how the
>>  controllers can be modified.
>  >
>>
>>
>>
>>
>>  Lynn Marentette
>>
>>
>>
>>  TechPsych
>>
>>  Interactive Multimedia Technology
>>
>>
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>>
>>
>>
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