[games_access] Sorry for absence- question about the use ofAItechniques for developing adaptive, accessible games, question/comment about Wii

AudioGames.net richard at audiogames.net
Mon Jan 8 05:56:57 EST 2007


And another btw: just found this Wii expansion pack, almost similar to
Fusion:

http://videogame.brando.com.hk/prod_detail.php?prod_id=00425


----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Sunday, January 07, 2007 10:56 PM
Subject: Re: [games_access] Sorry for absence- question about the use
ofAItechniques for developing adaptive, accessible games,question/comment
about Wii


And don't forget Wii is not the *only* one to focus on. The Christmas
edition of Edge Magazine featured an interesting article about Gametrak's
Fusion - a more-advanced motion-sensing game controller system than the Wii:

http://www.in2games.uk.com/corporate/news-item.php?newsid=14

I think they're making this so it works for both PS3 and XBox360... and
they're trying to create about 23 game titles to sell with the hardware for
the next four years or so...

Greets,

Richard




----- Original Message -----
From: "Reid Kimball" <reid at rbkdesign.com>
To: <lynnvm at carolina.rr.com>; "IGDA Games Accessibility SIG Mailing List"
<games_access at igda.org>
Sent: Sunday, January 07, 2007 7:21 PM
Subject: Re: [games_access] Sorry for absence- question about the use of
AItechniques for developing adaptive, accessible games,question/comment
about Wii


As far as this list is concerned there hasn't been much discussion
about how the Wii can be made more accessible. I don't know if anyone
of us has a Wii and has spent a lot of time with it. Robert, who is a
quadriplegic unfortunately can't use the Wii. However, I think maybe
making a head worn Wii compatible motion sensing device could help
make the Wii more accessible to people such as Robert.

I agree that it probably has better applications in rehabilitation
right now. Apparently, it can take both small and large movements. A
therapist can change the sensitivity at first to accept small
movements and as the player improves, the therapist changes the
sensitivity to require more extreme motions.

-Reid

On 1/7/07, lynnvm at carolina.rr.com <lynnvm at carolina.rr.com> wrote:

>

>

>

>

> Happy New Year!

>

>

>

> Sorry for not interacting much on this listserv lately. I was very busy

> with work, school, and travel.

>

> (For those of you who don't know me, I'm Lynn Marentette. I live in

> Charlotte, N.C. I'm a female school psychologist who has been taking

> computer classes for the past few years part-time, including some game

> classes, programming, VR, and educational technology. I've worked with

> students with a range of disabilities. Currently I work in a special

> program for students who have multiple or severe disabilities, including

> CP

> and autism.)

>

>

>

> AI

>

> I recently finished a class last semester –"Artificial Intelligence for

> Interactive Game Development". Although the class was often a bit over my

> head, I learned so much! I believe that AI techniques have potential for

> facilitating accessibility in games. I'd like to know if anyone is doing

> work or research in this area. I know AI techniques are used in

> educational

> games to adapt to learner progress, but I couldn't find much information

> about accessibility.

>

> If I won the lottery, the first thing that I would do would be to hire

> some

> of the computer programming whizzes from my class to work on this aspect

> of

> game development.

>

>

>

> Wii

>

> I bought a Wii with my 23 year-old daughter for Christmas and I love it!

>

> Since I haven't read many of the Games Access posts lately, I am not sure

> if there was a discussion about the Wii and accessibility. After playing

> with the Wii for a while, I started to think that it has many

> possibilities

> for accessibility as well as rehabilitation. Does Nintendo have anyone

> that

> is responsible for accessibility?

>

> I did read about the guy who programmed his Wii remote controller to

> control

> his Roomba vacuum cleaner. (I think there is a video clip on YouTube)

>

> That got me thinking about some possibilities. At any rate, I'd like to

> find

> out more about what is going on with the Wii and accessibility and how the

> controllers can be modified.

>

>

>

>

>

> Lynn Marentette

>

>

>

> TechPsych

>

> Interactive Multimedia Technology

>

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

>

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