[games_access] Fwd: interesting discussion about makingSecondLife accessible to the blind

AudioGames.net richard at audiogames.net
Thu Jan 11 14:20:16 EST 2007


Interesting follow up:

http://www.it-analysis.com/blogs/Abrahams_Accessibility/2007/1/second_life_open_source_accessible_.html




----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Thursday, January 11, 2007 7:49 AM
Subject: Re: [games_access] Fwd: interesting discussion about
makingSecondLife accessible to the blind



> Thanks for this! I've already posted my 2eurocents. Maybe we do need to

> keep

> in mind that many consider Second Life to be "a simulation instead of a

> game" (to quote Margaret Robertson of Edge Magazine). While this may seem

> like a futile detail at the moment (games vs. simulation discussion), it

> can

> make all the difference in the world - legally.

>

> Greets,

>

> Richard

>

>

> ----- Original Message -----

> From: "d. michelle hinn" <hinn at uiuc.edu>

> To: <games_access at igda.org>

> Sent: Thursday, January 11, 2007 1:09 AM

> Subject: [games_access] Fwd: interesting discussion about making

> SecondLife

> accessible to the blind

>

>

>> Forwarding this for Eelke...interesting timing, as I'm about to guest

>> blog about accessibility of MMOGs on Terra Nova.

>>

>> Hey the American Blind Federation sued AOL...this was bound to happen

>> to online games eventually, especially since they are being used in

>> classrooms.

>>

>> Michelle

>>

>>>ate: Wed, 10 Jan 2007 14:28:11 -0800

>>>From: "Eelke Folmer" <eelke.folmer at gmail.com>

>>>To: "d. michelle hinn" <hinn at uiuc.edu>,

>>> "Richard Tol van" <r.van.tol at bartimeus.nl>

>>>Subject: Fwd: interesting discussion about making SecondLife

>>>accessible to the blind

>>>

>>>Hey I sent this one yesterday to the games access list but it wasn't

>>>featured in today's

>>>mail.

>>>

>>>cheers Eelke

>>>

>>>

>>>---------- Forwarded message ----------

>>>From: Eelke Folmer <eelke.folmer at gmail.com>

>>>Date: Jan 9, 2007 3:46 PM

>>>Subject: interesting discussion about making SecondLife accessible

>>>to the blind

>>>To: games_access at igda.org

>>>

>>>

>>>http://www.it-analysis.com/blogs/Abrahams_Accessibility/2006/11/second_life_class_action.html?mode=full&hilite=13287#CM13287

>>>

>>>People seem to have some radical opinions about the subject matter

>>>(especially with regard to the class action suit):

>>>

>>>"Don't get me wrong; I'm all for supporting the rights of the

>>>disabled, but this is beyond insane. What's next? Should they sue the

>>>Anderson Window Company for not making windows that verbally describe

>>>what's going on outside. I mean, really, those windows only work for

>>>people who can see, right? That's discrimination, right"

>>>

>>>Interesting is the response from Joshua Linden (founder linden labs)

>>>about how Lindenlabs is trying to do their best to follow the W3C

>>>guidelines but rather decided to make the Second life viewer open

>>>source so people can write their own viewers which support alternative

>>>input and output mechanisms such as screen readers. However I believe

>>>this will only work if accessibility features are supported on the

>>>server side. E.g. how do you classify & describe an object in

>>>Secondlife? (e.g. its the same problem with adding meta information to

>>>images on the word wide web see http://www.espgame.org/)

>>>

>>>~ Eelke

>>>

>>>

>>>

>>>--

>>>----------------------------------------------------------------------------

>>>Eelke Folmer Assistant Professor

>>>Department of Computer Science & Engineering/171

>>>University of Nevada Reno, Nevada 89557

>>>Game Quality usability|accessibility.eelke.com

>>>----------------------------------------------------------------------------

>>>

>>>

>>>--

>>>----------------------------------------------------------------------------

>>>Eelke Folmer Assistant Professor

>>>Department of Computer Science & Engineering/171

>>>University of Nevada Reno, Nevada 89557

>>>Game Quality usability|accessibility.eelke.com

>>>----------------------------------------------------------------------------

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