[games_access] Fwd: interesting discussion about making SecondLife accessible to the blind

AudioGames.net richard at audiogames.net
Thu Jan 11 01:49:17 EST 2007


Thanks for this! I've already posted my 2eurocents. Maybe we do need to keep
in mind that many consider Second Life to be "a simulation instead of a
game" (to quote Margaret Robertson of Edge Magazine). While this may seem
like a futile detail at the moment (games vs. simulation discussion), it can
make all the difference in the world - legally.

Greets,

Richard


----- Original Message -----
From: "d. michelle hinn" <hinn at uiuc.edu>
To: <games_access at igda.org>
Sent: Thursday, January 11, 2007 1:09 AM
Subject: [games_access] Fwd: interesting discussion about making SecondLife
accessible to the blind



> Forwarding this for Eelke...interesting timing, as I'm about to guest

> blog about accessibility of MMOGs on Terra Nova.

>

> Hey the American Blind Federation sued AOL...this was bound to happen

> to online games eventually, especially since they are being used in

> classrooms.

>

> Michelle

>

>>ate: Wed, 10 Jan 2007 14:28:11 -0800

>>From: "Eelke Folmer" <eelke.folmer at gmail.com>

>>To: "d. michelle hinn" <hinn at uiuc.edu>,

>> "Richard Tol van" <r.van.tol at bartimeus.nl>

>>Subject: Fwd: interesting discussion about making SecondLife

>>accessible to the blind

>>

>>Hey I sent this one yesterday to the games access list but it wasn't

>>featured in today's

>>mail.

>>

>>cheers Eelke

>>

>>

>>---------- Forwarded message ----------

>>From: Eelke Folmer <eelke.folmer at gmail.com>

>>Date: Jan 9, 2007 3:46 PM

>>Subject: interesting discussion about making SecondLife accessible

>>to the blind

>>To: games_access at igda.org

>>

>>

>>http://www.it-analysis.com/blogs/Abrahams_Accessibility/2006/11/second_life_class_action.html?mode=full&hilite=13287#CM13287

>>

>>People seem to have some radical opinions about the subject matter

>>(especially with regard to the class action suit):

>>

>>"Don't get me wrong; I'm all for supporting the rights of the

>>disabled, but this is beyond insane. What's next? Should they sue the

>>Anderson Window Company for not making windows that verbally describe

>>what's going on outside. I mean, really, those windows only work for

>>people who can see, right? That's discrimination, right"

>>

>>Interesting is the response from Joshua Linden (founder linden labs)

>>about how Lindenlabs is trying to do their best to follow the W3C

>>guidelines but rather decided to make the Second life viewer open

>>source so people can write their own viewers which support alternative

>>input and output mechanisms such as screen readers. However I believe

>>this will only work if accessibility features are supported on the

>>server side. E.g. how do you classify & describe an object in

>>Secondlife? (e.g. its the same problem with adding meta information to

>>images on the word wide web see http://www.espgame.org/)

>>

>>~ Eelke

>>

>>

>>

>>--

>>----------------------------------------------------------------------------

>>Eelke Folmer Assistant Professor

>>Department of Computer Science & Engineering/171

>>University of Nevada Reno, Nevada 89557

>>Game Quality usability|accessibility.eelke.com

>>----------------------------------------------------------------------------

>>

>>

>>--

>>----------------------------------------------------------------------------

>>Eelke Folmer Assistant Professor

>>Department of Computer Science & Engineering/171

>>University of Nevada Reno, Nevada 89557

>>Game Quality usability|accessibility.eelke.com

>>----------------------------------------------------------------------------

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access




More information about the games_access mailing list