[games_access] I need your help

Robert Florio arthit73 at cablespeed.com
Sat Jan 13 15:49:53 EST 2007


I agree with Tim that those point he suggested our definitely crucial to
target any presentation subject.

What I've learned for presentations works.

Know who your audience is.
Research and develop interesting topics.
Know your time limits.
Keep it interesting and stay confident.
I usually start with a great eye-catching topic of interest and conclude
with the same.

As for research on definitely whatever your interest is you should be able
to fight a lot to help with us especially in the forum already many great
discoveries and subject topics going on there.

Located at www.game-accessibility.com

I hope this helps let me know if you need some more help.

Robert
www.RobertFlorio.com

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Tim Chase
Sent: Wednesday, January 10, 2007 6:57 AM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] I need your help


> I haven't posted here in some time but I need your help.

> I posted the fallowing on my site tonight:


Heh, the definition of "fallowing" (yes, I know you likely meant
"following", but it was kinda funny in my weird mind) is:

1. To plow (land) without seeding it afterward.
2. To plow and till (land), especially to eradicate or
reduce weeds.

Sounds sorta like what you wanted to do...plow the idea to reduce
weeds :)


> "I may be getting a chance to speak about Accessible Gaming at a function

in

> my area.


Well, from the list's discussions about prep for IGDA
presentations, there's clearly enough for half-day and full-day
sessions, so 20 minutes should be a cakewalk. The hard part
might be winnowing it *down* to 20 minutes. :)

Is there a particular subset of accessibility you intend to
address? I.e. just visual impairments? Just hearing
impairments? Mobility issues? Learning/cognitive issues? Or do
you plan to try and address them all?

Oh, and what sort of organization is it (what's the target
audience)? Are they existing game developers? Are they
management-types? Are they accessibility advocates that know
nothing about the gaming field?

Okay, so it's a lot of questions, but there are a lot of
directions you could go with it.

-tim



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