[games_access] Family Play
d. michelle hinn
hinn at uiuc.edu
Sun Jul 8 01:22:54 EDT 2007
Yes, that would be an interesting question to ask EA -- Vander? You
reading this? I have to get a couple other contacts from EA that I'll
get from my sources so I'll see if I can't get a chat with someone to
talk about this further.
Re: When did gaming really start...we'll as a matter of fact I'm
working on a timeline now for my PhD thesis that will integrate in
dates that accessible games/hardware were made, certain key games,
etc into the "history" of gaming. So from my thesis...
Before moving to the 8-bit era in 1986 (NES/Super Mario Bros) there
were two major crashes that impacted the industry. The first was in
1977 ("the hardware plague" with pong clones at fire sale prices).
Then in the early to mid-80s the second crash occurred ("the software
plague" where there was no quality control in games, there were so
many third party games that looked like first party games and no way
for consumers to justify spending money on what could be complete
crap. So the 8-bit era heralded in the 8-bit movement and tighter
control over game quality and rose from the ashes of the "software
plague" crash
Interesting article I read today that reminded me of Ethan (a
donationcoder winner that was at GDC) who basically stopped playing
games because of Carpal Tunnel -- In 1981, the 1978 game Space
Invaders was written about in the New England Journal of Medicine:
"Space Invaders Wrist." :)
And, yes, the timeline will be available online while I'm working on
it (and after).
More tomorrow! :)
Michelle
>HI Barry,
>
>Torque FPS: The student who's working on it promised to send a demo to
>me today.
>
>Kudos go to nintendo ofcourse. Criticized from the start from
>withstanding to compete in pushing as much pixels as possible with
>microsoft and sony, now 7 months after launching the wii they have
>clearly (re) opened (where did gaming really start: NES+mario) a
>market for themselves where microsoft and sony still seem to battle it
>out with copycat games & sequals trying to facilitate the ever
>demanding high end 20 year old male gamer.
>
>I am kind of curious how EA will deal with porting their games to the
>technically underpowered but gameplay overpowered wii? Technically the
>wii and xbox360/ps3 are really different.
>
>cheers Eelke
>
>
>On 7/5/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>>
>>
>>Sounds just what we've been advocating for all these years. Good! Hate the
>>phrase about bridging the gap between gamers and non-gamers. What
>>meaningless nonsense!
>>
>>Very much looking forward to seeing a demo of your work by the way.
>>
>>Barrie
>>www.OneSwitch.org.uk
>>
>>
>>----- Original Message -----
>>From: Eelke Folmer
>>To: games_access at igda.org
>>Sent: Thursday, July 05, 2007 5:37 PM
>>Subject: [games_access] Family Play
>>
>>
>>http://wii.ign.com/articles/801/801326p1.html
>>
>>EA games will offer a "simplified interaction" for their sports games
>>Madden, FIFA & NBA. AI is used to take over the more difficult parts of the
>>interaction while the
>>wii mote will be used to map the required interaction to gestures or
>>movements which most players already know. This is exactly like we have done
>>it for the FPS for the torque engine. (I will finally send out a demo
>>tomorrow).
>>
>>This is pretty cool and might also make hardcore games more accessible for
>>those with disabilities.
>>
>>Cheers Eelke
>>--
>>----------------------------------------------------------------------------
>>Eelke Folmer Assistant Professor
>>Department of CS&E/171
>>University of Nevada Reno, Nevada 89557
>>Game interaction design www.helpyouplay.com
>>----------------------------------------------------------------------------
>>
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>
>
>--
>----------------------------------------------------------------------------
>Eelke Folmer Assistant Professor
>Department of CS&E/171
>University of Nevada Reno, Nevada 89557
>Game interaction design www.helpyouplay.com
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