[games_access] Family Play
Eelke Folmer
eelke.folmer at gmail.com
Thu Jul 5 19:27:08 EDT 2007
HI Barry,
Torque FPS: The student who's working on it promised to send a demo to
me today.
Kudos go to nintendo ofcourse. Criticized from the start from
withstanding to compete in pushing as much pixels as possible with
microsoft and sony, now 7 months after launching the wii they have
clearly (re) opened (where did gaming really start: NES+mario) a
market for themselves where microsoft and sony still seem to battle it
out with copycat games & sequals trying to facilitate the ever
demanding high end 20 year old male gamer.
I am kind of curious how EA will deal with porting their games to the
technically underpowered but gameplay overpowered wii? Technically the
wii and xbox360/ps3 are really different.
cheers Eelke
On 7/5/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>
>
> Sounds just what we've been advocating for all these years. Good! Hate the
> phrase about bridging the gap between gamers and non-gamers. What
> meaningless nonsense!
>
> Very much looking forward to seeing a demo of your work by the way.
>
> Barrie
> www.OneSwitch.org.uk
>
>
> ----- Original Message -----
> From: Eelke Folmer
> To: games_access at igda.org
> Sent: Thursday, July 05, 2007 5:37 PM
> Subject: [games_access] Family Play
>
>
> http://wii.ign.com/articles/801/801326p1.html
>
> EA games will offer a "simplified interaction" for their sports games
> Madden, FIFA & NBA. AI is used to take over the more difficult parts of the
> interaction while the
> wii mote will be used to map the required interaction to gestures or
> movements which most players already know. This is exactly like we have done
> it for the FPS for the torque engine. (I will finally send out a demo
> tomorrow).
>
> This is pretty cool and might also make hardcore games more accessible for
> those with disabilities.
>
> Cheers Eelke
> --
> ----------------------------------------------------------------------------
> Eelke Folmer Assistant Professor
> Department of CS&E/171
> University of Nevada Reno, Nevada 89557
> Game interaction design www.helpyouplay.com
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>
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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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