[games_access] Tuesday meeting summary posted

d. michelle hinn hinn at uiuc.edu
Tue Jul 10 19:37:19 EDT 2007


Yes, and the names certainly aren't set in stone. And every committee
can have co-chairs that define, say, 1-2 goals and one can be
research through design and the other design research from a more
theory based approach.

The Industry committee is mainly for things like our outreach to
industry projects, like GarageGames. While work might be done in the
research committee for that, the industry committee helps present and
promote that work.

Anyway, I'm frazzled. :) Can't think anymore about appropriate words
for committees -- feel free (everyone's invited into the pool!) to
sandbox ideas on the wiki too. This structure hasn't been cast in
stone. :)

But it's a good start -- we had to start somewhere so I'm glad we're
hashing things out. Yeah 10 committees might be a lot but if we
replace "committee" with "one person" then I think we're at reality.
Basically I'd like to see every active member take on ownership in
areas so that they are free to take on new SIG projects rather than
everything coming "top down" from me.


>Hi,

>

>I understand the dilemma and I don't think it's wise to have 10+

>committies either ;) Thing is, most of what I'm interested in and

>what I do (and have been doing) with game accessibility is R+D:

>research AND design and research TROUGH design. Personally think

>that in a field like game studies you can't take 'm apart. What

>Eelke is doing with the FPS is in my opinion (as far as I think what

>I know Eelke is doing ;) is research through design. I personally

>would like to have much more knowledge and example of accessible

>design for games. Industry may be too broad for what I mean, so I

>guess it's better to either put it under Research or Academic

>Committee.

>

>Greets,

>

>Ries

>

>

>

>----- Original Message -----

>From: <mailto:hinn at uiuc.edu>d. michelle hinn

>To: <mailto:games_access at igda.org>IGDA Games Accessibility SIG Mailing List

>Sent: Tuesday, July 10, 2007 11:12 PM

>Subject: Re: [games_access] Tuesday meeting summary posted

>

>It's "industry" for better or for worse at this point but you are

>right it could be a joint between the two committees (ie, industry

>and research). I hesitate to combine the two because the goal was

>not to overwhelm any one person but to distribute things. That

>doesn't mean that two committee chairs couldn't do a project

>together (see the DIGRA/IGRA thing).

>

>COME TO THE MEETINGS...COME TO THE MEETINGS...this was hashed out of

>my brain at 4am so every "title" is evolving.

>

>>Hi again,

>>

>

>

>Sorry for the committee questions, but what I miss in this list is

>an Accessible Game Design committee (or simply Design Committee).

>Maybe best combines with Research, which might make an R&D committee?

>

>

>

>Greets,

>

>

>

>Richard

>

>----- Original Message -----

>

>From: <mailto:hinn at uiuc.edu>d. michelle hinn

>

>To: <mailto:games_access at igda.org>IGDA Games Accessibility SIG Mailing List

>

>Sent: Tuesday, July 10, 2007 4:31 PM

>

>Subject: [games_access] Tuesday meeting summary posted

>

>

>Hi all,

>

>

>The meeting summary has been posted at:

>

>

><http://www.igda.org/wiki/GASIG_Meeting_10-July-2007>http://www.igda.org/wiki/GASIG_Meeting_10-July-2007

>

>

>Check out wiki changes at:

>

>

><http://www.igda.org/wiki/Game_Accessibility_SIG>http://www.igda.org/wiki/Game_Accessibility_SIG

>

>

>Obviously...we need a few more people at the meetings. The Tuesday

>meetings were set at a time that we'd hoped would be more convenient

>for the Europeans...but for Reid it was 6am (dedication!) and for me

>it was 8am so that didn't work out exactly as planned. ;)

>Suggestions for other times?

>

>

>Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday.

>

>

>Michelle

>

>

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