[games_access] torque closed captions

Eelke Folmer eelke.folmer at gmail.com
Mon Jul 23 16:30:07 EDT 2007


Hey, my bad,

For CC click on torqueDemo_DEBUG.exe

for the one button FPS: torqueDemo.exe -> start mission --> stronghold
-> fire with the mouse key. you might have to restart the one button
fps because it only works if you are close to where the enemies are
spawned. If it doesn't spot any enemies it will wander around until it
finds an enemy. We still need to tune the 2 enemies we put in who only
seem to be preoccupied by fighting eachother instead of the player.

The innovation of this mod is only in the fact that we can override
player commands with those generated by an AI, which technically was
not very easy (we made some engine modifications). Tyler (who created
CC) will start with the redevelopment of the one button today (chris
my grad student made this a month ago) and hopefully we'll have
something more playable by the end of next week.

cheers Eelke






On 7/22/07, Reid Kimball <reid at rbkdesign.com> wrote:

> Thanks for reminding me Barrie, I also had trouble knowing which

> executables or batch files to use. For the one button FPS I couldn't

> move at all and I didn't see the character moving automatically. For

> the captioning one, I didn't see any captions.

>

> Can you provide more info on which executables to run and which levels

> we need to load to see your work?

>

> -Reid

>

> On 7/22/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:

> > Hi Eelke,

> >

> > I've downloaded the one button FPS - but unzipping leads to a pretty

> > daunting array of icons. What are you supposed to be clicking on?

> >

> > Cheers,

> >

> > Barrie

> > www.OneSwitch.rog.uk

> >

> >

> > ----- Original Message -----

> > From: "Eelke Folmer" <eelke.folmer at gmail.com>

> > To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

> > Sent: Friday, July 20, 2007 10:55 PM

> > Subject: [games_access] torque closed captions

> >

> >

> > > hi,

> > >

> > > --------CC torque---------------

> > > Here's a new http://www.eelke.com/grad/TorqueRadarDemo.zip

> > > version of CC for torque using a sound radar. It took us a bit longer

> > > to modify since we've integrated it in the GUI editor. (press F10

> > > while playing and you can move the text box and radar to any position

> > > you like) you can even modify the size of the dots & font size.

> > >

> > > ------one button FPS---------

> > > A demo of the one button FPS can be found here:

> > > http://www.eelke.com/grad/AaMod.zip

> > > Its still very buggy and still needs a lot of redevelopment but the

> > > basics work.

> > >

> > > Let me know what you think of it.

> > >

> > > Cheers Eelke

> > > --

> > > ----------------------------------------------------------------------------

> > > Eelke Folmer Assistant Professor

> > > Department of CS&E/171

> > > University of Nevada Reno, Nevada 89557

> > > Game interaction design www.helpyouplay.com

> > > ----------------------------------------------------------------------------

> > > _______________________________________________

> > > games_access mailing list

> > > games_access at igda.org

> > > http://seven.pairlist.net/mailman/listinfo/games_access

> > >

> > >

> >

> >

> >

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> >

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--
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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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