[games_access] Thinking about GDC 08's competition

Barrie Ellis barrie.ellis at oneswitch.org.uk
Fri Jun 8 04:48:22 EDT 2007

Like the Dogma idea... Restrictions do tend to encourage creativity, I
belive that too. Why not make the game limits analogue stick/mouse only?
Would work for head-tracker/white-board/touch screen/etc.etc. users too


----- Original Message -----
From: "Eelke Folmer" <eelke.folmer at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, June 06, 2007 12:10 AM
Subject: Re: [games_access] Thinking about GDC 08's competition

> Hi,


> I think we as the IGDA/GA SIG should consider organizing a small

> accessibility contest in the fall on gamedev or some other sites or

> our own and report the results in the experimental game play workshop

> of jonathan blow. (There were like 800 people attending that one this

> year). 20 minutes in workshop showing some accessible games that the

> contestants came up with can give us more exposure than organizing our

> own contest. Besides most of the "big" game designers like

> falstein/adams where already there this year and I don't see them

> wanting to do it again... unless you can book will wright I don't

> think people are eager to come see us.


> Especially from an effort/result point of view I see this as a much

> better and feasable option (There's plenty of indie game developers

> that want 2 minute exposure of their cool blind/deaf/physical disabled

> games) and we just report upon those in the workshop (basically

> showing 2 minute shots of each game).


> What do you think? they have the numbers, and accessibility is kind of

> a "experimental" gameplay. E.g. I'd like to compare it to the dogma

> movement in film (which basically puts severe restrictions on what you

> can show & how you make your movie (e.g. no special effects),

> essentially forcing game developers to be creative. Same with

> accessibility. Design a game that only uses 2 buttons and one analog

> stick (so robert can play it with his quad control) game developers

> really have to be creative to make up for the lack of having 20

> buttons less.


> Lets get in touch with jonathan blow and see if he's interested?


> Cheers Eelke





> On 5/31/07, d. michelle hinn <hinn at uiuc.edu> wrote:

>> Hey guys,


>> So I'm working on next year's design challenge for GDC and I'm taking

>> the advise of the competitors from 07 into consideration:


>> * Keep it to one hour

>> * No judges at all -- if judges have questions about why they felt

>> that way...I'll email you off-list

>> * Include accessibility "extra info" between the contestants or do it

>> all up front

>> * NO VIDEOS unless they are realllllllllly good and reallllllllllly

>> short (we left people in the dark with our video as fun as it was to

>> make it wasn't nearly as hilarious in real life) :)

>> * Keep things more serious without being boring

>> * Ax the "reality show" idea

>> * Cut down the number of contestants to 3


>> So right now I'm talking to people who might be involved -- Raph

>> Koster (wrote "theory of fun") is interested in either being a

>> contestant or being "mini" presenter on the challenges of

>> accessibility and fun (those of you at GDC 07 probably remember that

>> we were up against him so maybe if we get everyone famous somehow

>> involved...hehe) and then Will Wright, Dave Perry and Keita Takahashi

>> who said they were interested for 08 -- I'm imagining all will not

>> say "yes." Raph is really interested in being involved in some

>> manner. I'd like for them to be involved during even the early stages

>> so that we can present a coherent show. So I'd to have the spirit of

>> being a publisher with many competing design studios and only one

>> will get the "go" in a "go/no go" audience vote (this was Noah's

>> suggestion). So the contestants would have "checking in" meetings

>> with us as they go (to prevent "non-game presentations...we had a

>> few") and such. And I'm imagining that all contestants would have

>> "accessibility mentors" assigned to them from the SIG to make things

>> even more challenging and fun for all of us and get us all involved.


>> So this isn't THE proposal...I'm just still riffing on some ideas. So

>> YOUR opinion counts so please do give it! None of last year's

>> contestants said that we should drop the whole idea -- but instead

>> change it and do it in a way that seems much more put together.


>> So let's go! Let's think about our cool street cred session that

>> might get people in the door for an hour and then get them to come to

>> the expo for more! Let's think about how we can have the coolest, yet

>> non-hospital inducing sessions to raise the roof!!!!


>> Michelle

>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access




> --

> ----------------------------------------------------------------------------

> Eelke Folmer Assistant Professor

> Department of CS&E/171

> University of Nevada Reno, Nevada 89557

> Game interaction design www.helpyouplay.com

> ----------------------------------------------------------------------------

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