[games_access] epilepsy and gaming

AudioGames.net richard at audiogames.net
Sun Jun 10 17:13:26 EDT 2007


Hi,

*quote*

> I wonder what kind of guidelines game developers have to follow to

> prevent people getting epileptic seizures

*quote end*


>From W3.org:


"People with photosensitive epilepsy can have seizures triggered by
flickering or flashing in the 4 to 59 flashes per second (Hertz) range with
a peak sensitivity at 20 flashes per second as well as quick changes from
dark to light (like strobe lights). "

Which reminds me of the earlier epilepsy/simulator
sickness/wii-accidents/rsi thread (search the archive). Or in other words:
Guidelines Against Game Injuries (GAGI ;)! Do people still think that is a
viable idea, and if so, do people think this is up to this SIG, or should
there be a GI-SIG (Game Injuries Special Interest Group)?

/R



----- Original Message -----
From: "Eelke Folmer" <eelke.folmer at gmail.com>
To: <games_access at igda.org>
Sent: Wednesday, June 06, 2007 12:35 AM
Subject: [games_access] epilepsy and gaming



> Hi,

>

> After the "virtual" lawsuit against Secondlife for not being

> accessible a few months ago I found another one (which is actually

> even older) http://www.kotaku.com/gaming/james-sokolove/ which deals

> with epilepsy. Maybe we can include epilepsy also as a disability in

> our research. Its funny I see so many games with epilepsy warnings but

> I've never considered it to be a disability. (cognitive? or perhaps

> visual since they're triggered throught visual stimuli) Anyone have an

> idea for this?

>

> I wonder what kind of guidelines game developers have to follow to

> prevent people getting epileptic seizures? 50 million people worldwide

> suffer from epilepsy. Maybe game developers can offer an epilepsy safe

> mode which disables stroboscopic light effects in their games. (though

> only 5% of the people with epilepsy are affected by strobe lights,

> according to wikipedia)

>

> Anyway Jim sokolove seems to be the guy behind the lawsuit, maybe we

> can hook up with him.

> http://www.jimsokolove.com/other/video-games/index.aspx

>

> does anyone know any studies dealing with this?

>

> cheers Eelke

>

>

> --

> ----------------------------------------------------------------------------

> Eelke Folmer Assistant Professor

> Department of CS&E/171

> University of Nevada Reno, Nevada 89557

> Game interaction design www.helpyouplay.com

> ----------------------------------------------------------------------------

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