[games_access] GDC: in retrospect

Barrie Ellis barrie.ellis at oneswitch.org.uk
Tue Mar 13 16:23:38 EDT 2007

I think we are having success in the GASIG beyond my expectations. We are
getting some international press coverage - we are getting exciting articles
published around the web from our members - we have seen accessible games
nominated for awards - we have seen Game-Accessibility.com grow into
something very useful and important with our help - we have a presence at
the biggest gaming event in the world - we have disabled and non-disabled
people on board with passion.

Maybe we have a mountain to climb, but that's what makes it so appealing to
me personally. I know it can be done, but we really shouldn't pick ourselves
to bits without celebrating our successes.

We must keep building.


----- Original Message -----
From: "d. michelle hinn" <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Tuesday, March 13, 2007 7:57 PM
Subject: Re: [games_access] GDC: in retrospect

>>>>I have outlined a plan (which I dub ACCESSIBILITY 2.0) consisting of 5

>>>>action points & clear goals that will put this SIG back on track, make

>>>>it as

>>>>successful as other SIGS (education/writing), increase the attendance


>>>>our events, and putting accessibility on the roadmap of game developers


>>>>we set out to.


>>Oy...wow, that did hurt.


> Why did that hurt, you ask? Because I've been told by the IGDA that even

> though the other SIGs have the numbers, we do more than most of them. And

> now I hear from within the SIG that we aren't successful at all. That's

> fine but it does hurt.


> Yes, my ego is getting in the way. I know it is. That's my issue, not any

> one else's. I'm still very angry about this year's GDC -- I have the right

> just as everyone else does. I put the damn sessions together a year ago.

> I've put a year's worth of time and emotion into this. So yeah, I'm

> friggin' pissed off that even this year we did not get a good turn out.

> But CMP didn't help by having us start 4 out of the 7 sessions late (by 20

> minutes) due to not having things set up as promised. So we lost people

> before we even started...


> Michelle

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