[games_access] Game Accessibility Conference
Reid Kimball
reid at rbkdesign.com
Wed May 23 17:59:21 EDT 2007
"I'm kind of concerned whether we will be able to attract an audience
for it" I think the first GDC had 7 attendees. We shouldn't put
unrealistic pressure on ourselves with our first conference to bring
in huge numbers or big names. The other questions you ask are right.
If it's a conference, I'd want to see some sessions geared towards the
academic/research crowd talking about ways to improve accessibility
and others geared to developers talking about the practical
implementations that work now.
On 5/23/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>
> Hi,
>
> The idea of a conference focusing on game accessibility is great but I'm
> kind of concerned whether we will be able to attract an audience for it.
> What is the goal? 'spreading the word' e.g. convincing game developers of
> the importance of making games accessible? or or do we target our fellow
> researchers and discuss & explore new ways of making games more accessible
> and putting accessibility on the roadmap of developers?
>
> I think it is important to distinguish between these goals.
>
> cheers Eelke
>
>
>
>
> On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:
>
> Hi all,
>
> So I've mentioned this before but we should probably start discussing it for
> real. The IGDA would like to support our efforts in creating a one-day
> conference on Game Accessibility. Now this could be something attached to
> another conference (like GDC) or on it's own as a "summit" at a time where
> we aren't so frazzled from GDC.
>
> This is one of the things I'll be bringing up at the online meetings this
> week so I'd appreciate ideas for location, dates, how wide we cast the net
> (ie, do we personally court a person from every major game company we can to
> attend), do we want it to be small the first year and then cast the net
> wider the next year?
>
> What are your thoughts? Basically the IGDA now has a group that does
> conference/summit set ups for us so we tell them what we want and they deal
> with the registration, hotel block reservations, venue, some advertising,
> etc. So that's what make it's a very cool opportunity!
>
> Michelle
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> ----------------------------------------------------------------------------
> Eelke Folmer Assistant Professor
> Department of Computer Science & Engineering/171
> University of Nevada Reno, Nevada 89557
> Game Quality
> usability|accessibility.eelke.com
> ----------------------------------------------------------------------------
>
>
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