[games_access] Game Accessibility Conference

d. michelle hinn hinn at uiuc.edu
Wed May 23 18:27:47 EDT 2007


Yes, I agree that setting the tone by having a stand alone conference
is the best way to start. Ernest Adams has agreed to be a part of our
advisory board (and he started the GDC when it was called the CGC)
and I'm hoping he can join us in discussing how best to do this.

Even if it's just us...and we'd know that ahead of time due to
registration...it would be nice to have a place for us to meet and
talk about GA and share our work. GDC is just not the place for that
-- for the last four years we've all ended up completely sapped and I
can't imagine us pulling double duty there and living to tell about
it.

So lots to talk about -- my last message said I was leaning toward
devs but now I'm thinking that with the DiGRA co-sig...why couldn't
we attract some of each and make it a co IGDA/DiGRA event?

Michelle


>"I'm kind of concerned whether we will be able to attract an audience

>for it" I think the first GDC had 7 attendees. We shouldn't put

>unrealistic pressure on ourselves with our first conference to bring

>in huge numbers or big names. The other questions you ask are right.

>If it's a conference, I'd want to see some sessions geared towards the

>academic/research crowd talking about ways to improve accessibility

>and others geared to developers talking about the practical

>implementations that work now.

>

>On 5/23/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:

>>

>>Hi,

>>

>>The idea of a conference focusing on game accessibility is great but I'm

>>kind of concerned whether we will be able to attract an audience for it.

>>What is the goal? 'spreading the word' e.g. convincing game developers of

>>the importance of making games accessible? or or do we target our fellow

>>researchers and discuss & explore new ways of making games more accessible

>>and putting accessibility on the roadmap of developers?

>>

>>I think it is important to distinguish between these goals.

>>

>>cheers Eelke

>>

>>

>>

>>

>>On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:

>>

>>Hi all,

>>

>>So I've mentioned this before but we should probably start discussing it for

>>real. The IGDA would like to support our efforts in creating a one-day

>>conference on Game Accessibility. Now this could be something attached to

>>another conference (like GDC) or on it's own as a "summit" at a time where

>>we aren't so frazzled from GDC.

>>

>>This is one of the things I'll be bringing up at the online meetings this

>>week so I'd appreciate ideas for location, dates, how wide we cast the net

>>(ie, do we personally court a person from every major game company we can to

>>attend), do we want it to be small the first year and then cast the net

>>wider the next year?

>>

>>What are your thoughts? Basically the IGDA now has a group that does

>>conference/summit set ups for us so we tell them what we want and they deal

>>with the registration, hotel block reservations, venue, some advertising,

>>etc. So that's what make it's a very cool opportunity!

>>

>>Michelle

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>>

>>----------------------------------------------------------------------------

>>Eelke Folmer Assistant Professor

>>Department of Computer Science & Engineering/171

>>University of Nevada Reno, Nevada 89557

>>Game Quality

>>usability|accessibility.eelke.com

>>----------------------------------------------------------------------------

>>

>>

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