[games_access] Game Accessibility Conference

Ben Sawyer bsawyer at dmill.com
Thu May 24 07:42:33 EDT 2007


I think that's true but we can also use a standalone event with our
branding and IGDA/DIGRA to attract more mainstream developers as
well. We also can spend a lot more time promoting it as well.

- Ben

On May 23, 2007, at 8:47 PM, d. michelle hinn wrote:


> I think that's a great opportunity to do as well -- I think we'd

> hit two different communities (Games for Health doesn't always

> cross over to the mainstream game dev community and vice versa) and

> that would give us a chance to get the folks doing stuff in health

> together and the folks doing stuff with the mainstream together.

>

> Michelle

>

>> We would like to support a one day conference as part of Games for

>> Health in May 2008 and I think a portion of our audience would

>> definitely respond to it.

>>

>> - Ben

>>

>> On May 23, 2007, at 5:59 PM, Reid Kimball wrote:

>>

>>> "I'm kind of concerned whether we will be able to attract an

>>> audience

>>> for it" I think the first GDC had 7 attendees. We shouldn't put

>>> unrealistic pressure on ourselves with our first conference to bring

>>> in huge numbers or big names. The other questions you ask are right.

>>> If it's a conference, I'd want to see some sessions geared

>>> towards the

>>> academic/research crowd talking about ways to improve accessibility

>>> and others geared to developers talking about the practical

>>> implementations that work now.

>>>

>>> On 5/23/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:

>>>>

>>>> Hi,

>>>>

>>>> The idea of a conference focusing on game accessibility is great

>>>> but I'm

>>>> kind of concerned whether we will be able to attract an audience

>>>> for it.

>>>> What is the goal? 'spreading the word' e.g. convincing game

>>>> developers of

>>>> the importance of making games accessible? or or do we target

>>>> our fellow

>>>> researchers and discuss & explore new ways of making games more

>>>> accessible

>>>> and putting accessibility on the roadmap of developers?

>>>>

>>>> I think it is important to distinguish between these goals.

>>>>

>>>> cheers Eelke

>>>>

>>>>

>>>>

>>>>

>>>> On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:

>>>>

>>>> Hi all,

>>>>

>>>> So I've mentioned this before but we should probably start

>>>> discussing it for

>>>> real. The IGDA would like to support our efforts in creating a

>>>> one-day

>>>> conference on Game Accessibility. Now this could be something

>>>> attached to

>>>> another conference (like GDC) or on it's own as a "summit" at a

>>>> time where

>>>> we aren't so frazzled from GDC.

>>>>

>>>> This is one of the things I'll be bringing up at the online

>>>> meetings this

>>>> week so I'd appreciate ideas for location, dates, how wide we

>>>> cast the net

>>>> (ie, do we personally court a person from every major game

>>>> company we can to

>>>> attend), do we want it to be small the first year and then cast

>>>> the net

>>>> wider the next year?

>>>>

>>>> What are your thoughts? Basically the IGDA now has a group that

>>>> does

>>>> conference/summit set ups for us so we tell them what we want

>>>> and they deal

>>>> with the registration, hotel block reservations, venue, some

>>>> advertising,

>>>> etc. So that's what make it's a very cool opportunity!

>>>>

>>>> Michelle

>>>> _______________________________________________

>>>> games_access mailing list

>>>> games_access at igda.org

>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>

>>>> -------------------------------------------------------------------

>>>> ---------

>>>> Eelke Folmer Assistant

>>>> Professor

>>>> Department of Computer Science & Engineering/171

>>>> University of Nevada Reno, Nevada 89557

>>>> Game Quality

>>>> usability|accessibility.eelke.com

>>>> -------------------------------------------------------------------

>>>> ---------

>>>>

>>>>

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>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>

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>>

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>

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