[games_access] games_access Digest, Vol 35, Issue 37

Eelke Folmer eelke.folmer at gmail.com
Thu May 24 22:01:46 EDT 2007


Hi Lynn,

That would be great! Even if it was only to give disabilities a more
human face. What I'm saying is that game developers probably
sympathize more with seeing an actual person with a disability than
with something abstract like: " cognitive limitation"

Should we use images of real people (don't want to violate someone's
privacy or image rights) or shall we use cartoonlike images?

Cheers Eelke




On 5/24/07, Lynn Marentette <lynnvm at carolina.rr.com> wrote:

> Eelke - and games access members -

>

> I been lurking most of the time on this list, because I've been so busy with

> work and school.

>

> I took a graduate-level Human-Computer Interaction class last semester and

> spent some time developing "personas" for part of a project.

>

> I would be happy to work on some personas that would benefit the cause.

>

> I'm not sure if you remember me, but I'm a school psychologist who works

> with students who have a range of abilities and disabilities. (I chose the

> topic of Universal Usability for my class presentation.)

>

> Lynn Marentette

>

> TechPsych

> Interactive Multimedia Technology

>

> -----Original Message-----

> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

> On Behalf Of games_access-request at igda.org

> Sent: Wednesday, May 23, 2007 7:13 PM

> To: games_access at igda.org

> Subject: games_access Digest, Vol 35, Issue 37

>

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> Today's Topics:

>

> 1. persona (Eelke Folmer)

> 2. Re: Game Accessibility Conference (Eelke Folmer)

> 3. Re: Game Accessibility Conference (Reid Kimball)

> 4. Re: E for All (Eelke Folmer)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Wed, 23 May 2007 14:32:32 -0700

> From: Eelke Folmer <eelke.folmer at gmail.com>

> Subject: [games_access] persona

> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

> Message-ID: <8432A0B2-A11B-48A4-93D3-B92CDCC5A553 at gmail.com>

> Content-Type: text/plain; charset="us-ascii"; Format="flowed";

> DelSp="yes"

>

> Hi,

>

> I had an idea that I picked up a while ago while I was at CHI 2006 last

> year, I found it last week while going through old notes. At

> Chi2006 there was a talk on microsoft office and one of the interaction

> designers showed how microsoft uses persona' to help design software. E.g.

> there would be a grandma called betty (making these names up) who would use

> word to write a letter to her son.

> There would be a 12 year old schoolgirl called emma who would use word to

> write a school paper on dinosaurs. There would be a 'dad' who would use

> excel to calculate car payments. etc etc, there were about

> 6 of these personas on big signs with a name, a photo, some of their hobbies

> and some sentences indicating how they would use a particular Microsoft

> application. (i'm not exactly sure what was on there). They would hang these

> persona's as posters in offices in microsoft so the developers would be

> aware for who they were designing for. At some point they would not notice

> the posters any more but these persona's were very much embedded in the

> development of software and were always references in discussions. E.g. they

> would consider adding a complicated feature in excel that could help dad

> more easy but that would also make the interface more difficult for tommie,

> etc etc.

>

> I was wondering whether we could do the same for disabilities? If we can

> actually provide developers 4-6 persona (covering most

> disabilities) I think it would be an helpful tool which can facilitate

> discussion and will also allow more clearly to focus the development of a

> game to include disabilities.

>

> I was thinking of doing it for my collection of patterns already because i

> think its just more personable to develop for "blind bettie" and show a

> picture of a girl that is actually blind than just use "visual impairments".

>

> Any ideas/thoughts on this?

>

> cheers Eelke

>

> ------------------------------------------------------------------------

> ----

> Eelke Folmer Assistant

> Professor

> Department of Computer Science & Engineering/171

> University of Nevada Reno, Nevada 89557

> Game Quality usability|accessibility.eelke.com

> ------------------------------------------------------------------------

> ----

>

>

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> ------------------------------

>

> Message: 2

> Date: Wed, 23 May 2007 14:33:26 -0700

> From: Eelke Folmer <eelke.folmer at gmail.com>

> Subject: Re: [games_access] Game Accessibility Conference

> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

> Message-ID: <BFEAD234-967B-40A8-96F3-5F379A0B7541 at gmail.com>

> Content-Type: text/plain; charset="us-ascii"; Format="flowed";

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>

> Hi,

>

> The idea of a conference focusing on game accessibility is great but I'm

> kind of concerned whether we will be able to attract an audience for it.

> What is the goal? 'spreading the word' e.g. convincing game developers of

> the importance of making games accessible? or or do we target our fellow

> researchers and discuss & explore new ways of making games more accessible

> and putting accessibility on the roadmap of developers?

>

> I think it is important to distinguish between these goals.

>

> cheers Eelke

>

>

>

> On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:

>

> > Hi all,

> >

> > So I've mentioned this before but we should probably start discussing

> > it for real. The IGDA would like to support our efforts in creating a

> > one-day conference on Game Accessibility. Now this could be something

> > attached to another conference (like GDC) or on it's own as a "summit"

> > at a time where we aren't so frazzled from GDC.

> >

> > This is one of the things I'll be bringing up at the online meetings

> > this week so I'd appreciate ideas for location, dates, how wide we

> > cast the net (ie, do we personally court a person from every major

> > game company we can to attend), do we want it to be small the first

> > year and then cast the net wider the next year?

> >

> > What are your thoughts? Basically the IGDA now has a group that does

> > conference/summit set ups for us so we tell them what we want and they

> > deal with the registration, hotel block reservations, venue, some

> > advertising, etc. So that's what make it's a very cool opportunity!

> >

> > Michelle

> > _______________________________________________

> > games_access mailing list

> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

>

> ------------------------------------------------------------------------

> ----

> Eelke Folmer Assistant

> Professor

> Department of Computer Science & Engineering/171

> University of Nevada Reno, Nevada 89557

> Game Quality usability|accessibility.eelke.com

> ------------------------------------------------------------------------

> ----

>

>

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> ------------------------------

>

> Message: 3

> Date: Wed, 23 May 2007 14:59:21 -0700

> From: "Reid Kimball" <reid at rbkdesign.com>

> Subject: Re: [games_access] Game Accessibility Conference

> To: "IGDA Games Accessibility SIG Mailing List"

> <games_access at igda.org>

> Message-ID:

> <a6673b8d0705231459q7dd47421l99ec7a81d655d53d at mail.gmail.com>

> Content-Type: text/plain; charset=ISO-8859-1; format=flowed

>

> "I'm kind of concerned whether we will be able to attract an audience for

> it" I think the first GDC had 7 attendees. We shouldn't put unrealistic

> pressure on ourselves with our first conference to bring in huge numbers or

> big names. The other questions you ask are right.

> If it's a conference, I'd want to see some sessions geared towards the

> academic/research crowd talking about ways to improve accessibility and

> others geared to developers talking about the practical implementations that

> work now.

>

> On 5/23/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:

> >

> > Hi,

> >

> > The idea of a conference focusing on game accessibility is great but

> > I'm kind of concerned whether we will be able to attract an audience for

> it.

> > What is the goal? 'spreading the word' e.g. convincing game developers

> > of the importance of making games accessible? or or do we target our

> > fellow researchers and discuss & explore new ways of making games more

> > accessible and putting accessibility on the roadmap of developers?

> >

> > I think it is important to distinguish between these goals.

> >

> > cheers Eelke

> >

> >

> >

> >

> > On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:

> >

> > Hi all,

> >

> > So I've mentioned this before but we should probably start discussing

> > it for real. The IGDA would like to support our efforts in creating a

> > one-day conference on Game Accessibility. Now this could be something

> > attached to another conference (like GDC) or on it's own as a "summit"

> > at a time where we aren't so frazzled from GDC.

> >

> > This is one of the things I'll be bringing up at the online meetings

> > this week so I'd appreciate ideas for location, dates, how wide we

> > cast the net (ie, do we personally court a person from every major

> > game company we can to attend), do we want it to be small the first

> > year and then cast the net wider the next year?

> >

> > What are your thoughts? Basically the IGDA now has a group that does

> > conference/summit set ups for us so we tell them what we want and they

> > deal with the registration, hotel block reservations, venue, some

> > advertising, etc. So that's what make it's a very cool opportunity!

> >

> > Michelle

> > _______________________________________________

> > games_access mailing list

> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> >

> >

> ----------------------------------------------------------------------------

> > Eelke Folmer Assistant Professor

> > Department of Computer Science & Engineering/171

> > University of Nevada Reno, Nevada 89557

> > Game Quality

> > usability|accessibility.eelke.com

> > ----------------------------------------------------------------------

> > ------

> >

> >

> > _______________________________________________

> > games_access mailing list

> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> >

> >

>

>

> ------------------------------

>

> Message: 4

> Date: Wed, 23 May 2007 16:12:29 -0700

> From: "Eelke Folmer" <eelke.folmer at gmail.com>

> Subject: Re: [games_access] E for All

> To: "IGDA Games Accessibility SIG Mailing List"

> <games_access at igda.org>

> Message-ID:

> <836db6300705231612g9790ae9v8ef057e9d031f55f at mail.gmail.com>

> Content-Type: text/plain; charset=ISO-8859-1; format=flowed

>

> Hi,

>

> I have the funds to go. I could go but I'll probably be busy with teaching.

> By the way, i have all the accessibility equipment (e.g. quad controller,

> one handed joysticks & stuff, still need to order some one

> button) so we don't have to ship it from the UK.

>

> cheers eelke

>

>

>

>

> On 5/22/07, Reid Kimball <reid at rbkdesign.com> wrote:

> > There's a possibility I could attend as it's on the west coast.

> > There's another conference I'll probably attend in Oct, will send an

> > email about it soon.

> >

> > -Reid

> >

> > On 5/22/07, d. michelle hinn <hinn at uiuc.edu> wrote:

> > > Yes, couple that with a booth at GDC...for the first time we'll have

> > > the chance to really get the word on the street! Or at least the

> > > 'net. :)

> > >

> > > >wow! that will be THE Arcade! Excellent /Thomas

> > > >

> > > >

> > > >22 maj 2007 kl. 21.04 skrev d. michelle hinn:

> > > >

> > > >>but free of charge booth. Ac

> > > >>

> > > >

> > > >__________________________________

> > > >Thomas Westin

> > > >VD / CEO

> > > >

> > > >Pin Interactive AB

> > > >:: Digital Culture Analysis :: Tools :: Worlds

> > > >__________________________________

> > > >Award Winning Developer

> > > >www.pininteractive.com

> > > >

> > > >

> > > >

> > > >_______________________________________________

> > > >games_access mailing list

> > > >games_access at igda.org

> > > >http://seven.pairlist.net/mailman/listinfo/games_access

> > >

> > > _______________________________________________

> > > games_access mailing list

> > > games_access at igda.org

> > > http://seven.pairlist.net/mailman/listinfo/games_access

> > >

> > _______________________________________________

> > games_access mailing list

> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> >

>

>

> --

> ----------------------------------------------------------------------------

> Eelke Folmer Assistant Professor

> Department of CS&E/171

> University of Nevada Reno, Nevada 89557

> Game interaction design www.helpyouplay.com

> ----------------------------------------------------------------------------

>

>

> ------------------------------

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

> End of games_access Digest, Vol 35, Issue 37

> ********************************************

>

>

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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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