[games_access] games_access Digest, Vol 35, Issue 37

Eelke Folmer eelke.folmer at gmail.com
Thu May 24 22:01:46 EDT 2007


Hi Lynn,

That would be great! Even if it was only to give disabilities a more
human face. What I'm saying is that game developers probably
sympathize more with seeing an actual person with a disability than
with something abstract like: " cognitive limitation"

Should we use images of real people (don't want to violate someone's
privacy or image rights) or shall we use cartoonlike images?

Cheers Eelke




On 5/24/07, Lynn Marentette <lynnvm at carolina.rr.com> wrote:
> Eelke - and games access members -
>
> I been lurking most of the time on this list, because I've been so busy with
> work and school.
>
> I took a graduate-level Human-Computer Interaction class last semester and
> spent some  time developing "personas" for part of a project.
>
> I would be happy to work on some personas that would benefit the cause.
>
> I'm not sure if you remember me, but I'm a school psychologist who works
> with students who have a range of abilities and disabilities. (I chose the
> topic of Universal Usability for my class presentation.)
>
> Lynn Marentette
>
> TechPsych
> Interactive Multimedia Technology
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of games_access-request at igda.org
> Sent: Wednesday, May 23, 2007 7:13 PM
> To: games_access at igda.org
> Subject: games_access Digest, Vol 35, Issue 37
>
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> Today's Topics:
>
>    1. persona (Eelke Folmer)
>    2. Re: Game Accessibility Conference (Eelke Folmer)
>    3. Re: Game Accessibility Conference (Reid Kimball)
>    4. Re: E for All (Eelke Folmer)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 23 May 2007 14:32:32 -0700
> From: Eelke Folmer <eelke.folmer at gmail.com>
> Subject: [games_access] persona
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <8432A0B2-A11B-48A4-93D3-B92CDCC5A553 at gmail.com>
> Content-Type: text/plain; charset="us-ascii"; Format="flowed";
>         DelSp="yes"
>
> Hi,
>
> I had an idea that I picked up a while ago while I was at CHI 2006 last
> year, I found it last week while going through old notes. At
> Chi2006 there was a talk on microsoft office and one of the interaction
> designers showed how microsoft uses  persona' to help design software. E.g.
> there would be a grandma called betty (making these names up) who would use
> word to write a letter to her son.
> There would be a 12 year old schoolgirl called emma who would use word to
> write a school paper on dinosaurs. There would be a 'dad' who would use
> excel to calculate car payments.  etc etc, there were about
> 6 of these personas on big signs with a name, a photo, some of their hobbies
> and some sentences indicating how they would use a particular Microsoft
> application. (i'm not exactly sure what was on there). They would hang these
> persona's as posters in offices in microsoft so the developers would be
> aware for who they were designing for. At some point they would not notice
> the posters any more but these persona's were very much embedded in the
> development of software and were always references in discussions. E.g. they
> would consider adding a complicated feature in excel that could help dad
> more easy but that would also make the interface more difficult for tommie,
> etc etc.
>
> I was wondering whether we could do the same for disabilities? If we can
> actually provide developers 4-6 persona (covering most
> disabilities) I think it would be an helpful tool which can facilitate
> discussion and will also allow more clearly to focus the development of a
> game to include disabilities.
>
> I was thinking of doing it for my collection of patterns already because i
> think its just more personable to develop for "blind bettie" and show a
> picture of a girl that is actually blind than just use "visual impairments".
>
> Any ideas/thoughts on this?
>
> cheers Eelke
>
> ------------------------------------------------------------------------
> ----
> Eelke Folmer                                          Assistant
> Professor
> Department of Computer Science &       Engineering/171
> University of Nevada                         Reno, Nevada 89557
> Game Quality                   usability|accessibility.eelke.com
> ------------------------------------------------------------------------
> ----
>
>
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> ------------------------------
>
> Message: 2
> Date: Wed, 23 May 2007 14:33:26 -0700
> From: Eelke Folmer <eelke.folmer at gmail.com>
> Subject: Re: [games_access] Game Accessibility Conference
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <BFEAD234-967B-40A8-96F3-5F379A0B7541 at gmail.com>
> Content-Type: text/plain; charset="us-ascii"; Format="flowed";
>         DelSp="yes"
>
> Hi,
>
> The idea of a conference focusing on game accessibility is great but I'm
> kind of concerned whether we will be able to attract an audience for it.
> What is the goal? 'spreading the word' e.g. convincing game developers of
> the importance of making games accessible? or or do we target our fellow
> researchers and discuss & explore new ways of making games more accessible
> and putting accessibility on the roadmap of developers?
>
> I think it is important to distinguish between these goals.
>
> cheers Eelke
>
>
>
> On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:
>
> > Hi all,
> >
> > So I've mentioned this before but we should probably start discussing
> > it for real. The IGDA would like to support our efforts in creating a
> > one-day conference on Game Accessibility. Now this could be something
> > attached to another conference (like GDC) or on it's own as a "summit"
> > at a time where we aren't so frazzled from GDC.
> >
> > This is one of the things I'll be bringing up at the online meetings
> > this week so I'd appreciate ideas for location, dates, how wide we
> > cast the net (ie, do we personally court a person from every major
> > game company we can to attend), do we want it to be small the first
> > year and then cast the net wider the next year?
> >
> > What are your thoughts? Basically the IGDA now has a group that does
> > conference/summit set ups for us so we tell them what we want and they
> > deal with the registration, hotel block reservations, venue, some
> > advertising, etc. So that's what make it's a very cool opportunity!
> >
> > Michelle
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
>
> ------------------------------------------------------------------------
> ----
> Eelke Folmer                                          Assistant
> Professor
> Department of Computer Science &       Engineering/171
> University of Nevada                         Reno, Nevada 89557
> Game Quality                   usability|accessibility.eelke.com
> ------------------------------------------------------------------------
> ----
>
>
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> ------------------------------
>
> Message: 3
> Date: Wed, 23 May 2007 14:59:21 -0700
> From: "Reid Kimball" <reid at rbkdesign.com>
> Subject: Re: [games_access] Game Accessibility Conference
> To: "IGDA Games Accessibility SIG Mailing List"
>         <games_access at igda.org>
> Message-ID:
>         <a6673b8d0705231459q7dd47421l99ec7a81d655d53d at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> "I'm kind of concerned whether we will be able to attract an audience for
> it" I think the first GDC had 7 attendees. We shouldn't put unrealistic
> pressure on ourselves with our first conference to bring in huge numbers or
> big names. The other questions you ask are right.
> If it's a conference, I'd want to see some sessions geared towards the
> academic/research crowd talking about ways to improve accessibility and
> others geared to developers talking about the practical implementations that
> work now.
>
> On 5/23/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:
> >
> > Hi,
> >
> > The idea of a conference focusing on game accessibility is great but
> > I'm kind of concerned whether we will be able to attract an audience for
> it.
> > What is the goal? 'spreading the word' e.g. convincing game developers
> > of the importance of making games accessible? or or do we target our
> > fellow researchers and discuss & explore new ways of making games more
> > accessible and putting accessibility on the roadmap of developers?
> >
> > I think it is important to distinguish between these goals.
> >
> > cheers Eelke
> >
> >
> >
> >
> > On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:
> >
> > Hi all,
> >
> > So I've mentioned this before but we should probably start discussing
> > it for real. The IGDA would like to support our efforts in creating a
> > one-day conference on Game Accessibility. Now this could be something
> > attached to another conference (like GDC) or on it's own as a "summit"
> > at a time where we aren't so frazzled from GDC.
> >
> > This is one of the things I'll be bringing up at the online meetings
> > this week so I'd appreciate ideas for location, dates, how wide we
> > cast the net (ie, do we personally court a person from every major
> > game company we can to attend), do we want it to be small the first
> > year and then cast the net wider the next year?
> >
> > What are your thoughts? Basically the IGDA now has a group that does
> > conference/summit set ups for us so we tell them what we want and they
> > deal with the registration, hotel block reservations, venue, some
> > advertising, etc. So that's what make it's a very cool opportunity!
> >
> > Michelle
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> >
> >
> ----------------------------------------------------------------------------
> > Eelke Folmer                                          Assistant Professor
> > Department of Computer Science &       Engineering/171
> > University of Nevada                         Reno, Nevada 89557
> > Game Quality
> > usability|accessibility.eelke.com
> > ----------------------------------------------------------------------
> > ------
> >
> >
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> >
> >
>
>
> ------------------------------
>
> Message: 4
> Date: Wed, 23 May 2007 16:12:29 -0700
> From: "Eelke Folmer" <eelke.folmer at gmail.com>
> Subject: Re: [games_access] E for All
> To: "IGDA Games Accessibility SIG Mailing List"
>         <games_access at igda.org>
> Message-ID:
>         <836db6300705231612g9790ae9v8ef057e9d031f55f at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi,
>
> I have the funds to go. I could go but I'll probably be busy with teaching.
> By the way, i have all the accessibility equipment (e.g. quad controller,
> one handed joysticks & stuff, still need to order some one
> button) so we don't have to ship it from the UK.
>
> cheers eelke
>
>
>
>
> On 5/22/07, Reid Kimball <reid at rbkdesign.com> wrote:
> > There's a possibility I could attend as it's on the west coast.
> > There's another conference I'll probably attend in Oct, will send an
> > email about it soon.
> >
> > -Reid
> >
> > On 5/22/07, d. michelle hinn <hinn at uiuc.edu> wrote:
> > > Yes, couple that with a booth at GDC...for the first time we'll have
> > > the chance to really get the word on the street! Or at least the
> > > 'net. :)
> > >
> > > >wow! that will be THE Arcade! Excellent /Thomas
> > > >
> > > >
> > > >22 maj 2007 kl. 21.04 skrev d. michelle hinn:
> > > >
> > > >>but free of charge booth. Ac
> > > >>
> > > >
> > > >__________________________________
> > > >Thomas Westin
> > > >VD / CEO
> > > >
> > > >Pin Interactive AB
> > > >:: Digital Culture Analysis :: Tools :: Worlds
> > > >__________________________________
> > > >Award Winning Developer
> > > >www.pininteractive.com
> > > >
> > > >
> > > >
> > > >_______________________________________________
> > > >games_access mailing list
> > > >games_access at igda.org
> > > >http://seven.pairlist.net/mailman/listinfo/games_access
> > >
> > > _______________________________________________
> > > games_access mailing list
> > > games_access at igda.org
> > > http://seven.pairlist.net/mailman/listinfo/games_access
> > >
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> >
>
>
> --
> ----------------------------------------------------------------------------
> Eelke Folmer                           Assistant Professor
> Department of CS&E/171
> University of Nevada              Reno, Nevada 89557
> Game interaction design        www.helpyouplay.com
> ----------------------------------------------------------------------------
>
>
> ------------------------------
>
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> http://seven.pairlist.net/mailman/listinfo/games_access
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>
> End of games_access Digest, Vol 35, Issue 37
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-- 
----------------------------------------------------------------------------
Eelke Folmer                           Assistant Professor
Department of CS&E/171
University of Nevada              Reno, Nevada 89557
Game interaction design        www.helpyouplay.com
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