[games_access] More persona stuff
d. michelle hinn
hinn at uiuc.edu
Fri May 25 01:23:13 EDT 2007
I can also add what I know about scenario-based design -- let's start
working on this on the wiki. I'll carve out a place for us to start
writing up our stories.
I'm leaning toward cartoon images -- like a superhero gamer who is
blind but has amazing hearing, etc. I think that would fit in better
with the game conference. But I'm also struggling with the images of
real people -- we'd need to do some major legal rights stuff to use
their images.
Michelle
>Hi Lynn,
>
>That would be great! Even if it was only to give disabilities a more
>human face. What I'm saying is that game developers probably
>sympathize more with seeing an actual person with a disability than
>with something abstract like: " cognitive limitation"
>
>Should we use images of real people (don't want to violate someone's
>privacy or image rights) or shall we use cartoonlike images?
>
>Cheers Eelke
>
>
>
>
>On 5/24/07, Lynn Marentette <lynnvm at carolina.rr.com> wrote:
>>Eelke - and games access members -
>>
>>I been lurking most of the time on this list, because I've been so busy with
>>work and school.
>>
>>I took a graduate-level Human-Computer Interaction class last semester and
>>spent some time developing "personas" for part of a project.
>>
>>I would be happy to work on some personas that would benefit the cause.
>>
>>I'm not sure if you remember me, but I'm a school psychologist who works
>>with students who have a range of abilities and disabilities. (I chose the
>>topic of Universal Usability for my class presentation.)
>>
>>Lynn Marentette
>>
>>TechPsych
>>Interactive Multimedia Technology
>>
>>-----Original Message-----
>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>>On Behalf Of games_access-request at igda.org
>>Sent: Wednesday, May 23, 2007 7:13 PM
>>To: games_access at igda.org
>>Subject: games_access Digest, Vol 35, Issue 37
>>
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>>
>>Today's Topics:
>>
>> 1. persona (Eelke Folmer)
>> 2. Re: Game Accessibility Conference (Eelke Folmer)
>> 3. Re: Game Accessibility Conference (Reid Kimball)
>> 4. Re: E for All (Eelke Folmer)
>>
>>
>>----------------------------------------------------------------------
>>
>>Message: 1
>>Date: Wed, 23 May 2007 14:32:32 -0700
>>From: Eelke Folmer <eelke.folmer at gmail.com>
>>Subject: [games_access] persona
>>To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>>Message-ID: <8432A0B2-A11B-48A4-93D3-B92CDCC5A553 at gmail.com>
>>Content-Type: text/plain; charset="us-ascii"; Format="flowed";
>> DelSp="yes"
>>
>>Hi,
>>
>>I had an idea that I picked up a while ago while I was at CHI 2006 last
>>year, I found it last week while going through old notes. At
>>Chi2006 there was a talk on microsoft office and one of the interaction
>>designers showed how microsoft uses persona' to help design software. E.g.
>>there would be a grandma called betty (making these names up) who would use
>>word to write a letter to her son.
>>There would be a 12 year old schoolgirl called emma who would use word to
>>write a school paper on dinosaurs. There would be a 'dad' who would use
>>excel to calculate car payments. etc etc, there were about
>>6 of these personas on big signs with a name, a photo, some of their hobbies
>>and some sentences indicating how they would use a particular Microsoft
>>application. (i'm not exactly sure what was on there). They would hang these
>>persona's as posters in offices in microsoft so the developers would be
>>aware for who they were designing for. At some point they would not notice
>>the posters any more but these persona's were very much embedded in the
>>development of software and were always references in discussions. E.g. they
>>would consider adding a complicated feature in excel that could help dad
>>more easy but that would also make the interface more difficult for tommie,
>>etc etc.
>>
>>I was wondering whether we could do the same for disabilities? If we can
>>actually provide developers 4-6 persona (covering most
>>disabilities) I think it would be an helpful tool which can facilitate
>>discussion and will also allow more clearly to focus the development of a
>>game to include disabilities.
>>
>>I was thinking of doing it for my collection of patterns already because i
>>think its just more personable to develop for "blind bettie" and show a
>>picture of a girl that is actually blind than just use "visual impairments".
>>
>>Any ideas/thoughts on this?
>>
>>cheers Eelke
>>
>>------------------------------------------------------------------------
>>----
>>Eelke Folmer Assistant
>>Professor
>>Department of Computer Science & Engineering/171
>>University of Nevada Reno, Nevada 89557
>>Game Quality usability|accessibility.eelke.com
>>------------------------------------------------------------------------
>>----
>>
>>
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>>------------------------------
>>
>>Message: 2
>>Date: Wed, 23 May 2007 14:33:26 -0700
>>From: Eelke Folmer <eelke.folmer at gmail.com>
>>Subject: Re: [games_access] Game Accessibility Conference
>>To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>>Message-ID: <BFEAD234-967B-40A8-96F3-5F379A0B7541 at gmail.com>
>>Content-Type: text/plain; charset="us-ascii"; Format="flowed";
>> DelSp="yes"
>>
>>Hi,
>>
>>The idea of a conference focusing on game accessibility is great but I'm
>>kind of concerned whether we will be able to attract an audience for it.
>>What is the goal? 'spreading the word' e.g. convincing game developers of
>>the importance of making games accessible? or or do we target our fellow
>>researchers and discuss & explore new ways of making games more accessible
>>and putting accessibility on the roadmap of developers?
>>
>>I think it is important to distinguish between these goals.
>>
>>cheers Eelke
>>
>>
>>
>>On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:
>>
>>> Hi all,
>>>
>>> So I've mentioned this before but we should probably start discussing
>>> it for real. The IGDA would like to support our efforts in creating a
>>> one-day conference on Game Accessibility. Now this could be something
>>> attached to another conference (like GDC) or on it's own as a "summit"
>>> at a time where we aren't so frazzled from GDC.
>>>
>>> This is one of the things I'll be bringing up at the online meetings
>>> this week so I'd appreciate ideas for location, dates, how wide we
>>> cast the net (ie, do we personally court a person from every major
>>> game company we can to attend), do we want it to be small the first
>>> year and then cast the net wider the next year?
>>>
>>> What are your thoughts? Basically the IGDA now has a group that does
>>> conference/summit set ups for us so we tell them what we want and they
>>> deal with the registration, hotel block reservations, venue, some
>>> advertising, etc. So that's what make it's a very cool opportunity!
>>>
>>> Michelle
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>------------------------------------------------------------------------
>>----
>>Eelke Folmer Assistant
>>Professor
>>Department of Computer Science & Engineering/171
>>University of Nevada Reno, Nevada 89557
>>Game Quality usability|accessibility.eelke.com
>>------------------------------------------------------------------------
>>----
>>
>>
>>-------------- next part --------------
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>>
>>------------------------------
>>
>>Message: 3
>>Date: Wed, 23 May 2007 14:59:21 -0700
>>From: "Reid Kimball" <reid at rbkdesign.com>
>>Subject: Re: [games_access] Game Accessibility Conference
>>To: "IGDA Games Accessibility SIG Mailing List"
>> <games_access at igda.org>
>>Message-ID:
>> <a6673b8d0705231459q7dd47421l99ec7a81d655d53d at mail.gmail.com>
>>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>>"I'm kind of concerned whether we will be able to attract an audience for
>>it" I think the first GDC had 7 attendees. We shouldn't put unrealistic
>>pressure on ourselves with our first conference to bring in huge numbers or
>>big names. The other questions you ask are right.
>>If it's a conference, I'd want to see some sessions geared towards the
>>academic/research crowd talking about ways to improve accessibility and
>>others geared to developers talking about the practical implementations that
>>work now.
>>
>>On 5/23/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>>>
>>> Hi,
>>>
>>> The idea of a conference focusing on game accessibility is great but
>>> I'm kind of concerned whether we will be able to attract an audience for
>>it.
>>> What is the goal? 'spreading the word' e.g. convincing game developers
>>> of the importance of making games accessible? or or do we target our
>>> fellow researchers and discuss & explore new ways of making games more
>>> accessible and putting accessibility on the roadmap of developers?
>>>
>>> I think it is important to distinguish between these goals.
>>>
>>> cheers Eelke
>>>
>>>
>>>
>>>
>>> On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:
>>>
>>> Hi all,
>>>
>>> So I've mentioned this before but we should probably start discussing
>>> it for real. The IGDA would like to support our efforts in creating a
>>> one-day conference on Game Accessibility. Now this could be something
>>> attached to another conference (like GDC) or on it's own as a "summit"
>>> at a time where we aren't so frazzled from GDC.
>>>
>>> This is one of the things I'll be bringing up at the online meetings
>>> this week so I'd appreciate ideas for location, dates, how wide we
>>> cast the net (ie, do we personally court a person from every major
>>> game company we can to attend), do we want it to be small the first
>>> year and then cast the net wider the next year?
>>>
>>> What are your thoughts? Basically the IGDA now has a group that does
>>> conference/summit set ups for us so we tell them what we want and they
>>> deal with the registration, hotel block reservations, venue, some
>>> advertising, etc. So that's what make it's a very cool opportunity!
>>>
>>> Michelle
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>>
>>----------------------------------------------------------------------------
>>> Eelke Folmer Assistant Professor
>>> Department of Computer Science & Engineering/171
>>> University of Nevada Reno, Nevada 89557
>>> Game Quality
>>> usability|accessibility.eelke.com
>>> ----------------------------------------------------------------------
>>> ------
>>>
>>>
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>>
>>
>>
>>------------------------------
>>
>>Message: 4
>>Date: Wed, 23 May 2007 16:12:29 -0700
>>From: "Eelke Folmer" <eelke.folmer at gmail.com>
>>Subject: Re: [games_access] E for All
>>To: "IGDA Games Accessibility SIG Mailing List"
>> <games_access at igda.org>
>>Message-ID:
>> <836db6300705231612g9790ae9v8ef057e9d031f55f at mail.gmail.com>
>>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>>Hi,
>>
>>I have the funds to go. I could go but I'll probably be busy with teaching.
>>By the way, i have all the accessibility equipment (e.g. quad controller,
>>one handed joysticks & stuff, still need to order some one
>>button) so we don't have to ship it from the UK.
>>
>>cheers eelke
>>
>>
>>
>>
>>On 5/22/07, Reid Kimball <reid at rbkdesign.com> wrote:
>>> There's a possibility I could attend as it's on the west coast.
>>> There's another conference I'll probably attend in Oct, will send an
>> > email about it soon.
>>>
>>> -Reid
>>>
>>> On 5/22/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>> > Yes, couple that with a booth at GDC...for the first time we'll have
>>> > the chance to really get the word on the street! Or at least the
>>> > 'net. :)
>>> >
>>> > >wow! that will be THE Arcade! Excellent /Thomas
>>> > >
>>> > >
>>> > >22 maj 2007 kl. 21.04 skrev d. michelle hinn:
>>> > >
>>> > >>but free of charge booth. Ac
>>> > >>
>>> > >
>>> > >__________________________________
>>> > >Thomas Westin
>>> > >VD / CEO
>>> > >
>>> > >Pin Interactive AB
>>> > >:: Digital Culture Analysis :: Tools :: Worlds
>>> > >__________________________________
>>> > >Award Winning Developer
>>> > >www.pininteractive.com
>>> > >
>>> > >
>>> > >
>>> > >_______________________________________________
>>> > >games_access mailing list
>>> > >games_access at igda.org
>>> > >http://seven.pairlist.net/mailman/listinfo/games_access
>>> >
>>> > _______________________________________________
>>> > games_access mailing list
>>> > games_access at igda.org
>>> > http://seven.pairlist.net/mailman/listinfo/games_access
>>> >
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>
>>
>>--
>>----------------------------------------------------------------------------
>>Eelke Folmer Assistant Professor
>>Department of CS&E/171
>>University of Nevada Reno, Nevada 89557
>>Game interaction design www.helpyouplay.com
>>----------------------------------------------------------------------------
>>
>>
>>------------------------------
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>
>>End of games_access Digest, Vol 35, Issue 37
>>********************************************
>>
>>
>>_______________________________________________
>>games_access mailing list
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>>http://seven.pairlist.net/mailman/listinfo/games_access
>>
>
>
>--
>----------------------------------------------------------------------------
>Eelke Folmer Assistant Professor
>Department of CS&E/171
>University of Nevada Reno, Nevada 89557
>Game interaction design www.helpyouplay.com
>----------------------------------------------------------------------------
>_______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
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