[games_access] More persona stuff

d. michelle hinn hinn at uiuc.edu
Fri May 25 01:23:13 EDT 2007


I can also add what I know about scenario-based design -- let's start
working on this on the wiki. I'll carve out a place for us to start
writing up our stories.

I'm leaning toward cartoon images -- like a superhero gamer who is
blind but has amazing hearing, etc. I think that would fit in better
with the game conference. But I'm also struggling with the images of
real people -- we'd need to do some major legal rights stuff to use
their images.

Michelle


>Hi Lynn,

>

>That would be great! Even if it was only to give disabilities a more

>human face. What I'm saying is that game developers probably

>sympathize more with seeing an actual person with a disability than

>with something abstract like: " cognitive limitation"

>

>Should we use images of real people (don't want to violate someone's

>privacy or image rights) or shall we use cartoonlike images?

>

>Cheers Eelke

>

>

>

>

>On 5/24/07, Lynn Marentette <lynnvm at carolina.rr.com> wrote:

>>Eelke - and games access members -

>>

>>I been lurking most of the time on this list, because I've been so busy with

>>work and school.

>>

>>I took a graduate-level Human-Computer Interaction class last semester and

>>spent some time developing "personas" for part of a project.

>>

>>I would be happy to work on some personas that would benefit the cause.

>>

>>I'm not sure if you remember me, but I'm a school psychologist who works

>>with students who have a range of abilities and disabilities. (I chose the

>>topic of Universal Usability for my class presentation.)

>>

>>Lynn Marentette

>>

>>TechPsych

>>Interactive Multimedia Technology

>>

>>-----Original Message-----

>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

>>On Behalf Of games_access-request at igda.org

>>Sent: Wednesday, May 23, 2007 7:13 PM

>>To: games_access at igda.org

>>Subject: games_access Digest, Vol 35, Issue 37

>>

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>>

>>Today's Topics:

>>

>> 1. persona (Eelke Folmer)

>> 2. Re: Game Accessibility Conference (Eelke Folmer)

>> 3. Re: Game Accessibility Conference (Reid Kimball)

>> 4. Re: E for All (Eelke Folmer)

>>

>>

>>----------------------------------------------------------------------

>>

>>Message: 1

>>Date: Wed, 23 May 2007 14:32:32 -0700

>>From: Eelke Folmer <eelke.folmer at gmail.com>

>>Subject: [games_access] persona

>>To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

>>Message-ID: <8432A0B2-A11B-48A4-93D3-B92CDCC5A553 at gmail.com>

>>Content-Type: text/plain; charset="us-ascii"; Format="flowed";

>> DelSp="yes"

>>

>>Hi,

>>

>>I had an idea that I picked up a while ago while I was at CHI 2006 last

>>year, I found it last week while going through old notes. At

>>Chi2006 there was a talk on microsoft office and one of the interaction

>>designers showed how microsoft uses persona' to help design software. E.g.

>>there would be a grandma called betty (making these names up) who would use

>>word to write a letter to her son.

>>There would be a 12 year old schoolgirl called emma who would use word to

>>write a school paper on dinosaurs. There would be a 'dad' who would use

>>excel to calculate car payments. etc etc, there were about

>>6 of these personas on big signs with a name, a photo, some of their hobbies

>>and some sentences indicating how they would use a particular Microsoft

>>application. (i'm not exactly sure what was on there). They would hang these

>>persona's as posters in offices in microsoft so the developers would be

>>aware for who they were designing for. At some point they would not notice

>>the posters any more but these persona's were very much embedded in the

>>development of software and were always references in discussions. E.g. they

>>would consider adding a complicated feature in excel that could help dad

>>more easy but that would also make the interface more difficult for tommie,

>>etc etc.

>>

>>I was wondering whether we could do the same for disabilities? If we can

>>actually provide developers 4-6 persona (covering most

>>disabilities) I think it would be an helpful tool which can facilitate

>>discussion and will also allow more clearly to focus the development of a

>>game to include disabilities.

>>

>>I was thinking of doing it for my collection of patterns already because i

>>think its just more personable to develop for "blind bettie" and show a

>>picture of a girl that is actually blind than just use "visual impairments".

>>

>>Any ideas/thoughts on this?

>>

>>cheers Eelke

>>

>>------------------------------------------------------------------------

>>----

>>Eelke Folmer Assistant

>>Professor

>>Department of Computer Science & Engineering/171

>>University of Nevada Reno, Nevada 89557

>>Game Quality usability|accessibility.eelke.com

>>------------------------------------------------------------------------

>>----

>>

>>

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>>------------------------------

>>

>>Message: 2

>>Date: Wed, 23 May 2007 14:33:26 -0700

>>From: Eelke Folmer <eelke.folmer at gmail.com>

>>Subject: Re: [games_access] Game Accessibility Conference

>>To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

>>Message-ID: <BFEAD234-967B-40A8-96F3-5F379A0B7541 at gmail.com>

>>Content-Type: text/plain; charset="us-ascii"; Format="flowed";

>> DelSp="yes"

>>

>>Hi,

>>

>>The idea of a conference focusing on game accessibility is great but I'm

>>kind of concerned whether we will be able to attract an audience for it.

>>What is the goal? 'spreading the word' e.g. convincing game developers of

>>the importance of making games accessible? or or do we target our fellow

>>researchers and discuss & explore new ways of making games more accessible

>>and putting accessibility on the roadmap of developers?

>>

>>I think it is important to distinguish between these goals.

>>

>>cheers Eelke

>>

>>

>>

>>On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:

>>

>>> Hi all,

>>>

>>> So I've mentioned this before but we should probably start discussing

>>> it for real. The IGDA would like to support our efforts in creating a

>>> one-day conference on Game Accessibility. Now this could be something

>>> attached to another conference (like GDC) or on it's own as a "summit"

>>> at a time where we aren't so frazzled from GDC.

>>>

>>> This is one of the things I'll be bringing up at the online meetings

>>> this week so I'd appreciate ideas for location, dates, how wide we

>>> cast the net (ie, do we personally court a person from every major

>>> game company we can to attend), do we want it to be small the first

>>> year and then cast the net wider the next year?

>>>

>>> What are your thoughts? Basically the IGDA now has a group that does

>>> conference/summit set ups for us so we tell them what we want and they

>>> deal with the registration, hotel block reservations, venue, some

>>> advertising, etc. So that's what make it's a very cool opportunity!

>>>

>>> Michelle

>>> _______________________________________________

>>> games_access mailing list

>>> games_access at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>

>>------------------------------------------------------------------------

>>----

>>Eelke Folmer Assistant

>>Professor

>>Department of Computer Science & Engineering/171

>>University of Nevada Reno, Nevada 89557

>>Game Quality usability|accessibility.eelke.com

>>------------------------------------------------------------------------

>>----

>>

>>

>>-------------- next part --------------

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>>------------------------------

>>

>>Message: 3

>>Date: Wed, 23 May 2007 14:59:21 -0700

>>From: "Reid Kimball" <reid at rbkdesign.com>

>>Subject: Re: [games_access] Game Accessibility Conference

>>To: "IGDA Games Accessibility SIG Mailing List"

>> <games_access at igda.org>

>>Message-ID:

>> <a6673b8d0705231459q7dd47421l99ec7a81d655d53d at mail.gmail.com>

>>Content-Type: text/plain; charset=ISO-8859-1; format=flowed

>>

>>"I'm kind of concerned whether we will be able to attract an audience for

>>it" I think the first GDC had 7 attendees. We shouldn't put unrealistic

>>pressure on ourselves with our first conference to bring in huge numbers or

>>big names. The other questions you ask are right.

>>If it's a conference, I'd want to see some sessions geared towards the

>>academic/research crowd talking about ways to improve accessibility and

>>others geared to developers talking about the practical implementations that

>>work now.

>>

>>On 5/23/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:

>>>

>>> Hi,

>>>

>>> The idea of a conference focusing on game accessibility is great but

>>> I'm kind of concerned whether we will be able to attract an audience for

>>it.

>>> What is the goal? 'spreading the word' e.g. convincing game developers

>>> of the importance of making games accessible? or or do we target our

>>> fellow researchers and discuss & explore new ways of making games more

>>> accessible and putting accessibility on the roadmap of developers?

>>>

>>> I think it is important to distinguish between these goals.

>>>

>>> cheers Eelke

>>>

>>>

>>>

>>>

>>> On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:

>>>

>>> Hi all,

>>>

>>> So I've mentioned this before but we should probably start discussing

>>> it for real. The IGDA would like to support our efforts in creating a

>>> one-day conference on Game Accessibility. Now this could be something

>>> attached to another conference (like GDC) or on it's own as a "summit"

>>> at a time where we aren't so frazzled from GDC.

>>>

>>> This is one of the things I'll be bringing up at the online meetings

>>> this week so I'd appreciate ideas for location, dates, how wide we

>>> cast the net (ie, do we personally court a person from every major

>>> game company we can to attend), do we want it to be small the first

>>> year and then cast the net wider the next year?

>>>

>>> What are your thoughts? Basically the IGDA now has a group that does

>>> conference/summit set ups for us so we tell them what we want and they

>>> deal with the registration, hotel block reservations, venue, some

>>> advertising, etc. So that's what make it's a very cool opportunity!

>>>

>>> Michelle

>>> _______________________________________________

>>> games_access mailing list

>>> games_access at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>>

>>----------------------------------------------------------------------------

>>> Eelke Folmer Assistant Professor

>>> Department of Computer Science & Engineering/171

>>> University of Nevada Reno, Nevada 89557

>>> Game Quality

>>> usability|accessibility.eelke.com

>>> ----------------------------------------------------------------------

>>> ------

>>>

>>>

>>> _______________________________________________

>>> games_access mailing list

>>> games_access at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>>

>>

>>

>>------------------------------

>>

>>Message: 4

>>Date: Wed, 23 May 2007 16:12:29 -0700

>>From: "Eelke Folmer" <eelke.folmer at gmail.com>

>>Subject: Re: [games_access] E for All

>>To: "IGDA Games Accessibility SIG Mailing List"

>> <games_access at igda.org>

>>Message-ID:

>> <836db6300705231612g9790ae9v8ef057e9d031f55f at mail.gmail.com>

>>Content-Type: text/plain; charset=ISO-8859-1; format=flowed

>>

>>Hi,

>>

>>I have the funds to go. I could go but I'll probably be busy with teaching.

>>By the way, i have all the accessibility equipment (e.g. quad controller,

>>one handed joysticks & stuff, still need to order some one

>>button) so we don't have to ship it from the UK.

>>

>>cheers eelke

>>

>>

>>

>>

>>On 5/22/07, Reid Kimball <reid at rbkdesign.com> wrote:

>>> There's a possibility I could attend as it's on the west coast.

>>> There's another conference I'll probably attend in Oct, will send an

>> > email about it soon.

>>>

>>> -Reid

>>>

>>> On 5/22/07, d. michelle hinn <hinn at uiuc.edu> wrote:

>>> > Yes, couple that with a booth at GDC...for the first time we'll have

>>> > the chance to really get the word on the street! Or at least the

>>> > 'net. :)

>>> >

>>> > >wow! that will be THE Arcade! Excellent /Thomas

>>> > >

>>> > >

>>> > >22 maj 2007 kl. 21.04 skrev d. michelle hinn:

>>> > >

>>> > >>but free of charge booth. Ac

>>> > >>

>>> > >

>>> > >__________________________________

>>> > >Thomas Westin

>>> > >VD / CEO

>>> > >

>>> > >Pin Interactive AB

>>> > >:: Digital Culture Analysis :: Tools :: Worlds

>>> > >__________________________________

>>> > >Award Winning Developer

>>> > >www.pininteractive.com

>>> > >

>>> > >

>>> > >

>>> > >_______________________________________________

>>> > >games_access mailing list

>>> > >games_access at igda.org

>>> > >http://seven.pairlist.net/mailman/listinfo/games_access

>>> >

>>> > _______________________________________________

>>> > games_access mailing list

>>> > games_access at igda.org

>>> > http://seven.pairlist.net/mailman/listinfo/games_access

>>> >

>>> _______________________________________________

>>> games_access mailing list

>>> games_access at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>

>>

>>--

>>----------------------------------------------------------------------------

>>Eelke Folmer Assistant Professor

>>Department of CS&E/171

>>University of Nevada Reno, Nevada 89557

>>Game interaction design www.helpyouplay.com

>>----------------------------------------------------------------------------

>>

>>

>>------------------------------

>>

>>_______________________________________________

>>games_access mailing list

>>games_access at igda.org

>>http://seven.pairlist.net/mailman/listinfo/games_access

>>

>>

>>End of games_access Digest, Vol 35, Issue 37

>>********************************************

>>

>>

>>_______________________________________________

>>games_access mailing list

>>games_access at igda.org

>>http://seven.pairlist.net/mailman/listinfo/games_access

>>

>

>

>--

>----------------------------------------------------------------------------

>Eelke Folmer Assistant Professor

>Department of CS&E/171

>University of Nevada Reno, Nevada 89557

>Game interaction design www.helpyouplay.com

>----------------------------------------------------------------------------

>_______________________________________________

>games_access mailing list

>games_access at igda.org

>http://seven.pairlist.net/mailman/listinfo/games_access




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