[games_access] A simpler tack
reid at rbkdesign.com
Tue Nov 6 15:11:11 EST 2007
I have to agree with Barrie's suggestions and we're some of them already.
Robert, I read your ideas about making a game. Good idea at heart, but
making a commercial game that will be picked up by the publisher is
extremely difficult. Just ask Eitan or the creators of Strange
Attractors. As pointed out by others, we do have many examples of
games that already feature accessibility options.
It doesn't look like we have the finances to get a booth at GDC but
there's no reason to panic or even be frustrated. Michelle tried and
it just happens to be really expensive! Then we move on to the next
thing. Which is the FuturePlay conference and then waiting for the
final selection of sessions for GDC 2008.
In the meantime, each of us can do our part in educating and helping
others to make their games more accessible for all. Several of us are
creating guidelines to give to developers. Others are attending
conferences to talk about what we do and network. Others are
conducting interviews with software and hardware developers in the
game industry. We're all contributing in valuable ways and we need to
be persistent and patient because change does not happen over night.
I also recommend that when people have ideas for doing something, by
all means go ahead and try to get it started. Robert, if you can find
people who want to make an accessible game, go for it. Barrie, can you
start by creating a top 3 accessibility feature list for each genre of
game you are interested in?
On 11/6/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
> Why don't we try this...?
> 1. Discuss a few game genres that can easily be made more accessible. I
> suggest racing games, golf games and pinball. All easy to comprehend.
> 2. Make a top 3 accessibilty features wish list for each type.
> 3. Draw up our own Accessibility logos for those features.
> 4. Contact specific developers. Not Sony - Not Microsoft - but actual game
> development PR and management.
> 5. Offer our support via the IGDA GASIG.
> 6. Keep a log of our progress.
> games_access mailing list
> games_access at igda.org
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