[games_access] A simpler tack
arthit73 at cablespeed.com
Tue Nov 6 16:33:19 EST 2007
Okay thanks Reid and it's good to know about how hard it is. It's going to
be hard to get started I guess I was hoping some others would be interested
but that's cool. Talking about a game.
However the talking to Eric from strange attractors they actually had a cell
phone company that wanted to buy their game so I think they had more success
than you might be suggesting if that's what you mean Reid? I think they
turned it down I'm not sure why.
Things like that I guess that means the company would take over the rights
but if it's notoriously difficult anyway is not a good thing to get a game
picked up by someone like that? Is that something worth shooting for to do
a game and then shop it around to see which publisher game company wants to
buy it and take on with it?
Maybe not if their agenda is not the same. Okay so now I'm further
frustrated so what's the secret how do we get how does anyone get a game
into mainstream media with the biggest influence to influence other
designers for accessibility?? I think we need to start thinking way out of
the box and doing something like a large project.
We could do a few things.
1.We can do picketing outside conferences.
2. create a booth and invite all the games we know to display.
3. actually get a federal government representative to introduce a bill
mandatory to make all games accessible... That one seems really cool. You
know how Hillary Clinton when on the whole rampage of violence in video
games and the government started mandatory needs for rating.
4. or create a game. But some are saying there are many are games out there
but the more the better I think games are on loudest voice. Sooner or later
one of them might reach really big and make that huge wave.
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Reid Kimball
Sent: Tuesday, November 06, 2007 3:11 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] A simpler tack
I have to agree with Barrie's suggestions and we're some of them already.
Robert, I read your ideas about making a game. Good idea at heart, but
making a commercial game that will be picked up by the publisher is
extremely difficult. Just ask Eitan or the creators of Strange
Attractors. As pointed out by others, we do have many examples of
games that already feature accessibility options.
It doesn't look like we have the finances to get a booth at GDC but
there's no reason to panic or even be frustrated. Michelle tried and
it just happens to be really expensive! Then we move on to the next
thing. Which is the FuturePlay conference and then waiting for the
final selection of sessions for GDC 2008.
In the meantime, each of us can do our part in educating and helping
others to make their games more accessible for all. Several of us are
creating guidelines to give to developers. Others are attending
conferences to talk about what we do and network. Others are
conducting interviews with software and hardware developers in the
game industry. We're all contributing in valuable ways and we need to
be persistent and patient because change does not happen over night.
I also recommend that when people have ideas for doing something, by
all means go ahead and try to get it started. Robert, if you can find
people who want to make an accessible game, go for it. Barrie, can you
start by creating a top 3 accessibility feature list for each genre of
game you are interested in?
On 11/6/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
> Why don't we try this...?
> 1. Discuss a few game genres that can easily be made more accessible. I
> suggest racing games, golf games and pinball. All easy to comprehend.
> 2. Make a top 3 accessibilty features wish list for each type.
> 3. Draw up our own Accessibility logos for those features.
> 4. Contact specific developers. Not Sony - Not Microsoft - but actual game
> development PR and management.
> 5. Offer our support via the IGDA GASIG.
> 6. Keep a log of our progress.
> games_access mailing list
> games_access at igda.org
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