[games_access] A Simpler Tack

Robert Florio arthit73 at cablespeed.com
Mon Nov 12 18:29:16 EST 2007


Acting for the driving racing game from my experience with top-secret is
that to make it all around accessible there are a lot of things that need to
be adapted for audio and visual assistance. Would be good to add the few of
those quick little things in there.



Like. Turning, jumping and making actions accessible.



It seems really crude I mean straight rough basic words is this really
enough for people to grab from it the constant of how to do it? obviously
anyone who is a game designer should not let these concepts mean but do they
know what it means to be impaired. Probably not.



Robert



_____

From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Barrie Ellis
Sent: Monday, November 12, 2007 5:14 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] A Simpler Tack



Not sure if this made it through - e-mail filtered this one out I think...
Here it is again:



_____





1. Generic Racing Game



a. Fully Redefinable controls.

b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
(e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

c. Easy Play Modes. E.g. Quick Start Menu System - test tracks - an oval
track - driver assists (see most SEGA F355 Challenge) - barriers.





2. Generic Golf Game



a. Fully Redefinable controls.

b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
(e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

c. Easy Play Modes. E.g. ability to switch off wind and slice (see
Everybody's Golf) and a One-button play mode - including menu access.





3. Generic Pinball Game.



a. Fully Redefinable controls.

b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
(e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

c. Easy Play Modes. E.g. ability to adjust the virtual slant of the table to
slow the game right down or speed it up - One-button play mode - including
menu access.





Explanatory icon design? Off the top of my head:



Not sure... I liked Atari's generic bear symbol for "Special Feature" for
Kids. However, times have changed now, and I can't see adults appreciating
that as a mark of accessibility. I think CC should probably have it's own
logo. I can't see main-stream developers going for the "universal symbol of
accessibility" either (wheelchair stick drawing in white on a blue
background). Needs to be something simple, recongisable, and perhaps with a
very small URL showing people where to get info on that particular games
accessibility features.



Any thoughts?



Barrie

www.OneSwitch.org.uk <http://www.oneswitch.org.uk/>









----- Original Message -----

From: Barrie Ellis <mailto:barrie.ellis at oneswitch.org.uk>

To: IGDA Games <mailto:games_access at igda.org> Accessibility SIG Mailing
List

Sent: Tuesday, November 06, 2007 12:29 PM

Subject: [games_access] A simpler tack



Why don't we try this...?



1. Discuss a few game genres that can easily be made more accessible. I
suggest racing games, golf games and pinball. All easy to comprehend.

2. Make a top 3 accessibilty features wish list for each type.

3. Draw up our own Accessibility logos for those features.

4. Contact specific developers. Not Sony - Not Microsoft - but actual game
development PR and management.

5. Offer our support via the IGDA GASIG.

6. Keep a log of our progress.



Barrie

www.OneSwitch.org.uk <http://www.oneswitch.org.uk/>




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