[games_access] A Simpler Tack

Barrie Ellis barrie.ellis at oneswitch.org.uk
Mon Nov 12 17:13:49 EST 2007


Not sure if this made it through - e-mail filtered this one out I think... Here it is again:


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1. Generic Racing Game

a. Fully Redefinable controls.
b. Compatibility with Alternative Controllers. Use a basic Arcade Stick (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
c. Easy Play Modes. E.g. Quick Start Menu System - test tracks - an oval track - driver assists (see most SEGA F355 Challenge) - barriers.


2. Generic Golf Game

a. Fully Redefinable controls.
b. Compatibility with Alternative Controllers. Use a basic Arcade Stick (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
c. Easy Play Modes. E.g. ability to switch off wind and slice (see Everybody's Golf) and a One-button play mode - including menu access.


3. Generic Pinball Game.

a. Fully Redefinable controls.
b. Compatibility with Alternative Controllers. Use a basic Arcade Stick (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
c. Easy Play Modes. E.g. ability to adjust the virtual slant of the table to slow the game right down or speed it up - One-button play mode - including menu access.


Explanatory icon design? Off the top of my head:

Not sure... I liked Atari's generic bear symbol for "Special Feature" for Kids. However, times have changed now, and I can't see adults appreciating that as a mark of accessibility. I think CC should probably have it's own logo. I can't see main-stream developers going for the "universal symbol of accessibility" either (wheelchair stick drawing in white on a blue background). Needs to be something simple, recongisable, and perhaps with a very small URL showing people where to get info on that particular games accessibility features.

Any thoughts?

Barrie
www.OneSwitch.org.uk




  ----- Original Message ----- 
  From: Barrie Ellis 
  To: IGDA Games Accessibility SIG Mailing List 
  Sent: Tuesday, November 06, 2007 12:29 PM
  Subject: [games_access] A simpler tack


  Why don't we try this...?

  1. Discuss a few game genres that can easily be made more accessible. I suggest racing games, golf games and pinball. All easy to comprehend.
  2. Make a top 3 accessibilty features wish list for each type.
  3. Draw up our own Accessibility logos for those features.
  4. Contact specific developers. Not Sony - Not Microsoft - but actual game development PR and management.
  5. Offer our support via the IGDA GASIG.
  6. Keep a log of our progress.

  Barrie
  www.OneSwitch.org.uk



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