[games_access] A Simpler Tack

AudioGames.net richard at audiogames.net
Tue Nov 13 02:43:20 EST 2007


Why a glove... ? When Guitar Hero is all about listening, you chose for a 
tactile accessible interface... ?

(btw: you should put glitter on it and make it a Michael Jackson glove :)


----- Original Message ----- 
From: "Eelke Folmer" <eelke.folmer at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Tuesday, November 13, 2007 8:26 AM
Subject: Re: [games_access] A Simpler Tack


> Hmmmm.......
>
> I like the idea but these some of these game genres are pretty "old",
> I can't remember any recent pinball or golf (except wii sports) games
> coming out. It's good to investigate such interfaces to gain more
> insights into how people with disabilities can play games, but the
> experiences gained do not translate very well to the majority of
> modern games. I'd like to see more accessible versions of popular
> games genres such as an RTS (we're already working on that ;-) or
> games like monkey ball which I think could be translated easily to a
> one button game.
>
> Speaking of another popular game genre that we are trying to make
> accessible check out this video:
> http://www.youtube.com/watch?v=_UwY0vyCXxg
> It's our first testrun with our "blind hero", its far from perfect but
> we made some adjustments and hope to continue testing our prototype
> glove within the next few weeks.
>
> cheers Eelke
>
>
>
> On 11/12/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>>
>>
>>
>> Not sure if this made it through - e-mail filtered this one out I 
>> think...
>> Here it is again:
>>
>>  ________________________________
>>
>>
>>
>> 1. Generic Racing Game
>>
>> a. Fully Redefinable controls.
>> b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
>> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
>> c. Easy Play Modes. E.g. Quick Start Menu System - test tracks - an oval
>> track - driver assists (see most SEGA F355 Challenge) - barriers.
>>
>>
>> 2. Generic Golf Game
>>
>> a. Fully Redefinable controls.
>> b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
>> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
>> c. Easy Play Modes. E.g. ability to switch off wind and slice (see
>> Everybody's Golf) and a One-button play mode - including menu access.
>>
>>
>> 3. Generic Pinball Game.
>>
>>
>> a. Fully Redefinable controls.
>> b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
>> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
>> c. Easy Play Modes. E.g. ability to adjust the virtual slant of the table 
>> to
>> slow the game right down or speed it up - One-button play mode - 
>> including
>> menu access.
>>
>>
>> Explanatory icon design? Off the top of my head:
>>
>> Not sure... I liked Atari's generic bear symbol for "Special Feature" for
>> Kids. However, times have changed now, and I can't see adults 
>> appreciating
>> that as a mark of accessibility. I think CC should probably have it's own
>> logo. I can't see main-stream developers going for the "universal symbol 
>> of
>> accessibility" either (wheelchair stick drawing in white on a blue
>> background). Needs to be something simple, recongisable, and perhaps with 
>> a
>> very small URL showing people where to get info on that particular games
>> accessibility features.
>>
>> Any thoughts?
>>
>> Barrie
>> www.OneSwitch.org.uk
>>
>>
>>
>>
>>
>> ----- Original Message -----
>> From: Barrie Ellis
>> To: IGDA Games Accessibility SIG Mailing List
>> Sent: Tuesday, November 06, 2007 12:29 PM
>> Subject: [games_access] A simpler tack
>>
>>
>> Why don't we try this...?
>>
>> 1. Discuss a few game genres that can easily be made more accessible. I
>> suggest racing games, golf games and pinball. All easy to comprehend.
>> 2. Make a top 3 accessibilty features wish list for each type.
>> 3. Draw up our own Accessibility logos for those features.
>> 4. Contact specific developers. Not Sony - Not Microsoft - but actual 
>> game
>> development PR and management.
>> 5. Offer our support via the IGDA GASIG.
>> 6. Keep a log of our progress.
>>
>> Barrie
>> www.OneSwitch.org.uk
>>
>>
>>  ________________________________
>>
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>
>>
>> _______________________________________________
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>>
>>
>
>
> -- 
> ----------------------------------------------------------------------------
> Eelke Folmer                           Assistant Professor
> Department of CS&E/171
> University of Nevada              Reno, Nevada 89557
> Game interaction design        www.helpyouplay.com
> ----------------------------------------------------------------------------
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