[games_access] A Simpler Tack

d. michelle hinn hinn at uiuc.edu
Tue Nov 13 14:12:57 EST 2007


Why not? Too much audio can confusing, especially for a non-musician,
and touch is one of the senses that can be honed in on when another
sense (ie, sight) is diminished. Sorry...I love the audio games but I
have to support the other senses too. :)

Michelle


>Why a glove... ? When Guitar Hero is all about listening, you chose

>for a tactile accessible interface... ?

>

>(btw: you should put glitter on it and make it a Michael Jackson glove :)

>

>

>----- Original Message ----- From: "Eelke Folmer" <eelke.folmer at gmail.com>

>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

>Sent: Tuesday, November 13, 2007 8:26 AM

>Subject: Re: [games_access] A Simpler Tack

>

>>Hmmmm.......

>>

>>I like the idea but these some of these game genres are pretty "old",

>>I can't remember any recent pinball or golf (except wii sports) games

>>coming out. It's good to investigate such interfaces to gain more

>>insights into how people with disabilities can play games, but the

>>experiences gained do not translate very well to the majority of

>>modern games. I'd like to see more accessible versions of popular

>>games genres such as an RTS (we're already working on that ;-) or

>>games like monkey ball which I think could be translated easily to a

>>one button game.

>>

>>Speaking of another popular game genre that we are trying to make

>>accessible check out this video:

>>http://www.youtube.com/watch?v=_UwY0vyCXxg

>>It's our first testrun with our "blind hero", its far from perfect but

>>we made some adjustments and hope to continue testing our prototype

>>glove within the next few weeks.

>>

>>cheers Eelke

>>

>>

>>

>>On 11/12/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:

>>>

>>>

>>>

>>>Not sure if this made it through - e-mail filtered this one out I think...

>>>Here it is again:

>>>

>>> ________________________________

>>>

>>>

>>>

>>>1. Generic Racing Game

>>>

>>>a. Fully Redefinable controls.

>>>b. Compatibility with Alternative Controllers. Use a basic Arcade Stick

>>>(e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

>>>c. Easy Play Modes. E.g. Quick Start Menu System - test tracks - an oval

>>>track - driver assists (see most SEGA F355 Challenge) - barriers.

>>>

>>>

>>>2. Generic Golf Game

>>>

>>>a. Fully Redefinable controls.

>>>b. Compatibility with Alternative Controllers. Use a basic Arcade Stick

>>>(e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

>>>c. Easy Play Modes. E.g. ability to switch off wind and slice (see

>>>Everybody's Golf) and a One-button play mode - including menu access.

>>>

>>>

>>>3. Generic Pinball Game.

>>>

>>>

>>>a. Fully Redefinable controls.

>>>b. Compatibility with Alternative Controllers. Use a basic Arcade Stick

>>>(e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

>>>c. Easy Play Modes. E.g. ability to adjust the virtual slant of the table to

>>>slow the game right down or speed it up - One-button play mode - including

>>>menu access.

>>>

>>>

>>>Explanatory icon design? Off the top of my head:

>>>

>>>Not sure... I liked Atari's generic bear symbol for "Special Feature" for

>>>Kids. However, times have changed now, and I can't see adults appreciating

>>>that as a mark of accessibility. I think CC should probably have it's own

>>>logo. I can't see main-stream developers going for the "universal symbol of

>>>accessibility" either (wheelchair stick drawing in white on a blue

>>>background). Needs to be something simple, recongisable, and perhaps with a

>>>very small URL showing people where to get info on that particular games

>>>accessibility features.

>>>

>>>Any thoughts?

>>>

>>>Barrie

>>>www.OneSwitch.org.uk

>>>

>>>

>>>

>>>

>>>

>>>----- Original Message -----

>>>From: Barrie Ellis

>>>To: IGDA Games Accessibility SIG Mailing List

>>>Sent: Tuesday, November 06, 2007 12:29 PM

>>>Subject: [games_access] A simpler tack

>>>

>>>

>>>Why don't we try this...?

>>>

>>>1. Discuss a few game genres that can easily be made more accessible. I

>>>suggest racing games, golf games and pinball. All easy to comprehend.

>>>2. Make a top 3 accessibilty features wish list for each type.

>>>3. Draw up our own Accessibility logos for those features.

>>>4. Contact specific developers. Not Sony - Not Microsoft - but actual game

>>>development PR and management.

>>>5. Offer our support via the IGDA GASIG.

>>>6. Keep a log of our progress.

>>>

>>>Barrie

>>>www.OneSwitch.org.uk

>>>

>>>

>>> ________________________________

>>>

>>>

>>>_______________________________________________

>>>games_access mailing list

>>>games_access at igda.org

>>>http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>>

>>>

>>>_______________________________________________

>>>games_access mailing list

>>>games_access at igda.org

>>>http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>

>>

>>--

>>----------------------------------------------------------------------------

>>Eelke Folmer Assistant Professor

>>Department of CS&E/171

>>University of Nevada Reno, Nevada 89557

>>Game interaction design www.helpyouplay.com

>>----------------------------------------------------------------------------

>>_______________________________________________

>>games_access mailing list

>>games_access at igda.org

>>http://seven.pairlist.net/mailman/listinfo/games_access

>

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>games_access mailing list

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