[games_access] GAIM framework
thomas at pininteractive.com
Sat Nov 24 16:49:53 EST 2007
Thanks John, that's great, I'll contact you later in the upcoming
week when I'm back at work, to work out some details.
Thanks also for the info about Veli-Pekka, I'm located in Sweden so
it's convenient with local contacts too.
24 nov 2007 kl. 19.25 skrev John Bannick:
> Hi Thomas,
> My name is John Bannick.
> I build computer games that are accessible to gamers who are blind,
> visually impaired, color blind, deaf, or motion impaired.
> I've been building commercial software for 30 years, specializing
> in user interfaces.
> Your forthcoming research is very much consistent with my own work
> making user interfaces more accessible.
> If you are interested, I'd be happy to participate in your study.
> Our company Web site is www.7128.com and a couple of newspaper
> articles about our people are at http://www.7128.com/news/
> BTW. You might contact Veli-Pekka Tätilä
> (vtatila at mail.student.oulu.fi) a Computer Science PhD candidate in
> He is a gamer and has some well thought out and articulated ideas
> about keyboard accessibility.
> John Bannick
> 7-128 Software
> At 06:16 AM 11/24/2007, you wrote:
>> I've created a site for my research I will do this winter, which will
>> result in a master thesis in computer and systems science.
>> You'll find a brief project description (abstracted from my thesis)
>> on the site. An even briefer description: what I'm aiming for is to
>> propose a general model (framework) for implementing game
>> accessibility. It will be described with UML to be independent of
>> concrete implementation language, but still applicable in any
>> The short name for it is GAIM, or Game Accessibility Implementation
>> I would really appreciate if you could participate in the study.
>> Hopefully the results can be used as a starting point for an open
>> source framework.
>> games_access mailing list
>> games_access at igda.org
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