[games_access] GDC 2008: VERY Bad News
d. michelle hinn
hinn at uiuc.edu
Tue Nov 27 16:20:43 EST 2007
Not E for All -- FuturePlay I mean. E for All was too much stuff! :)
>Re: No hardware -- I think it's a bad idea not to bring ANY
>hardware. Even just a broken (ask me about airport security) Quad
>Controller gets more "what the HECK IS THAT????" comments and it
>starts meaningful discussions. So we can do what we did at E for All
>-- very scaled back (even more so) and just let people see what the
>controllers really look like.
>
>Michelle
>
>>It is a good idea to try and set up a few meetings -- I'm dubious
>>after what happened with the GarageGames meeting (ie, they
>>disappeared after a solution was developed by you and Eelke and
>>they didn't use it either...just total silence...). But perhaps
>>we're better known now -- my main fear is that we are back to GDC
>>04, 05, 06 where we got one/two proposals accepted (with 06 being
>>the best because the workshop got accepted -- it was shot down
>>again after two years of trying to get it back on schedule) and not
>>much attention from devs, etc... That doesn't mean we have to
>>accept that it will happen again -- that's my problem more than
>>anyone else's, my fears coming through.
>>
>>So we need to make a plan of who will contact which company to set
>>up those meetings -- that's going to be between the three of us. A
>>lot of these meetings happen casually over drinks at the exclusive
>>parties so those are the ones I can get a couple of us into (beyond
>>Level 99).
>>
>>As for fliers -- that may end up coming down to the three of us.
>>This might be something to put down on the funding plan for Ben,
>>since publicity/SIG growth is one thing that can be covered.
>>
>>Michelle
>>
>>>While this is isn't the ideal situation it's not a total loss for the
>>>group and we have to work within our resources to do the best we can.
>>>
>>>If only three of us can come, then I suggest we don't bring any
>>>hardware accessories. Instead, let's create flyer's and brochures
>>>about the accessories. Maybe even produce videos of people using them.
>>>
>>>I also recommend that because we are a smaller group this year, we try
>>>to have personal meetings with game developers to talk about how we
>>>can help them.
>>>
>>>-Reid
>>>
>>>On Nov 27, 2007 12:25 PM, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>
>>>>
>>>> Ok...
>>>>
>>>>
>>>> So remember when I was writing for days straight for all the GDC
>>>>submissions
>>>> without a whole lot of help? All submissions have been accepted now so we
>>>> have some bad, bad music to face. I never did put up all the final
>>>> submissions on the WIKI -- I was too tired after the deadline
>>>>and it doesn't
>>>> matter as much now. I'll get them up for archive reasons.
>>>>
>>>>
>>>> Well...we've been hit by reality this year. I hate to bring this up again
>>>> but I feel that I have to -- A lot of public word got out about our big
>>>> post-GDC fight last year (it's archived on the net...). I'm not
>>>>saying that
>>>> it was any one person or any one comment -- I can't even look at
>>>>the archive
>>>> without beating myself up about it because I felt like I had
>>>>really, really
>>>> let everyone down. I got the proposals and the passes but I couldn't make
>>>> our showing work in the best way possible. I couldn't be everywhere
>>>> advertising our sessions. I was far from perfect, we were all far from
>>>> perfect, we had big dreams but not enough people doing the work. I'm not
>>>> saying everything goes back to that but we had a big year last year, had
>>>> more than enough passes for everyone...and that was then. It's hard for
>>>> me...well, it's very sad for me to realize that we had it so
>>>>great last year
>>>> and we didn't recognize it, we didn't have enough real help when push came
>>>> to shove (or suitcase pulling came to suitcase pulling back and
>>>>forth every
>>>> day to the convention center). All the "should of" "would have"
>>>>"could have"
>>>> things are coming back to haunt me. I stopped flogging myself about this a
>>>> while ago and thought that I had come to peace with it but I realize now
>>>> that I still haven't stopped flogging myself about not being superhuman. I
>>>> know. I know. Stop it.
>>>>
>>>>
>>>> So...we only had one proposal accepted. All the acceptances are in now.
>>>> Reid's [cc] poster (downgraded from a 20 minute talk but I think this will
>>>> get more people) submission.
>>>> [https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6456]
>>>>
>>>>
>>>> The other two were IGDA solicited (ie, they did not go through the system)
>>>> -- accessibility arcade and the SIG meet and greet. That buys us two more
>>> > passes -- one is mine since I'm SIG chair and one was for Eelke
>>>for the meet
>>>> and greet because he helped on the proposals.
>>>>
>>>>
>>>> I'm going to try and talk to everyone I can think of to try and get a few
>>>> more passes because one of those is a roundtable and was solicited by IGDA
>>>> (that was NOT in the proposal process) and it's accessibility arcade. To
>>>> pull that off, we need more people. I hope that this gets us a few more
>>>> passes.
>>>>
>>>>
>>>> The booth is out of question unless we can get some SERIOUS
>>>>money FAST. I am
>>>> trying every angle I can think of but so far no luck. The booth
>>>>SPACE costs
>>>> $5100 for 10x10 booth -- add on about $3000 more for the
>>>>"required" minimum
>>>> of stuff we have to provide...no way. IF we get an expo booth it
>>>>will get us
>>>> more EXPO passes, which will restrict those with these passes to
>>>>just being
>>>> able to get into the expo area (no talks, etc). That's the reality.
>>>>
>>>>
>>>> I'm sorry to have to tell you this and I'm sorry for the
>>>>anger/sadness in my
>>>> tone. We are not going to be able to bring everyone we want to.
>>>>I cannot say
>>>> when or if I'll hear if we can get more passes. I know some of you have
>>>> already made flight and hotel arrangements. If you are one of
>>>>these people,
>>>> please check with your airlines, etc for the last date to cancel without
>>>> penalty.
>>>>
>>>>
>>>> So three passes...that's it. That's where we are at. I will let
>>>>you know if
>>>> the pass situation changes but for now it doesn't look great. We now have
>>>> fifteen fewer passes so those of us in attendance are going to have to try
>>>> and talk our asses off at GDC.
>>>>
>>>>
>>>> Michelle
>>>> _______________________________________________
>>>> games_access mailing list
>>>> games_access at igda.org
>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>
>>>_______________________________________________
>>>games_access mailing list
>>>games_access at igda.org
>>>http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>
>_______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
More information about the games_access
mailing list