[games_access] GDC Austin -- top-secret launch. By David.
arthit73 at cablespeed.com
Sat Sep 1 16:45:43 EDT 2007
I try to find out more about it I'm not sure when Austin GDC is exactly what
I'll be meeting up with David Perry at the San Francisco February
conference. As well as some other members of our team. But as far as the
press release he's going to send it out to some 1000 released places. I
think it also the announcement for the contest separate them the award for
directing a game.
The next newsletter that comes out from our game I will forward here. It
should be seen. Within the next 10 days some really big things are
happening with our game.
One of them is this launch to the media. The other one is the contest
opening two competing development teams. As those development team start
building our game eventually the members of the current design team of our
top-secret contest, myself and other gamers, we will pick the winner
development team who will be rewarded a $500,000 contract to build our game
and listen to what we want, the designers to make it what we want.
I'll find out more Tuesday at our next meeting. Our development team meets
every Tuesday and Thursday. Live on team speak voice speaking.
Sorry about your kidneys. Having a paw Sox at 60 is incredibly sick. When
mine gets below 95 I usually have pneumonia. I usually run around 98 to
100. 100 is the max. Anywhere from 95 to 100 is safe. 95 is questionable.
How do you do it?
Posting the blog?
Again I'm not sure how to do that? Can you send me a link directly to where
I need to login and then the link to where I post? Because I don't know
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of hinn at uiuc.edu
Sent: Saturday, September 01, 2007 3:52 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] GDC Austin -- top-secret launch. By David.
Re: Blog on website -- I am STILL waiting to hear when the new IGDA web
changes will occur so I'm working on a way to tie in the forums at
gameaccessibility.com to our wiki for at least the time being. In the time
being for that happening...please feel free to put up things on the wiki and
then send a note to the link on the wiki here.
Since I lost most of last week to being in the hospital, I'm running behind
schedule a bit and I'm leaving for GDC Austin tomorrow to give a talk with
Richard on GA/Game Audio that they'd wanted us to give since the conference
last year. I will try and find out more about Top Secret while at the
conference. Is there a formal presentation of it at GDC Austin, Robert?
I'm not sure what exactly is going on with my kidneys but I think that the
letters GDC have something to do with it since I got sick at the end of GDC
San Fran and sick before GDC Austin. This time was much more serious,
however, as my pulse/ox went down to 60 at several times...yikes.
---- Original message ----
>Date: Sat, 1 Sep 2007 15:09:36 -0400
>From: "Robert Florio" <arthit73 at cablespeed.com>
>Subject: Re: [games_access] GDC Austin -- top-secret launch. By David.
>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
>Report from Robert Florio. Game designer on project top-secret.
> My last report is that the game to the media at GDC Austin. So if anyone
>is there and can get some PR release from them that would be great or
>whenever we need.
>Also in competition is supposed to release to developers in about 10 days
>actually make on game as the designers the gamers and yet been working
>April designing the game and will continue to hold control over design
>developers fight for our votes in the end to get the contract to build it.
>The demo should be available by GDC 2008 San Francisco.
>Accessibility on the game.
>I've been working with several members getting tremendous support in the a
>working on a mock demo of some of the game user interface controls for
>actually controlling the characters on screen. It should be fairly
>accessible for people with physical impairments. They're also working on
>the audio input and output so that it is great for normal players also
>for those with absence of visual and audio impairments as a gamer.
>I'd like to start keeping more of a blog on our special interest group web
>site if that's possible again please let me know? Sorry to hear about you
>being sick Michelle.
>Meeting anyone? About top-secret?
>I can meet next week with anyone.
>MSN. arthit73 at cablespeed.com use that to connect with me.
>Thursday, August 6. 1 p.m. Eastern time.
>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>On Behalf Of hinn at uiuc.edu
>Sent: Friday, August 31, 2007 5:41 PM
>To: IGDA Games Accessibility SIG Mailing List
>Subject: [games_access] GDC Austin -- Michelle and Richard
>Richard and I were asked to give a talk on game accessibility "when audio
>the way you play the game" and that's this next week. As for this past
>week...I was in hospital wednesday until about now with no email
>access...but I was so sick i didn't care. damn kidneys. anyway no meetings
>this next week unless one of the committee chairs would like to run a
>meeting on the concerns/projects/etc of their committee -- I'll let them
>announce that on their own.
>When I return we'll give one more stab a figuring out a monthly meeting
>sched...part 78! :D
>these are mediocre times and people are
>losing hope. it's hard for many people
>to believe that there are extraordinary
>things inside themselves, as well as
>others. i hope you can keep an open
> -- "unbreakable"
>games_access mailing list
>games_access at igda.org
>games_access mailing list
>games_access at igda.org
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
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