[games_access] GDC 2008 SIG proposal
d. michelle hinn
hinn at uiuc.edu
Sat Sep 29 18:44:44 EDT 2007
How did you envision this talk? As a panel? A 20 minute or 60 minute
talk? A roundtable? I'm thinking a 60 minute talk but I want to be
sure that's what you were thinking too. :)
We need to work on the title a bit -- it's a little vague. Basically
we need something that says what the talk is about and/or is enticing
enough to look up the abstract for when they are glancing through the
title cards on display at GDC. Thomas had a good idea about
emphasizing the "Jedi" bit -- maybe "Turning Gamers into Jedis:
Designers Creative & Accessible Toolbox" -- or just accessible or
just creative? Or maybe "Turning Gamers into Jedis: Creative and
Accessible Design Tools"?
Michelle
(who is on 11th hour "GDC think" -- like "doublethink" but less
scary...I think...I think again...ahhhhhh)
>we have expanded it a bit more so if you want to take another look ;-)
>
>cheers Eelke
>
>
>On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>>
>>
>> Short and sweetly: Looks very good to me.
>>
>> Barrie
>>
>>
>> ----- Original Message -----
>> From: Thomas Westin
>> To: IGDA Games Accessibility SIG Mailing List
>> Sent: Tuesday, September 25, 2007 9:28 PM
>> Subject: [games_access] GDC 2008 SIG proposal
>>
>>
>> hello
>>
>>
>> I and Eelke have come up with this draft for our proposal
>>
>>
> > http://www.igda.org/wiki/Game_Designers_Creative_Toolbox
>>
>>
>> any comments and feedback welcome
>>
>>
>> Kind regards,
>> Thomas and Eelke
>>
>>
>> __________________________________
>> Thomas Westin
>> VD/CEO
>>
>>
>> Pin Interactive AB
>> :: Digital Culture Analysis :: Tools :: Worlds
>> __________________________________
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>>
>> www.pininteractive.com
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>> Skype: thomaswestin
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>>
>>
>>
>>
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>
>
>--
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>Department of CS&E/171
>University of Nevada Reno, Nevada 89557
>Game interaction design www.helpyouplay.com
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