[games_access] Business track proposal for CC in games updated

Tim Chase agdev at thechases.com
Sat Sep 29 22:03:56 EDT 2007

> Take a look at the link below and please provide feedback.


> http://www.igda.org/wiki/Selling_more_games_by_adding_CC

"Only four commercial games in the history of the industry have
included closed captioning"

This seems like an awfully small number. To a degree, Zork (and
other interactive fictions) were all closed-captioned. The
King's Quest/Space Quest/Leisure Suit Larry/etc family of games
were all playable with no audio. Perhaps you're only considering
certain types of games such as FPS's? Or a certain precise
definition of "closed captioning"? I think to the avid gamer,
this is going to sound like a bogus number unless clarified.

"Those that cannot hear sounds benefit most directly, whether
they are deaf, hard of hearing or persons with no hearing loss,
but demonstrating their game in a noisy trade show environment"

The phrasing here is a bit awkward, as it sounds like "persons
with no hearing loss" "cannot hear sounds". I know what you're
talking about, but rewording it might help make it clear to folks
who haven't had the benefit of lurking on the SIG...something
perhaps like "Those that cannot hear sounds benefit most directly
whether they are deaf or hard-of-hearing, but even persons with
no hearing loss can benefit in environments such as the floor of
a noisy trade-show or on an airplane." (or other such examples
such as playing at night and not wanting to wake the household)

Otherwise, it looked good to me. It felt like you wrote the long
abstract first and then tried to condense it down to the
brief/concise abstracts, which weakened your good points (from
the long version) by losing their context.

Just my $0.02 (feel free to ignore ;)


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