[games_access] Business track proposal for CC in games updated

d. michelle hinn hinn at uiuc.edu
Sat Sep 29 23:14:19 EDT 2007

So perhaps we can add in a quick sentence about how we aren't talking
about subtitles but fully captioned games to help with the confusion
about it? We've run into this confusion before so we should probably
do our best to go back a step and explain what is in games versus
what NEEDS to be in games to be [cc].


>Thanks Barrie, I'm basing the number of games on a definition of

>closed captioning that includes sound effects and music. The old

>Sierra adventure games, as much as I love them, didn't caption sound

>effects or music.


>I agree the wording is awkward, I'll work on that.


>Michelle, I'll browse through the session titles.




>On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:

>> I keep playing around with the idea of (sorry non-US peeps) "Making

>> More $$ with [cc]" in the title. I like the $$/[cc] :)


>> I haven't looked yet at this but a good idea would be to check the

>> titles of the business track proposals on the GDC 07 site

>> (www.gdconf.com -- just hit "skip intro" and you'll see links to GDC

>> 07 stuff mixed in with the 08 proposal stuff). See how dry (or not)

>> theirs tend to be.


>> But now that I had my fun with the cute $$/[cc] thing...we have to

>> make sure that they don't also see [cc] and think "carbon copy." I

>> just showed this title to my boyfriend and he said that out of

>> context he might not know we mean closed captioning versus a new

>> version of C/C++. So I think we have to remember that things that we

>> know to mean closed captioning, despite [cc] showing in tv guide

>> (again, it's in context), might just be two "c" letters next to each

>> other. So we may need a colon after the first part of the title like

>> "More $$ with [cc]: Using Closed Captioning to Sell More Games"???


>> I know...it all gets super picky at the end. I think we're almost

>>there though!


>> M


>> >Take a look at the link below and please provide feedback.

>> >

>> >http://www.igda.org/wiki/Selling_more_games_by_adding_CC

>> >

>> >Thanks,

>> >

>> >-Reid

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