[games_access] Business track proposal for CC in games updated
reid at rbkdesign.com
Sat Sep 29 22:16:00 EDT 2007
Thanks Barrie, I'm basing the number of games on a definition of
closed captioning that includes sound effects and music. The old
Sierra adventure games, as much as I love them, didn't caption sound
effects or music.
I agree the wording is awkward, I'll work on that.
Michelle, I'll browse through the session titles.
On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:
> I keep playing around with the idea of (sorry non-US peeps) "Making
> More $$ with [cc]" in the title. I like the $$/[cc] :)
> I haven't looked yet at this but a good idea would be to check the
> titles of the business track proposals on the GDC 07 site
> (www.gdconf.com -- just hit "skip intro" and you'll see links to GDC
> 07 stuff mixed in with the 08 proposal stuff). See how dry (or not)
> theirs tend to be.
> But now that I had my fun with the cute $$/[cc] thing...we have to
> make sure that they don't also see [cc] and think "carbon copy." I
> just showed this title to my boyfriend and he said that out of
> context he might not know we mean closed captioning versus a new
> version of C/C++. So I think we have to remember that things that we
> know to mean closed captioning, despite [cc] showing in tv guide
> (again, it's in context), might just be two "c" letters next to each
> other. So we may need a colon after the first part of the title like
> "More $$ with [cc]: Using Closed Captioning to Sell More Games"???
> I know...it all gets super picky at the end. I think we're almost there though!
> >Take a look at the link below and please provide feedback.
> >games_access mailing list
> >games_access at igda.org
> games_access mailing list
> games_access at igda.org
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