[games_access] GDC 2008 SIG proposal

d. michelle hinn hinn at uiuc.edu
Sun Sep 30 23:34:17 EDT 2007


Uh...I think we have proposal mix up. This was about the talk you and 
Thomas are doing.

Now 20 minutes for the business one, yes, that seems sufficient.

Michelle

>Hmmm well I don't know 20 minutes seems sufficient. It's not rocket
>science.  ;-)
>Cliff Blezinsky gave a Gears of War postmortem in 60 minutes last year
>as a comparison and we don't have nearly as much material. 20 minutes
>is enough time to bring the message and still deliver something that
>is high quality. I rather go slightly over 20 minutes than only have
>40 minutes of material and then bore my audience to death for the
>remainder.
>
>Then again I can only speak for myself and Reid might have a 
>different opinion.
>
>cheers eelke
>
>
>On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>  Keep in mind that there are VERY few 20 minute slots. I don't know
>>  the number but they are warning us about them having worse odds than
>>  the 60 minute slots. Do you think that you can do justice to all of
>>  these things in 20 minutes? It seems to me that you would be really,
>>  really rushed.
>>
>>  >A 20 minute talk is sufficient and is likelier to be accepted.
>>  >
>>  >the title changes are good.
>>  >
>>  >cheers Eelke
>>  >
>>  >
>>  >On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>  >>  How did you envision this talk? As a panel? A 20 minute or 60 minute
>>  >>  talk? A roundtable? I'm thinking a 60 minute talk but I want to be
>>  >>  sure that's what you were thinking too. :)
>>  >>
>>  >>  We need to work on the title a bit -- it's a little vague. Basically
>>  >>  we need something that says what the talk is about and/or is enticing
>>  >>  enough to look up the abstract for when they are glancing through the
>>  >>  title cards on display at GDC. Thomas had a good idea about
>>  >>  emphasizing the "Jedi" bit -- maybe "Turning Gamers into Jedis:
>>  >>  Designers Creative & Accessible Toolbox" -- or just accessible or
>>  >>  just creative? Or maybe "Turning Gamers into Jedis: Creative and
>>  >>  Accessible Design Tools"?
>>  >>
>>  >>  Michelle
>>  >>  (who is on 11th hour "GDC think" -- like "doublethink" but less
>>  >>  scary...I think...I think again...ahhhhhh)
>>  >>
>>  >>  >we have expanded it a bit more so if you want to take another look ;-)
>>  >>  >
>>  >>  >cheers Eelke
>>  >>  >
>>  >>  >
>>  >>  >On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>>  >>  >>
>>  >>  >>
>>  >>  >>  Short and sweetly: Looks very good to me.
>>  >>  >>
>>  >>  >>  Barrie
>>  >>  >>
>>  >>  >>
>>  >>  >>  ----- Original Message -----
>>  >>  >>  From: Thomas Westin
>>  >>  >>  To: IGDA Games Accessibility SIG Mailing List
>>  >>  >>  Sent: Tuesday, September 25, 2007 9:28 PM
>>  >>  >>  Subject: [games_access] GDC 2008 SIG proposal
>>  >>  >>
>>  >>  >>
>>  >>  >>  hello
>>  >>  >>
>>  >>  >>
>>  >>  >>  I and Eelke have come up with this draft for our proposal
>>  >>  >>
>>  >>  >>
>>  >>  >  > http://www.igda.org/wiki/Game_Designers_Creative_Toolbox
>>  >>  >>
>>  >>  >>
>>  >>  >>  any comments and feedback welcome
>>  >>  >>
>>  >>  >>
>>  >>  >>  Kind regards,
>>  >>  >>  Thomas and Eelke
>>  >>  >>
>>  >>  >>
>>  >>  >>  __________________________________
>>  >>  >>  Thomas Westin
>>  >>  >>  VD/CEO
>>  >>  >>
>>  >>  >>
>>  >>  >>  Pin Interactive AB
>>  >>  >>  :: Digital Culture Analysis :: Tools :: Worlds
>>  >>  >>  __________________________________
>>  >>  >>  Award Winning Developer
>>  >>  >>
>>  >>  >>
>>  >>  >>  www.pininteractive.com
>>  >>  >>  +46 (0)706 400 402
>>  >>  >>  Skype: thomaswestin
>>  >>  >>
>>  >>  >>
>>  >>  >>
>>  >>  >>
>>  >>  >>
>>  >>  >>   ________________________________
>>  >>  >>
>>  >>  >>
>>  >>  >>  _______________________________________________
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>>  >>  >>  games_access at igda.org
>>  >>  >>  http://seven.pairlist.net/mailman/listinfo/games_access
>>  >>  >>
>>  >>  >>
>>  >>  >>
>>  >>  >>  _______________________________________________
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>  > >>  >>
>>  >>  >>
>>  >>  >
>>  >>  >
>>  >>  >--
>>  >> 
>>>----------------------------------------------------------------------------
>>  >>  >Eelke Folmer                           Assistant Professor
>>  >>  >Department of CS&E/171
>>  >>  >University of Nevada              Reno, Nevada 89557
>>  >>  >Game interaction design        www.helpyouplay.com
>>  >> 
>>>----------------------------------------------------------------------------
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>>  >--
>>  >----------------------------------------------------------------------------
>>  >Eelke Folmer                           Assistant Professor
>>  >Department of CS&E/171
>>  >University of Nevada              Reno, Nevada 89557
>>  >Game interaction design        www.helpyouplay.com
>>  >----------------------------------------------------------------------------
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>
>
>--
>----------------------------------------------------------------------------
>Eelke Folmer                           Assistant Professor
>Department of CS&E/171
>University of Nevada              Reno, Nevada 89557
>Game interaction design        www.helpyouplay.com
>----------------------------------------------------------------------------
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