[games_access] GDC 2008 SIG proposal
Eelke Folmer
eelke.folmer at gmail.com
Sun Sep 30 23:57:53 EDT 2007
ow my bad.... ;-)
cheers Eelke
On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
> Uh...I think we have proposal mix up. This was about the talk you and
> Thomas are doing.
>
> Now 20 minutes for the business one, yes, that seems sufficient.
>
> Michelle
>
> >Hmmm well I don't know 20 minutes seems sufficient. It's not rocket
> >science. ;-)
> >Cliff Blezinsky gave a Gears of War postmortem in 60 minutes last year
> >as a comparison and we don't have nearly as much material. 20 minutes
> >is enough time to bring the message and still deliver something that
> >is high quality. I rather go slightly over 20 minutes than only have
> >40 minutes of material and then bore my audience to death for the
> >remainder.
> >
> >Then again I can only speak for myself and Reid might have a
> >different opinion.
> >
> >cheers eelke
> >
> >
> >On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
> >> Keep in mind that there are VERY few 20 minute slots. I don't know
> >> the number but they are warning us about them having worse odds than
> >> the 60 minute slots. Do you think that you can do justice to all of
> >> these things in 20 minutes? It seems to me that you would be really,
> >> really rushed.
> >>
> >> >A 20 minute talk is sufficient and is likelier to be accepted.
> >> >
> >> >the title changes are good.
> >> >
> >> >cheers Eelke
> >> >
> >> >
> >> >On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:
> >> >> How did you envision this talk? As a panel? A 20 minute or 60 minute
> >> >> talk? A roundtable? I'm thinking a 60 minute talk but I want to be
> >> >> sure that's what you were thinking too. :)
> >> >>
> >> >> We need to work on the title a bit -- it's a little vague. Basically
> >> >> we need something that says what the talk is about and/or is enticing
> >> >> enough to look up the abstract for when they are glancing through the
> >> >> title cards on display at GDC. Thomas had a good idea about
> >> >> emphasizing the "Jedi" bit -- maybe "Turning Gamers into Jedis:
> >> >> Designers Creative & Accessible Toolbox" -- or just accessible or
> >> >> just creative? Or maybe "Turning Gamers into Jedis: Creative and
> >> >> Accessible Design Tools"?
> >> >>
> >> >> Michelle
> >> >> (who is on 11th hour "GDC think" -- like "doublethink" but less
> >> >> scary...I think...I think again...ahhhhhh)
> >> >>
> >> >> >we have expanded it a bit more so if you want to take another look ;-)
> >> >> >
> >> >> >cheers Eelke
> >> >> >
> >> >> >
> >> >> >On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
> >> >> >>
> >> >> >>
> >> >> >> Short and sweetly: Looks very good to me.
> >> >> >>
> >> >> >> Barrie
> >> >> >>
> >> >> >>
> >> >> >> ----- Original Message -----
> >> >> >> From: Thomas Westin
> >> >> >> To: IGDA Games Accessibility SIG Mailing List
> >> >> >> Sent: Tuesday, September 25, 2007 9:28 PM
> >> >> >> Subject: [games_access] GDC 2008 SIG proposal
> >> >> >>
> >> >> >>
> >> >> >> hello
> >> >> >>
> >> >> >>
> >> >> >> I and Eelke have come up with this draft for our proposal
> >> >> >>
> >> >> >>
> >> >> > > http://www.igda.org/wiki/Game_Designers_Creative_Toolbox
> >> >> >>
> >> >> >>
> >> >> >> any comments and feedback welcome
> >> >> >>
> >> >> >>
> >> >> >> Kind regards,
> >> >> >> Thomas and Eelke
> >> >> >>
> >> >> >>
> >> >> >> __________________________________
> >> >> >> Thomas Westin
> >> >> >> VD/CEO
> >> >> >>
> >> >> >>
> >> >> >> Pin Interactive AB
> >> >> >> :: Digital Culture Analysis :: Tools :: Worlds
> >> >> >> __________________________________
> >> >> >> Award Winning Developer
> >> >> >>
> >> >> >>
> >> >> >> www.pininteractive.com
> >> >> >> +46 (0)706 400 402
> >> >> >> Skype: thomaswestin
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> ________________________________
> >> >> >>
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> >> >> >>
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> > > >> >>
> >> >> >>
> >> >> >
> >> >> >
> >> >> >--
> >> >>
> >>>----------------------------------------------------------------------------
> >> >> >Eelke Folmer Assistant Professor
> >> >> >Department of CS&E/171
> >> >> >University of Nevada Reno, Nevada 89557
> >> >> >Game interaction design www.helpyouplay.com
> >> >>
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> >> >----------------------------------------------------------------------------
> >> >Eelke Folmer Assistant Professor
> >> >Department of CS&E/171
> >> >University of Nevada Reno, Nevada 89557
> >> >Game interaction design www.helpyouplay.com
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> >----------------------------------------------------------------------------
> >Eelke Folmer Assistant Professor
> >Department of CS&E/171
> >University of Nevada Reno, Nevada 89557
> >Game interaction design www.helpyouplay.com
> >----------------------------------------------------------------------------
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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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