[games_access] GDC 2008 SIG proposal

Eelke Folmer eelke.folmer at gmail.com
Sun Sep 30 23:57:53 EDT 2007


ow my bad.... ;-)

cheers Eelke


On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
> Uh...I think we have proposal mix up. This was about the talk you and
> Thomas are doing.
>
> Now 20 minutes for the business one, yes, that seems sufficient.
>
> Michelle
>
> >Hmmm well I don't know 20 minutes seems sufficient. It's not rocket
> >science.  ;-)
> >Cliff Blezinsky gave a Gears of War postmortem in 60 minutes last year
> >as a comparison and we don't have nearly as much material. 20 minutes
> >is enough time to bring the message and still deliver something that
> >is high quality. I rather go slightly over 20 minutes than only have
> >40 minutes of material and then bore my audience to death for the
> >remainder.
> >
> >Then again I can only speak for myself and Reid might have a
> >different opinion.
> >
> >cheers eelke
> >
> >
> >On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
> >>  Keep in mind that there are VERY few 20 minute slots. I don't know
> >>  the number but they are warning us about them having worse odds than
> >>  the 60 minute slots. Do you think that you can do justice to all of
> >>  these things in 20 minutes? It seems to me that you would be really,
> >>  really rushed.
> >>
> >>  >A 20 minute talk is sufficient and is likelier to be accepted.
> >>  >
> >>  >the title changes are good.
> >>  >
> >>  >cheers Eelke
> >>  >
> >>  >
> >>  >On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:
> >>  >>  How did you envision this talk? As a panel? A 20 minute or 60 minute
> >>  >>  talk? A roundtable? I'm thinking a 60 minute talk but I want to be
> >>  >>  sure that's what you were thinking too. :)
> >>  >>
> >>  >>  We need to work on the title a bit -- it's a little vague. Basically
> >>  >>  we need something that says what the talk is about and/or is enticing
> >>  >>  enough to look up the abstract for when they are glancing through the
> >>  >>  title cards on display at GDC. Thomas had a good idea about
> >>  >>  emphasizing the "Jedi" bit -- maybe "Turning Gamers into Jedis:
> >>  >>  Designers Creative & Accessible Toolbox" -- or just accessible or
> >>  >>  just creative? Or maybe "Turning Gamers into Jedis: Creative and
> >>  >>  Accessible Design Tools"?
> >>  >>
> >>  >>  Michelle
> >>  >>  (who is on 11th hour "GDC think" -- like "doublethink" but less
> >>  >>  scary...I think...I think again...ahhhhhh)
> >>  >>
> >>  >>  >we have expanded it a bit more so if you want to take another look ;-)
> >>  >>  >
> >>  >>  >cheers Eelke
> >>  >>  >
> >>  >>  >
> >>  >>  >On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  Short and sweetly: Looks very good to me.
> >>  >>  >>
> >>  >>  >>  Barrie
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  ----- Original Message -----
> >>  >>  >>  From: Thomas Westin
> >>  >>  >>  To: IGDA Games Accessibility SIG Mailing List
> >>  >>  >>  Sent: Tuesday, September 25, 2007 9:28 PM
> >>  >>  >>  Subject: [games_access] GDC 2008 SIG proposal
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  hello
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  I and Eelke have come up with this draft for our proposal
> >>  >>  >>
> >>  >>  >>
> >>  >>  >  > http://www.igda.org/wiki/Game_Designers_Creative_Toolbox
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  any comments and feedback welcome
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  Kind regards,
> >>  >>  >>  Thomas and Eelke
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  __________________________________
> >>  >>  >>  Thomas Westin
> >>  >>  >>  VD/CEO
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  Pin Interactive AB
> >>  >>  >>  :: Digital Culture Analysis :: Tools :: Worlds
> >>  >>  >>  __________________________________
> >>  >>  >>  Award Winning Developer
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  www.pininteractive.com
> >>  >>  >>  +46 (0)706 400 402
> >>  >>  >>  Skype: thomaswestin
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>   ________________________________
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  _______________________________________________
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> >>  >>  >>  games_access at igda.org
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> >>  >>  >>
> >>  >>  >>
> >>  >>  >>
> >>  >>  >>  _______________________________________________
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> >  > >>  >>
> >>  >>  >>
> >>  >>  >
> >>  >>  >
> >>  >>  >--
> >>  >>
> >>>----------------------------------------------------------------------------
> >>  >>  >Eelke Folmer                           Assistant Professor
> >>  >>  >Department of CS&E/171
> >>  >>  >University of Nevada              Reno, Nevada 89557
> >>  >>  >Game interaction design        www.helpyouplay.com
> >>  >>
> >>>----------------------------------------------------------------------------
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> >>  >
> >>  >--
> >>  >----------------------------------------------------------------------------
> >>  >Eelke Folmer                           Assistant Professor
> >>  >Department of CS&E/171
> >>  >University of Nevada              Reno, Nevada 89557
> >>  >Game interaction design        www.helpyouplay.com
> >>  >----------------------------------------------------------------------------
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> >
> >
> >--
> >----------------------------------------------------------------------------
> >Eelke Folmer                           Assistant Professor
> >Department of CS&E/171
> >University of Nevada              Reno, Nevada 89557
> >Game interaction design        www.helpyouplay.com
> >----------------------------------------------------------------------------
> >_______________________________________________
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-- 
----------------------------------------------------------------------------
Eelke Folmer                           Assistant Professor
Department of CS&E/171
University of Nevada              Reno, Nevada 89557
Game interaction design        www.helpyouplay.com
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