[games_access] games_access Digest, Vol 50, Issue 14

Samuel Franco sam at frado.net
Mon Aug 4 10:13:34 EDT 2008


Samuel Franco Domínguez


Game Accesibility in Serious Games Taxonomy.


In this page,
http://www.seriousgames.org/index2.html
there is a presentation about Serious Games taxonomy
http://www.dmill.com/presentations/serious-games-taxonomy-2008.pdf

There is nothing about accesibility as a serius game activity.
I think that accesibility is serious, and it is about games.
Serious Games is not only about software
(but accesibility needs software adaptaton) Serious Games is also about
alternative controlers like haptic controlers for training skills or
exergaming.
Haptic is also usefull for sight disabled for example.
When I think about accesibility I think also about rehabilitation and
asistive tecnology. I am a rehabilitation doctor so when I can not improve
or change my patient (nature gives no everything) I try to change the
things aroud this person. Things are less important than persons.
Integration of disabled is also Games for Health, accesibility games is
asistive technology.

I have asked Serious Games Iniciative why Accesibility is out of the
taxonomy they are bulding now. What do you think about this? Do you see
the relationship between them?

When I get that a child with cerebral palsy (with motor and learningn
disability)
plays a Oneswitch game this is motor and cognitive rehabilitation, not
only entertaiment. This is Serious Game, this is Games for Health.

If you agree with me please let them know.
I think that my horrible english could not be a good defense of any idea.

Thanks







games_access-request at igda.org
> Send games_access mailing list submissions to
> 	games_access at igda.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
> 	http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
> 	games_access-request at igda.org
>
> You can reach the person managing the list at
> 	games_access-owner at igda.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
>
>
> Today's Topics:
>
>    1. Introduction (Greg Rahn)
>    2. Re: Introduction (d. michelle hinn)
>    3. Re: Introduction (Barrie Ellis)
>    4. Introduction (John Bannick)
>    5. Re: Introduction (Kestrell)
>    6. New Breath Clicking Controller (Barrie Ellis)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 22 Jul 2008 16:47:58 -0700
> From: Greg Rahn <g at soundmindz.com>
> Subject: [games_access] Introduction
> To: games_access at igda.org
> Message-ID: <74639DF7-2DEA-4038-BF7E-35C69F409656 at soundmindz.com>
> Content-Type: text/plain; charset=WINDOWS-1252; format=flowed;
> 	delsp=yes
>
> Hi All,
> My name is Greg Rahn and I'm a newbie here. I discovered this sig as I
> was doing research for a presentation I am doing at the Casual Games
> Conference this Friday in Seattle. http://seattle.casualconnect.org/
>
> My session started out as Designing Audio Concurrently With Game
> Design. (as opposed to "hey let's add sound to our game now that it's
> done"). I came across accessibility, and after learning about all that
> is going on around accessibility in games, I have expanded my talk to
> include this. It sort of of swung the pendulum even further making my
> talk more like,  Designing Audio AS Game Design...
>
> Anyway, I've culled thru some of your archives and have learned some
> things eg; "sight disabled" rather than "blind" etc...
> I'm excited by all of this and hopefully I can help raise some
> awareness about accessibility in the Casual Game space.
>
> I'll let you know how it goes. If any of you happen to be attending,
> be sure to stop by and say hi.
>
> btw...nice work on Terraformers Thomas.
>
> Cheers,
>
> Greg
> ????????????????????????????????????????????????
> SOUNDMINDZ
> Music & Sound Design
> www.GregRahn.net
> Greg Rahn
> 707-643-8519
> cell 707-246-4922
> Linked In: http://www.linkedin.com/in/GregRahnMusic
>
>
>
> ------------------------------
>
> Message: 2
> Date: Wed, 23 Jul 2008 03:20:46 -0500
> From: "d. michelle hinn" <hinn at uiuc.edu>
> Subject: Re: [games_access] Introduction
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <p06230911c4ac9840a739@[192.168.2.3]>
> Content-Type: text/plain; charset="iso-8859-1" ; format="flowed"
>
> Hi Greg -- welcome! I won't be at Casual Games
> unfortunately but would you be interested in
> joining in with a couple of our audio designer
> and closed captioning members and doing a panel
> or some such at GDC in San Francisco in March?
> We're getting our proposals together now (they
> are due next week) so if you are interested,
> email me off list at hinn at uiuc.edu so I can get
> your info and such into the GDC system.
>
> We are always looking for new ground to spread
> the accessibility word to so it's exciting that
> you've found us -- please let others who are
> interested know about us. On this list you'll
> find researchers, game designers, owners of
> accessibility controller shops, journalists,
> editors, and much, much more! So, once again,
> welcome and please don't hesitate to ask any of
> us about ideas, reactions to ideas, etc -- we're
> not a shy bunch!
>
> Michelle
> Chairperson, IGDA Game Accessibility SIG (we're
> also affiliated with DiGRA, the ECA, and the ESA)
>
>>Hi All,
>>My name is Greg Rahn and I'm a newbie here. I
>>discovered this sig as I was doing research for
>>a presentation I am doing at the Casual Games
>>Conference this Friday in Seattle.
>>http://seattle.casualconnect.org/
>>
>>My session started out as Designing Audio
>>Concurrently With Game Design. (as opposed to
>>"hey let's add sound to our game now that it's
>>done"). I came across accessibility, and after
>>learning about all that is going on around
>>accessibility in games, I have expanded my talk
>>to include this. It sort of of swung the
>>pendulum even further making my talk more like,
>>Designing Audio AS Game Design...
>>
>>Anyway, I've culled thru some of your archives
>>and have learned some things eg; "sight
>>disabled" rather than "blind" etc...
>>I'm excited by all of this and hopefully I can
>>help raise some awareness about accessibility in
>>the Casual Game space.
>>
>>I'll let you know how it goes. If any of you
>>happen to be attending, be sure to stop by and
>>say hi.
>>
>>btw...nice work on Terraformers Thomas.
>>
>>Cheers,
>>
>>Greg
>>????????????????????????????????????????????????
>>SOUNDMINDZ
>>Music & Sound Design
>>www.GregRahn.net
>>Greg Rahn
>>707-643-8519
>>cell 707-246-4922
>>Linked In: http://www.linkedin.com/in/GregRahnMusic
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
> ------------------------------
>
> Message: 3
> Date: Wed, 23 Jul 2008 09:48:55 +0100
> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
> Subject: Re: [games_access] Introduction
> To: "IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <58ef01c8eca0$f1a7af00$9901a8c0 at oneswitch>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> 	reply-type=response
>
> Yes - welcome Greg - it's great to have fresh enthusiasm!
>
> And just to stir up the language debates that do go on for ever!
>
> http://www.bbc.co.uk/blogs/ouch/2006/02/blind_or_visually_impaired.html
>
> Barrie
> www.OneSwitch.org.uk
>
>
>
> ----- Original Message -----
> From: "d. michelle hinn" <hinn at uiuc.edu>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Wednesday, July 23, 2008 9:20 AM
> Subject: Re: [games_access] Introduction
>
>
> Hi Greg -- welcome! I won't be at Casual Games
> unfortunately but would you be interested in
> joining in with a couple of our audio designer
> and closed captioning members and doing a panel
> or some such at GDC in San Francisco in March?
> We're getting our proposals together now (they
> are due next week) so if you are interested,
> email me off list at hinn at uiuc.edu so I can get
> your info and such into the GDC system.
>
> We are always looking for new ground to spread
> the accessibility word to so it's exciting that
> you've found us -- please let others who are
> interested know about us. On this list you'll
> find researchers, game designers, owners of
> accessibility controller shops, journalists,
> editors, and much, much more! So, once again,
> welcome and please don't hesitate to ask any of
> us about ideas, reactions to ideas, etc -- we're
> not a shy bunch!
>
> Michelle
> Chairperson, IGDA Game Accessibility SIG (we're
> also affiliated with DiGRA, the ECA, and the ESA)
>
>>Hi All,
>>My name is Greg Rahn and I'm a newbie here. I
>>discovered this sig as I was doing research for
>>a presentation I am doing at the Casual Games
>>Conference this Friday in Seattle.
>>http://seattle.casualconnect.org/
>>
>>My session started out as Designing Audio
>>Concurrently With Game Design. (as opposed to
>>"hey let's add sound to our game now that it's
>>done"). I came across accessibility, and after
>>learning about all that is going on around
>>accessibility in games, I have expanded my talk
>>to include this. It sort of of swung the
>>pendulum even further making my talk more like,
>>Designing Audio AS Game Design...
>>
>>Anyway, I've culled thru some of your archives
>>and have learned some things eg; "sight
>>disabled" rather than "blind" etc...
>>I'm excited by all of this and hopefully I can
>>help raise some awareness about accessibility in
>>the Casual Game space.
>>
>>I'll let you know how it goes. If any of you
>>happen to be attending, be sure to stop by and
>>say hi.
>>
>>btw...nice work on Terraformers Thomas.
>>
>>Cheers,
>>
>>Greg
>>YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
>>SOUNDMINDZ
>>Music & Sound Design
>>www.GregRahn.net
>>Greg Rahn
>>707-643-8519
>>cell 707-246-4922
>>Linked In: http://www.linkedin.com/in/GregRahnMusic
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
> ------------------------------
>
> Message: 4
> Date: Wed, 23 Jul 2008 05:20:29 -0400 (EDT)
> From: "John Bannick" <jbannick at 7128.com>
> Subject: [games_access] Introduction
> To: games_access at igda.org
> Message-ID:
> 	<1068.76.119.124.119.1216804829.squirrel at webmail.enigami.com>
> Content-Type: text/plain;charset=iso-8859-1
>
> Greg,
>
> It's odd to read your post referring to "Designing Audio Concurrently With
> Game Design" at this particular moment.
>
> My company, 7-128 Software, builds mainstream casual computer games that
> are accessible.
>
> This morning I'm coding a tool for Perkins School for the Blind, here in
> Boston, that will let them edit content for some new children's games
> we're doing.
>
> Since some of their employees are blind, I'm including self-voicing and
> JAWS screen-reader access in the editor.
>
> So I'm sitting here waiting for the thing to compile, and browsing various
> fora. (I'm a member of the GA SIG.)
>
> Speaking as someone who's been doing UIs professionally for 30 years and
> audio UIs for the past 10 years, the audio part does affect the video
> part. It affects how you lay things out. It affects timing issues. It
> affects the information architecture. It affect platform choices. And it
> affects the time to delivery.
>
> Speaking as a game developer, the GA SIG and related fora such as
> oneswitch, ablegamers, and audyssey make a huge difference in getting
> software actually accessible. Aside from raising awareness, they provide
> sources of practical information as to what users with special needs want,
> what works, what does not work, resources available, and new products.
>
> Anyway, it's passing strange to read your post while doing exactly what
> you're referring to.
>
> Welcome and good luck at your conference.
>
> John Bannick
> CTO 7-128 Software
> www.7128.com
>
>
>
>
>
>
> ------------------------------
>
> Message: 5
> Date: Wed, 23 Jul 2008 09:10:45 -0400
> From: "Kestrell" <kestrell at panix.com>
> Subject: Re: [games_access] Introduction
> To: <jbannick at 7128.com>,	"IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <004501c8ecc5$84dd57b0$0201000a at Galatea>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> 	reply-type=original
>
> John,
>
> Wow! This sounds so cool! Are you going to make this accessible editor
> available to other blind gamers? It sounds so fascinating!
>
> And now I feel I really must go subscribe to your games; perhaps next
> month
> for my birthday present to myself.
>
> Kes
>
> ----- Original Message -----
> From: "John Bannick" <jbannick at 7128.com>
> To: <games_access at igda.org>
> Sent: Wednesday, July 23, 2008 5:20 AM
> Subject: [games_access] Introduction
>
>
>> Greg,
>>
>> It's odd to read your post referring to "Designing Audio Concurrently
>> With
>> Game Design" at this particular moment.
>>
>> My company, 7-128 Software, builds mainstream casual computer games that
>> are accessible.
>>
>> This morning I'm coding a tool for Perkins School for the Blind, here in
>> Boston, that will let them edit content for some new children's games
>> we're doing.
>>
>> Since some of their employees are blind, I'm including self-voicing and
>> JAWS screen-reader access in the editor.
>>
>> So I'm sitting here waiting for the thing to compile, and browsing
>> various
>> fora. (I'm a member of the GA SIG.)
>>
>> Speaking as someone who's been doing UIs professionally for 30 years and
>> audio UIs for the past 10 years, the audio part does affect the video
>> part. It affects how you lay things out. It affects timing issues. It
>> affects the information architecture. It affect platform choices. And it
>> affects the time to delivery.
>>
>> Speaking as a game developer, the GA SIG and related fora such as
>> oneswitch, ablegamers, and audyssey make a huge difference in getting
>> software actually accessible. Aside from raising awareness, they provide
>> sources of practical information as to what users with special needs
>> want,
>> what works, what does not work, resources available, and new products.
>>
>> Anyway, it's passing strange to read your post while doing exactly what
>> you're referring to.
>>
>> Welcome and good luck at your conference.
>>
>> John Bannick
>> CTO 7-128 Software
>> www.7128.com
>>
>>
>>
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
> ------------------------------
>
> Message: 6
> Date: Wed, 23 Jul 2008 14:48:51 +0100
> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
> Subject: [games_access] New Breath Clicking Controller
> To: "IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <5bdf01c8ecca$d9703ea0$9901a8c0 at oneswitch>
> Content-Type: text/plain; charset="iso-8859-1"
>
> This is a fantastic looking device:
>
> http://switchgaming.blogspot.com/2008/07/new-breath-clicking-controller.html
>
> With the inventor offering D.I.Y. advice to people wishing to construct
> their own.
>
> This needs a company to get behind though - as it has so much potential.
>
> Barrie
> www.OneSwitch.org.uk
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL:
> <http://seven.pairlist.net/pipermail/games_access/attachments/20080723/b142a672/attachment-0001.html>
>
> ------------------------------
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
> End of games_access Digest, Vol 50, Issue 14
> ********************************************
>







More information about the games_access mailing list