[games_access] games_access Digest, Vol 50, Issue 14
Matthias Troup
foreversublime at hotmail.com
Mon Aug 4 11:27:15 EDT 2008
Hi Samuel,
This may sound strange, but "accessibility" still means "fun and casual" to me (for now). Accessibility doesn't specify any benefit different than what non-accessible games give to the average gamer (by that I partially mean that "accessibility" shouldn't have some inherent "disabled people can't have fun" attitude attached towards it). If it were approached from a physical therapy angle then accessibility could be lumped into the medical/health area. A lot of what I see that comes out of accessible gaming is simply better design... or perhaps better design makes things more accessible.
Like you I agree accessibility has its place in the Serious Games world. Perhaps it has many places - which could be beneficial because that would simply mean more contacts and a more diversified audience. If this is the case let's not look at this as a problem but rather an opportunity.-Matt
> Date: Mon, 4 Aug 2008 16:13:34 +0200> From: sam at frado.net> To: games_access at igda.org> Subject: Re: [games_access] games_access Digest, Vol 50, Issue 14> > Samuel Franco Domínguez> > > Game Accesibility in Serious Games Taxonomy.> > > In this page,> http://www.seriousgames.org/index2.html> there is a presentation about Serious Games taxonomy> http://www.dmill.com/presentations/serious-games-taxonomy-2008.pdf> > There is nothing about accesibility as a serius game activity.> I think that accesibility is serious, and it is about games.> Serious Games is not only about software> (but accesibility needs software adaptaton) Serious Games is also about> alternative controlers like haptic controlers for training skills or> exergaming.> Haptic is also usefull for sight disabled for example.> When I think about accesibility I think also about rehabilitation and> asistive tecnology. I am a rehabilitation doctor so when I can not improve> or change my patient (nature gives no everything) I try to change the> things aroud this person. Things are less important than persons.> Integration of disabled is also Games for Health, accesibility games is> asistive technology.> > I have asked Serious Games Iniciative why Accesibility is out of the> taxonomy they are bulding now. What do you think about this? Do you see> the relationship between them?> > When I get that a child with cerebral palsy (with motor and learningn> disability)> plays a Oneswitch game this is motor and cognitive rehabilitation, not> only entertaiment. This is Serious Game, this is Games for Health.> > If you agree with me please let them know.> I think that my horrible english could not be a good defense of any idea.> > Thanks> > > > > > > > games_access-request at igda.org> > Send games_access mailing list submissions to> > games_access at igda.org> >> > To subscribe or unsubscribe via the World Wide Web, visit> > http://seven.pairlist.net/mailman/listinfo/games_access> > or, via email, send a message with subject or body 'help' to> > games_access-request at igda.org> >> > You can reach the person managing the list at> > games_access-owner at igda.org> >> > When replying, please edit your Subject line so it is more specific> > than "Re: Contents of games_access digest..."> >> >> > Today's Topics:> >> > 1. Introduction (Greg Rahn)> > 2. Re: Introduction (d. michelle hinn)> > 3. Re: Introduction (Barrie Ellis)> > 4. Introduction (John Bannick)> > 5. Re: Introduction (Kestrell)> > 6. New Breath Clicking Controller (Barrie Ellis)> >> >> > ----------------------------------------------------------------------> >> > Message: 1> > Date: Tue, 22 Jul 2008 16:47:58 -0700> > From: Greg Rahn <g at soundmindz.com>> > Subject: [games_access] Introduction> > To: games_access at igda.org> > Message-ID: <74639DF7-2DEA-4038-BF7E-35C69F409656 at soundmindz.com>> > Content-Type: text/plain; charset=WINDOWS-1252; format=flowed;> > delsp=yes> >> > Hi All,> > My name is Greg Rahn and I'm a newbie here. I discovered this sig as I> > was doing research for a presentation I am doing at the Casual Games> > Conference this Friday in Seattle. http://seattle.casualconnect.org/> >> > My session started out as Designing Audio Concurrently With Game> > Design. (as opposed to "hey let's add sound to our game now that it's> > done"). I came across accessibility, and after learning about all that> > is going on around accessibility in games, I have expanded my talk to> > include this. It sort of of swung the pendulum even further making my> > talk more like, Designing Audio AS Game Design...> >> > Anyway, I've culled thru some of your archives and have learned some> > things eg; "sight disabled" rather than "blind" etc...> > I'm excited by all of this and hopefully I can help raise some> > awareness about accessibility in the Casual Game space.> >> > I'll let you know how it goes. If any of you happen to be attending,> > be sure to stop by and say hi.> >> > btw...nice work on Terraformers Thomas.> >> > Cheers,> >> > Greg> > ????????????????????????????????????????????????> > SOUNDMINDZ> > Music & Sound Design> > www.GregRahn.net> > Greg Rahn> > 707-643-8519> > cell 707-246-4922> > Linked In: http://www.linkedin.com/in/GregRahnMusic> >> >> >> > ------------------------------> >> > Message: 2> > Date: Wed, 23 Jul 2008 03:20:46 -0500> > From: "d. michelle hinn" <hinn at uiuc.edu>> > Subject: Re: [games_access] Introduction> > To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>> > Message-ID: <p06230911c4ac9840a739@[192.168.2.3]>> > Content-Type: text/plain; charset="iso-8859-1" ; format="flowed"> >> > Hi Greg -- welcome! I won't be at Casual Games> > unfortunately but would you be interested in> > joining in with a couple of our audio designer> > and closed captioning members and doing a panel> > or some such at GDC in San Francisco in March?> > We're getting our proposals together now (they> > are due next week) so if you are interested,> > email me off list at hinn at uiuc.edu so I can get> > your info and such into the GDC system.> >> > We are always looking for new ground to spread> > the accessibility word to so it's exciting that> > you've found us -- please let others who are> > interested know about us. On this list you'll> > find researchers, game designers, owners of> > accessibility controller shops, journalists,> > editors, and much, much more! So, once again,> > welcome and please don't hesitate to ask any of> > us about ideas, reactions to ideas, etc -- we're> > not a shy bunch!> >> > Michelle> > Chairperson, IGDA Game Accessibility SIG (we're> > also affiliated with DiGRA, the ECA, and the ESA)> >> >>Hi All,> >>My name is Greg Rahn and I'm a newbie here. I> >>discovered this sig as I was doing research for> >>a presentation I am doing at the Casual Games> >>Conference this Friday in Seattle.> >>http://seattle.casualconnect.org/> >>> >>My session started out as Designing Audio> >>Concurrently With Game Design. (as opposed to> >>"hey let's add sound to our game now that it's> >>done"). I came across accessibility, and after> >>learning about all that is going on around> >>accessibility in games, I have expanded my talk> >>to include this. It sort of of swung the> >>pendulum even further making my talk more like,> >>Designing Audio AS Game Design...> >>> >>Anyway, I've culled thru some of your archives> >>and have learned some things eg; "sight> >>disabled" rather than "blind" etc...> >>I'm excited by all of this and hopefully I can> >>help raise some awareness about accessibility in> >>the Casual Game space.> >>> >>I'll let you know how it goes. If any of you> >>happen to be attending, be sure to stop by and> >>say hi.> >>> >>btw...nice work on Terraformers Thomas.> >>> >>Cheers,> >>> >>Greg> >>????????????????????????????????????????????????> >>SOUNDMINDZ> >>Music & Sound Design> >>www.GregRahn.net> >>Greg Rahn> >>707-643-8519> >>cell 707-246-4922> >>Linked In: http://www.linkedin.com/in/GregRahnMusic> >>> >>_______________________________________________> >>games_access mailing list> >>games_access at igda.org> >>http://seven.pairlist.net/mailman/listinfo/games_access> >> >> >> > ------------------------------> >> > Message: 3> > Date: Wed, 23 Jul 2008 09:48:55 +0100> > From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>> > Subject: Re: [games_access] Introduction> > To: "IGDA Games Accessibility SIG Mailing List"> > <games_access at igda.org>> > Message-ID: <58ef01c8eca0$f1a7af00$9901a8c0 at oneswitch>> > Content-Type: text/plain; format=flowed; charset="iso-8859-1";> > reply-type=response> >> > Yes - welcome Greg - it's great to have fresh enthusiasm!> >> > And just to stir up the language debates that do go on for ever!> >> > http://www.bbc.co.uk/blogs/ouch/2006/02/blind_or_visually_impaired.html> >> > Barrie> > www.OneSwitch.org.uk> >> >> >> > ----- Original Message -----> > From: "d. michelle hinn" <hinn at uiuc.edu>> > To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>> > Sent: Wednesday, July 23, 2008 9:20 AM> > Subject: Re: [games_access] Introduction> >> >> > Hi Greg -- welcome! I won't be at Casual Games> > unfortunately but would you be interested in> > joining in with a couple of our audio designer> > and closed captioning members and doing a panel> > or some such at GDC in San Francisco in March?> > We're getting our proposals together now (they> > are due next week) so if you are interested,> > email me off list at hinn at uiuc.edu so I can get> > your info and such into the GDC system.> >> > We are always looking for new ground to spread> > the accessibility word to so it's exciting that> > you've found us -- please let others who are> > interested know about us. On this list you'll> > find researchers, game designers, owners of> > accessibility controller shops, journalists,> > editors, and much, much more! So, once again,> > welcome and please don't hesitate to ask any of> > us about ideas, reactions to ideas, etc -- we're> > not a shy bunch!> >> > Michelle> > Chairperson, IGDA Game Accessibility SIG (we're> > also affiliated with DiGRA, the ECA, and the ESA)> >> >>Hi All,> >>My name is Greg Rahn and I'm a newbie here. I> >>discovered this sig as I was doing research for> >>a presentation I am doing at the Casual Games> >>Conference this Friday in Seattle.> >>http://seattle.casualconnect.org/> >>> >>My session started out as Designing Audio> >>Concurrently With Game Design. (as opposed to> >>"hey let's add sound to our game now that it's> >>done"). I came across accessibility, and after> >>learning about all that is going on around> >>accessibility in games, I have expanded my talk> >>to include this. It sort of of swung the> >>pendulum even further making my talk more like,> >>Designing Audio AS Game Design...> >>> >>Anyway, I've culled thru some of your archives> >>and have learned some things eg; "sight> >>disabled" rather than "blind" etc...> >>I'm excited by all of this and hopefully I can> >>help raise some awareness about accessibility in> >>the Casual Game space.> >>> >>I'll let you know how it goes. If any of you> >>happen to be attending, be sure to stop by and> >>say hi.> >>> >>btw...nice work on Terraformers Thomas.> >>> >>Cheers,> >>> >>Greg> >>YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY> >>SOUNDMINDZ> >>Music & Sound Design> >>www.GregRahn.net> >>Greg Rahn> >>707-643-8519> >>cell 707-246-4922> >>Linked In: http://www.linkedin.com/in/GregRahnMusic> >>> >>_______________________________________________> >>games_access mailing list> >>games_access at igda.org> >>http://seven.pairlist.net/mailman/listinfo/games_access> >> > _______________________________________________> > games_access mailing list> > games_access at igda.org> > http://seven.pairlist.net/mailman/listinfo/games_access> >> >> >> > ------------------------------> >> > Message: 4> > Date: Wed, 23 Jul 2008 05:20:29 -0400 (EDT)> > From: "John Bannick" <jbannick at 7128.com>> > Subject: [games_access] Introduction> > To: games_access at igda.org> > Message-ID:> > <1068.76.119.124.119.1216804829.squirrel at webmail.enigami.com>> > Content-Type: text/plain;charset=iso-8859-1> >> > Greg,> >> > It's odd to read your post referring to "Designing Audio Concurrently With> > Game Design" at this particular moment.> >> > My company, 7-128 Software, builds mainstream casual computer games that> > are accessible.> >> > This morning I'm coding a tool for Perkins School for the Blind, here in> > Boston, that will let them edit content for some new children's games> > we're doing.> >> > Since some of their employees are blind, I'm including self-voicing and> > JAWS screen-reader access in the editor.> >> > So I'm sitting here waiting for the thing to compile, and browsing various> > fora. (I'm a member of the GA SIG.)> >> > Speaking as someone who's been doing UIs professionally for 30 years and> > audio UIs for the past 10 years, the audio part does affect the video> > part. It affects how you lay things out. It affects timing issues. It> > affects the information architecture. It affect platform choices. And it> > affects the time to delivery.> >> > Speaking as a game developer, the GA SIG and related fora such as> > oneswitch, ablegamers, and audyssey make a huge difference in getting> > software actually accessible. Aside from raising awareness, they provide> > sources of practical information as to what users with special needs want,> > what works, what does not work, resources available, and new products.> >> > Anyway, it's passing strange to read your post while doing exactly what> > you're referring to.> >> > Welcome and good luck at your conference.> >> > John Bannick> > CTO 7-128 Software> > www.7128.com> >> >> >> >> >> >> > ------------------------------> >> > Message: 5> > Date: Wed, 23 Jul 2008 09:10:45 -0400> > From: "Kestrell" <kestrell at panix.com>> > Subject: Re: [games_access] Introduction> > To: <jbannick at 7128.com>, "IGDA Games Accessibility SIG Mailing List"> > <games_access at igda.org>> > Message-ID: <004501c8ecc5$84dd57b0$0201000a at Galatea>> > Content-Type: text/plain; format=flowed; charset="iso-8859-1";> > reply-type=original> >> > John,> >> > Wow! This sounds so cool! Are you going to make this accessible editor> > available to other blind gamers? It sounds so fascinating!> >> > And now I feel I really must go subscribe to your games; perhaps next> > month> > for my birthday present to myself.> >> > Kes> >> > ----- Original Message -----> > From: "John Bannick" <jbannick at 7128.com>> > To: <games_access at igda.org>> > Sent: Wednesday, July 23, 2008 5:20 AM> > Subject: [games_access] Introduction> >> >> >> Greg,> >>> >> It's odd to read your post referring to "Designing Audio Concurrently> >> With> >> Game Design" at this particular moment.> >>> >> My company, 7-128 Software, builds mainstream casual computer games that> >> are accessible.> >>> >> This morning I'm coding a tool for Perkins School for the Blind, here in> >> Boston, that will let them edit content for some new children's games> >> we're doing.> >>> >> Since some of their employees are blind, I'm including self-voicing and> >> JAWS screen-reader access in the editor.> >>> >> So I'm sitting here waiting for the thing to compile, and browsing> >> various> >> fora. (I'm a member of the GA SIG.)> >>> >> Speaking as someone who's been doing UIs professionally for 30 years and> >> audio UIs for the past 10 years, the audio part does affect the video> >> part. It affects how you lay things out. It affects timing issues. It> >> affects the information architecture. It affect platform choices. And it> >> affects the time to delivery.> >>> >> Speaking as a game developer, the GA SIG and related fora such as> >> oneswitch, ablegamers, and audyssey make a huge difference in getting> >> software actually accessible. Aside from raising awareness, they provide> >> sources of practical information as to what users with special needs> >> want,> >> what works, what does not work, resources available, and new products.> >>> >> Anyway, it's passing strange to read your post while doing exactly what> >> you're referring to.> >>> >> Welcome and good luck at your conference.> >>> >> John Bannick> >> CTO 7-128 Software> >> www.7128.com> >>> >>> >>> >>> >> _______________________________________________> >> games_access mailing list> >> games_access at igda.org> >> http://seven.pairlist.net/mailman/listinfo/games_access> >> >> >> > ------------------------------> >> > Message: 6> > Date: Wed, 23 Jul 2008 14:48:51 +0100> > From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>> > Subject: [games_access] New Breath Clicking Controller> > To: "IGDA Games Accessibility SIG Mailing List"> > <games_access at igda.org>> > Message-ID: <5bdf01c8ecca$d9703ea0$9901a8c0 at oneswitch>> > Content-Type: text/plain; charset="iso-8859-1"> >> > This is a fantastic looking device:> >> > http://switchgaming.blogspot.com/2008/07/new-breath-clicking-controller.html> >> > With the inventor offering D.I.Y. advice to people wishing to construct> > their own.> >> > This needs a company to get behind though - as it has so much potential.> >> > Barrie> > www.OneSwitch.org.uk> > -------------- next part --------------> > An HTML attachment was scrubbed...> > URL:> > <http://seven.pairlist.net/pipermail/games_access/attachments/20080723/b142a672/attachment-0001.html>> >> > ------------------------------> >> > _______________________________________________> > games_access mailing list> > games_access at igda.org> > http://seven.pairlist.net/mailman/listinfo/games_access> >> >> > End of games_access Digest, Vol 50, Issue 14> > ********************************************> >> > > > > _______________________________________________> games_access mailing list> games_access at igda.org> http://seven.pairlist.net/mailman/listinfo/games_access
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