[games_access] games_access Digest, Vol 50, Issue 14
Reid Kimball
reid at rbkdesign.com
Mon Aug 4 12:57:17 EDT 2008
I'm having trouble making the connection between GA and the Serious
Games Taxonomy. I see GA as a part of any kind of game that allows
people to access it.
-Reid
On Mon, Aug 4, 2008 at 8:27 AM, Matthias Troup
<foreversublime at hotmail.com> wrote:
> Hi Samuel,
>
> This may sound strange, but "accessibility" still means "fun and casual" to
> me (for now). Accessibility doesn't specify any benefit different than what
> non-accessible games give to the average gamer (by that I partially mean
> that "accessibility" shouldn't have some inherent "disabled people can't
> have fun" attitude attached towards it). If it were approached from a
> physical therapy angle then accessibility could be lumped into the
> medical/health area. A lot of what I see that comes out of accessible
> gaming is simply better design... or perhaps better design makes things more
> accessible.
>
> Like you I agree accessibility has its place in the Serious Games world.
> Perhaps it has many places - which could be beneficial because that would
> simply mean more contacts and a more diversified audience. If this is the
> case let's not look at this as a problem but rather an opportunity.
>
> -Matt
>
>
> ________________________________
>> Date: Mon, 4 Aug 2008 16:13:34 +0200
>> From: sam at frado.net
>> To: games_access at igda.org
>> Subject: Re: [games_access] games_access Digest, Vol 50, Issue 14
>>
>> Samuel Franco Domínguez
>>
>>
>> Game Accesibility in Serious Games Taxonomy.
>>
>>
>> In this page,
>> http://www.seriousgames.org/index2.html
>> there is a presentation about Serious Games taxonomy
>> http://www.dmill.com/presentations/serious-games-taxonomy-2008.pdf
>>
>> There is nothing about accesibility as a serius game activity.
>> I think that accesibility is serious, and it is about games.
>> Serious Games is not only about software
>> (but accesibility needs software adaptaton) Serious Games is also about
>> alternative controlers like haptic controlers for training skills or
>> exergaming.
>> Haptic is also usefull for sight disabled for example.
>> When I think about accesibility I think also about rehabilitation and
>> asistive tecnology. I am a rehabilitation doctor so when I can not improve
>> or change my patient (nature gives no everything) I try to change the
>> things aroud this person. Things are less important than persons.
>> Integration of disabled is also Games for Health, accesibility games is
>> asistive technology.
>>
>> I have asked Serious Games Iniciative why Accesibility is out of the
>> taxonomy they are bulding now. What do you think about this? Do you see
>> the relationship between them?
>>
>> When I get that a child with cerebral palsy (with motor and learningn
>> disability)
>> plays a Oneswitch game this is motor and cognitive rehabilitation, not
>> only entertaiment. This is Serious Game, this is Games for Health.
>>
>> If you agree with me please let them know.
>> I think that my horrible english could not be a good defense of any idea.
>>
>> Thanks
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