[games_access] games_access Digest, Vol 50, Issue 14
d. michelle hinn
hinn at uiuc.edu
Mon Aug 4 15:42:54 EDT 2008
I agree with read -- GA is not simply the domain
of only serious games , only commercial
entertainment or only rehabilitation games. No
matter what the purpose the a game is, we see
opportunities for greater accessibility no matter
what the context is.
Michelle
>I'm having trouble making the connection between GA and the Serious
>Games Taxonomy. I see GA as a part of any kind of game that allows
>people to access it.
>
>-Reid
>
>On Mon, Aug 4, 2008 at 8:27 AM, Matthias Troup
><foreversublime at hotmail.com> wrote:
>> Hi Samuel,
>>
>> This may sound strange, but "accessibility" still means "fun and casual" to
>> me (for now). Accessibility doesn't specify any benefit different than what
>> non-accessible games give to the average gamer (by that I partially mean
>> that "accessibility" shouldn't have some inherent "disabled people can't
>> have fun" attitude attached towards it). If it were approached from a
>> physical therapy angle then accessibility could be lumped into the
>> medical/health area. A lot of what I see that comes out of accessible
>> gaming is simply better design... or perhaps better design makes things more
>> accessible.
>>
>> Like you I agree accessibility has its place in the Serious Games world.
>> Perhaps it has many places - which could be beneficial because that would
>> simply mean more contacts and a more diversified audience. If this is the
>> case let's not look at this as a problem but rather an opportunity.
>>
>> -Matt
>>
>>
>> ________________________________
>>> Date: Mon, 4 Aug 2008 16:13:34 +0200
>>> From: sam at frado.net
>>> To: games_access at igda.org
>>> Subject: Re: [games_access] games_access Digest, Vol 50, Issue 14
>>>
>>> Samuel Franco Domínguez
>>>
>>>
>>> Game Accesibility in Serious Games Taxonomy.
>>>
>>>
>>> In this page,
>>> http://www.seriousgames.org/index2.html
>>> there is a presentation about Serious Games taxonomy
>>> http://www.dmill.com/presentations/serious-games-taxonomy-2008.pdf
>>>
>>> There is nothing about accesibility as a serius game activity.
>>> I think that accesibility is serious, and it is about games.
>>> Serious Games is not only about software
>>> (but accesibility needs software adaptaton) Serious Games is also about
>>> alternative controlers like haptic controlers for training skills or
>>> exergaming.
>>> Haptic is also usefull for sight disabled for example.
>>> When I think about accesibility I think also about rehabilitation and
>>> asistive tecnology. I am a rehabilitation doctor so when I can not improve
>>> or change my patient (nature gives no everything) I try to change the
>>> things aroud this person. Things are less important than persons.
>>> Integration of disabled is also Games for Health, accesibility games is
>>> asistive technology.
>>>
>>> I have asked Serious Games Iniciative why Accesibility is out of the
>>> taxonomy they are bulding now. What do you think about this? Do you see
>>> the relationship between them?
>>>
>>> When I get that a child with cerebral palsy (with motor and learningn
>>> disability)
>>> plays a Oneswitch game this is motor and cognitive rehabilitation, not
>>> only entertaiment. This is Serious Game, this is Games for Health.
>>>
>>> If you agree with me please let them know.
>>> I think that my horrible english could not be a good defense of any idea.
>>>
>>> Thanks
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